199 lines
9.6 KiB
Plaintext
199 lines
9.6 KiB
Plaintext
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Version: 0.6.2
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Bugfixes:
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- Fixed a crash without "Bobs Equipment"
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Version: 0.6.1
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Changes:
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- Moved some vehicle and normal equipment ("Portable_power", "Nanobots") from weaponry tab into the right Angel tab
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Version: 0.6.0
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Changes:
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- Completely redone mod for 1.1 to with primary focus on Angels Industries Overhaul
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Version: 0.5.5
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Changes:
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- Moved some Items from Bobs Chemicals and Intermediates to other tabs when "Shiny Icons" is not installed
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Bugfixes:
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- Fixed a crash without "Angels Exploring" installed
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Version: 0.5.4
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Bugfixes:
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- Fixed a crash without "SchallTransportGroup" installed
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Version: 0.5.3
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Notes:
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- Angels mods in 0.18 do a pretty good job moving items to a right location and thematic correct.
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- Until ShinyIcons gets updated with those changes I recommend to not combine it with the newest Angels versions and only use it with Bobs mods alone.
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- This recommendation could change in the future.
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- If you find any items that are placed weird or incorrectly feel free to message me with suggestions where to move it and I'll move it to a better place.
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Changes:
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- Moved "Angels Exploration" Items back to where they belong
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- Moved "Petrochem Plus/PCPRedux" plastic wall to the correct position
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- Moved "MadClown's Vanilla Nuclear" artillery shells to more fitting positions
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- Moved "Bobs Warfare" artillery shells
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- Moved some of Schalls shells, ammo, etc. also to "ShinyIcons" subgroups
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- Moved "Modular Turrets" ammo
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- Moved "Schall Tank Platoon" and "Schall Alien Tech" walls to shinywalls
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- Moved a whole bunch of Angels and Bobs stuff around cause all people love moving stuff of other people to their crafting group.
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Bugfixes:
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- Lowered the version number of "BotRecaller"
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Version: 0.5.2
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Changes:
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- Remove temp LUT files
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Version: 0.5.1
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Bugfixes:
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- Fix crash with "ExtendedAngels" 0.3.7
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Version: 0.5.0
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Changes:
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- Port to Factorio 0.18
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Bugfixes:
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- Crash with new Bio Processing
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Version: 0.4.9
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Bugfixes:
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- Fixed a crash with "ExtendedAngels" installed but not "Angels Addons - Warehouses"
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Version: 0.4.8
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Bugfixes:
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- Moved Angels CAB equipment
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Version: 0.4.7
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Bugfixes:
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- Moved Deuterium
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Version: 0.4.6
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Bugfixes:
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- Fixed changelog formatting
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Version: 0.4.5
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Bugfixes:
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- Fixed a crash with "Avatars" and not "Angels Petrochem" installed
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Version: 0.4.4
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Bugfixes:
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- Moved "BotRecaller" chest
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Version: 0.4.3
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Bugfixes:
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- Fixed thumbnail.png
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Version: 0.4.2
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Bugfixes:
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- Added thumbnail.png
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Version: 0.4.1
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Bugfixes:
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- Moved "ExtendedAngels" Buffer Warehouses
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Version: 0.4.0
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Bugfixes:
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- Update to 0.17
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- Made incompatible with "MoreBobs!"
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Version: 0.3.6
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Bugfixes:
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- Fixed a crash with newer versions of "MoreBobs!" aka "MoreBobs!:Core". Great transition Xagros. Next time create a new mod.
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Version: 0.3.5
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Bugfixes:
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- Fixed a crash without the "Sticky expensive" recipe from "Endgame Combat"
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Version: 0.3.4
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Bugfixes:
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- Fixed a crash without "Extra Bobs!"
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Version: 0.3.3
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Bugfixes:
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- Fixed a crash with "Avatars" and without "Angel's Refining" installed
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Version: 0.3.2
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Bugfixes:
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- Fixed a crash with "Bob's Metals, Chemicals and Intermediates" and without "Shiny Icons" installed
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Version: 0.3.1
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Changes:
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- Code improvements
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Bugfixes:
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- Fixed a crash without "Endgame Combat" installed
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Version: 0.3.0
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Changes:
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- Moved all items in addition to Recipies
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- Moved "Modular Turrets" hardened inserter in row when ShinyIcons is installed
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- Moved "MadClown01's Processing" Centrifuge next to Centrifuge when ShinyIcons is installed
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- Moved "Quarry" machines right under ShinyIcon Miner when ShinyIcons is installed
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- Moved "Tatjer Space Station" and "Avatars" at the bottom of production
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- Combined "Bob's Logistic" valve with "Angel's Petro Chemical Processing" valves
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Version: 0.2.5
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Changes:
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- Moved everything out of "Angels enhancement" tab
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Version: 0.2.4
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Bugfixes:
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- Fixed "Buffer warehouse" categories that I broke with the last version. upsi
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Version: 0.2.3
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Bugfixes:
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- Fixed a crash without "Angel's Industries" installed
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Version: 0.2.2
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Bugfixes:
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- Fixed a crash without "Bob's Warfare" installed
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Version: 0.2.1
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Bugfixes:
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- Hotfix: Don't try to change "MoreBobs!" Walls if "MoreBobs!" is not installed
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Version: 0.2.0
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Changes:
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- Finally fully fixed "Buffer warehouse" recipie and item groups.
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- Thanks Dewin for the help with https://mods.factorio.com/mod/ModDeveloperTools
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- To celebrate that we bumped the version number to 0.2.0
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Version: 0.1.9
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Changes:
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- Added "Station Data", "Telescope Data" and "Alien Tissue" to Lab MK2
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Version: 0.1.8
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Changes:
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- Fixed "Endgame Combat" Sticky Recipies landing under Fluids
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Version: 0.1.7
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Changes:
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- Fixed Boric Acid locale
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Version: 0.1.6
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Changes:
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- Fixed "MadClown01's AngelBob Locale Fixes"
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Version: 0.1.5
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Changes:
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- Added radioactive-waste-water-purification to locale fixes
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Version: 0.1.4
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Changes:
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- Added optional dependencies for "Angel's Smelting" Train and "More Bobs!"
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- Moved the Storage Tank MK1 back to the first position when "More Science! - BobAngel" is installed
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- Moved "RampantArsenal" Vehicles under Vehicles when "More Bobs!" is installed
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Version: 0.1.3
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Changes:
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- Moved "Angel's Smelting Train" Items into Vehicles
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Version: 0.1.2
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Changes:
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- Moved "ExtendedAngels" Warehouse Items into Angel's Logistic tab
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Version: 0.1.1
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Changes:
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- Added support for "Taterjr Space Station"
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Version: 0.1.0
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Changes:
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- Initial release
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