Aleksei-bird 7c9c708c92 Первый фикс
Пачки некоторых позиций увеличены
2024-03-01 20:54:33 +03:00

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Version: 0.5.3
Date: 2021-09-29
Translations:
- Arabic added (thanks yahyaqradi10)
- Italian updated (thanks cocchisgambelluri45)
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Version: 0.5.2
Date: 2021-05-27
Translations:
- Dutch updated (thanks Beverneus, Yuuki-chan2012)
- Russian updated (thanks _Andrey_)
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Version: 0.5.1
Date: 2021-04-21
Fixed:
- Circuit connector now appears on basic storehouse/warehouse buildings
Translations:
- Bulgarian added (thanks peter-mw)
- Korean updated (thanks StaGVii)
- Spanish updated (thanks AgnotSeeker)
- Turkish updated (thanks orya)
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Version: 0.5.0
Date: 2021-04-08
Changed:
- Graphical overhaul of sprites & icons (thanks snouz)
Added:
- Hidden "linked" warehouses/storehouses (like base linked-chest) for use in scenarios
Translations:
- Brazilian Portuguese updated (thanks Clelton)
- Chinese (Traditional) updated (thanks willy04wu69)
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Version: 0.4.1
Date: 2020-12-19
Changed:
- Removed logistic request slot cap for Buffer and Requester buildings, to match base-mod chests
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Version: 0.4.0
Date: 2020-11-24
Changed:
- Factorio target version updated to 1.1
- Updated logistic request slot property name (changed in Factorio 1.1)
Translations:
- Finnish added (thanks mikkoku81)
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Version: 0.3.1
Date: 2020-08-15
Changed:
- Buffer & Requester buildings can have 30 logistic request slots, just like base-mod chests
- Factorio target version updated to 1.0
Translations:
- Italian added (thanks aironenerowork)
- Polish updated (thanks tengongcreative)
- Slovak added (thanks 350zipoo)
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Version: 0.3.0
Date: 2020-01-23
Changed:
- Factorio target version updated to 0.18
Meta:
- Don't worry: We're still working on updated graphics!
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Version: 0.2.4
Date: 2019-08-15
Translations:
- Chinese (Simplified) updated (thanks plumxing)
- Chinese (Traditional) updated (thanks pickuse2013)
- Spanish updated (thanks ithan.lara.f)
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Version: 0.2.3
Date: 2019-04-09
Translations:
- Czech updated (thanks Raus)
- Chinese (Simplified) started (thanks 621awdrgyjil)
- Chinese (Traditional) updated (thanks k98a & willy04wu69)
- French updated (thanks alainmonk)
- Ukrainian updated (thanks ddayver)
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Version: 0.2.2
Date: 2019-03-28
Changed:
- Small visual tweaks to circuit wire connection points (from JDOGG88)
Translations:
- Czech added (thanks kukuc473)
- Chinese (Traditional) updated (thanks willy04wu69)
- German updated (thanks silentpiranha)
- Russian updated (thanks axell2580)
- Turkish updated (thanks orya)
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Version: 0.2.1
Date: 2019-03-06
Changed:
- Buildings now take a reasonable amount of crafting time, instead of only 0.5 seconds (Factorio's default)
Translations:
- Brazilian Portuguese updated (thanks johmax123)
- Dutch added (thanks eregni & TheRealHenkFisher)
- Hungarian updated (thanks nagy.karoly)
- Korean updated (thanks again, Xagros)
- Polish updated (thanks Tomirad)
- Ukrainian added (thanks antonus777)
- 14 more target languages added (see https://crowdin.com/project/factorio-warehousing to contribute, as always)
- Mod name and description are now included in translatable strings
Meta:
- Warehousing now targets all the languages that Factorio's own Crowdin project does
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Version: 0.2.0
Date: 2019-02-26
Changed:
- Factorio target version updated to 0.17
- Logistics Warehousing research split into two levels
- Warehouse and Storehouse capacities rebalanced
- Research costs rebalanced
- Crafting recipes rebalanced
- Match visual style of Warehouse and Storehouse item icons
- Simplified internal entity generation code (thanks to Optera)
Added:
- Setting to control inventory icon scaling on Warehouse/Storehouse buildings (startup, thanks to Optera)
- Setting to use the old inventory sizes from Warehousing 0.1.x / Factorio 0.16 (startup)
- Setting to toggle using Logistic System research cost as the base for Logistics Warehousing 2 (startup)
Translations:
- Brazilian Portuguese updated (thanks vini84200 & artemkiselevvloger)
- Chinese (Traditional) added (thanks artemkiselevvloger)
- French consistency tweaked
- German updated (thanks Optera)
