130 lines
5.9 KiB
Plaintext
130 lines
5.9 KiB
Plaintext
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Version: 1.6.4
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Bugfixes:
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- Fixed nans being displayed due to a division by zero when first adding the mod
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Version: 1.6.3
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Bugfixes:
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- Fixed evolutionMultiplier being nil due to missing version change
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Version: 1.6.2
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Bugfixes:
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- Fixed changelog not displaying in-game
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Version: 1.6.1
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Bugfixes:
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- Fixed multiplier typo in settings and descriptions
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Version: 1.6.0
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Improvements:
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- Added evolution multipler based on number of research completed
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- Added tick multipler based on ticks that have elapsed in a game
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Bugfixes:
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- Fixed clamping evolution to 50% instead of 99.99999999999%
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Version: 1.5.2
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Improvements:
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- Breakdown now shows the proportional contribute to the current evolution
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Tweaks:
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- Increased auto resolution to scale to 200 hrs with additional processingPerTick
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Bugfixes:
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- Fixed evolution was not being properly clamped between [0,1)
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Version: 1.5.1
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Bugfixes:
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- Fixed /rampantEvolution display order
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Version: 1.5.0
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Improvements:
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- Added evolution cap based on research
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- Added evolution per player structure killed for low, medium, and high value entities
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Tweaks:
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- Reduced spawner kills default mod setting for evolution contribution to 300
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- Switched pause vanilla evolution factor mod setting to be enabled by default
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Bugfixes:
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- Fixed spawner faction units being counted as unit spawner kills (Thanks drayath)
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- Fixed tooltip on gui shortcut toggle
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- Fixed evolution gui not refreshing immediately after changing mod settings
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Version: 1.4.2
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Bugfixes:
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- Fixed gui could become orphaned on upgrade
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- Fixed invalid key to next due to player leaving game, removed player index conditional
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Version: 1.4.1
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Bugfixes:
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- Fixed 60 minute evolution change counter
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- Fixed invalid key to next due to player leaving game
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Version: 1.4.0
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Date: 20. 03. 2022
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Improvements:
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- Added GUI shortcut with mod setting toggle
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- Added 5, 30, 60 minute changes in evolution to displayed stats
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Tweaks:
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- Switched license to GPLv3
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Version: 1.3.0
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Date: 27. 12. 2021
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Improvements:
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- Added mod setting to control evolution calculation accuracy with an auto setting to calculate accuracy upto 80 hour game length, above 80 hrs and you may want to manually configure values.
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- Added mod setting to control evolution per worm killed
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Tweaks:
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- Added some additional information around the console command /rampantEvolution
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- Increased frequency to every 2 minutes for stats grabbed from factorio engine for computing deltas
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Bugfixes:
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- Fixed totalCounts were only set when previousCount didn't exist, which caused over time evolution to spiral as the deltas kept on growing (Thanks garrotte13)
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Version: 1.2.0
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Date: 16. 4. 2021
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Improvements:
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- Added a minimum evolution setting based off of the peak evolution reached
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Tweaks:
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- Doubled processing speed with a slightly lower accuracy historical reconstruction of evolution
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Bugfixes:
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- Historical ticks not being included in recalculating evolution
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Version: 1.1.0
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Date: 16. 4. 2021
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Improvements:
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- Optimized calculating evolution
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- Added a mod setting to allow for recalculating all evolution history with new mod settings values, will not be a perfect reconstruction of history (lossy).
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- Added mod settings for display evolution stats to console
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- Added time and pollution generated evolution options
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- Added console command /rampantEvolution to display a message to console
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Bugfixes:
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- Corrected asymptotic behavior of calculation by using counts instead of deltas allowing for counting everything separately
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- Fixed dying trees not being accounted for
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Tweaks:
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- Mod setting default reduced evolution from spawner pollution absorption by 65%
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- Mod setting default increased evolution reduction from trees absorbing pollution by 2x
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- Mod setting default increased evolution from trees being damaged by pollution by 58%
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- Mod setting default increased evolution from killing spawners by 10x
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- Mod setting default increased evolution reduction from killing hives by 10x
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- Mod setting default increased evolution reduction from killing biters to -30000
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Version: 1.0.2
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Date: 16. 4. 2021
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Bugfixes:
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- Fixed mod settings being refreshed on any mod change
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Version: 1.0.1
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Date: 27. 3. 2020
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Features:
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- Changes evolution mechanic to allow for green play and changes how evolution increases
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