- Hungarian added (thanks artemkiselevvloger)
- Korean added (thanks Xagros / XMKTP)
- Spanish updated (thanks leortegacaudillo)
- Removed source strings for "Smart" entities (previously only the translations were deleted)
- 18 new target languages added (see https://crowdin.com/project/factorio-warehousing to contribute, as always)
Meta:
- Added demo screenshot in Readme and a thumbnail image for the Factorio mod browser
- Removed empty config.lua file in mod distribution (it was unused)
- Source repository moved to Warehousing/Warehousing on GitHub
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Version: 0.1.3
Date: 2018-07-16
Changed:
- Both technology icons now have the warehouse facing the same way
- Improved resilience of code-path responsible for copying cost of Logistic System tech
Translations:
- French updated (thanks rom5921 & MoiAimeBien)
- Russian updated (thanks bjiomspeed & applevine1)
- Spanish updated (thanks black.dreicous)
- Old "Smart" entity strings removed (it was time)
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Version: 0.1.2
Date: 2018-02-12
Fixed:
- Storage Warehouse and Storage Storehouse gained their missing logistic filter slot
- Warehousing's items are now sorted properly in the crafting menu
Translations:
- Warehousing is now on Crowdin. Contributions and corrections in your language are welcome: https://crowdin.com/project/factorio-warehousing
- Afrikaans added (roughed in by dgw)
- German updated (thanks honkinator22)
- Japanese updated (blame dgw for any new mistakes)
- Polish updated (thanks Nalapl3 for consultation work with dgw)
- Spanish tweaked (Anoyomouse)
Meta:
- Changelog filled out as far back as possible from project history
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Version: 0.1.1
Date: 2018-01-19
Features:
- Logistic Buffer variants of Warehouse and Storehouse added
Changed:
- Cost of Warehousing research tweaked to be more in line with the base game
- Logistics Warehousing research cost is now based on the cost of Logistic System
Meta:
- Began maintaining changelog.txt for display in-game after updates
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Version: 0.1.0
Date: 2017-12-19
Changed:
- Factorio version compatibility updated to 0.16
- Compatibility tweaks to make the mod work in Factorio 0.16
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Version: 0.0.13
Date: 2017-07-27
Translations:
- Fixed item name of Passive Provider Warehouse in English locale
Meta:
- Readme revised
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Version: 0.0.12
Date: 2017-07-19
Changed:
- Compatibility tweaks for Factorio 0.15 (mostly provided by kingarthur)
- Research costs rebalanced
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Version: 0.0.11
Date: 2017-06-28
Changed:
- Updated compatibility to Factorio 0.15 (thanks Mark42XLII)
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Version: 0.0.10
Date: 2016-07-11
Changed:
- Logistic warehousing research now requires both logistic and construction robots to be researched before it becomes available.
- Updated compatibility to Factorio 0.13 (thanks jakimfett)
Fixed:
- Bugs in migration scripts from version 0.0.8
- Red/green circuit wire lengths
Removed:
- Smart warehouses and associated research. Existing smart warehouses and storehouses in a save (both placed and in inventories) will be replaced with basic versions.
Translations:
- Brazilian Portuguese added (thanks RaphaelNeumann)
- Japanese added (thanks Quifon)
Meta:
- 0.0.10 was also used as the version number for the first Factorio 0.14 release. Only the factorio_version was changed.
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Version: 0.0.9
Date: 2016-04-22
Translations:
- Spanish fixed
- Russian updated (thanks Oceanel)
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Version: 0.0.8
Date: 2016-04-20
Features:
- Added Storehouses, 3x3 entities with 150 slots (300 slots for storage logistic version). Like warehouses, but smaller and cuter. Contributed by Hanniballo.
Changed:
- Updated warehouse graphics and icons
Translations:
- German added (thanks apcnc)
- Spanish added (thanks frenchiveruti)
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Version: 0.0.7
Date: 2016-04-08
Translations:
- Russian added (thanks apriori)
- Polish added (thanks diilmac)
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Version: 0.0.6
Date: 2016-02-16
Added:
- Smart warehouse (like regular warehouses, but smarter!) & associated research
Translations:
- French added (thanks Hasturcraft)
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Version: 0.0.5
Date: 2015-12-01
Changed:
- Massively increased warehouse inventory slot counts (2000 for storage, 800 for others) now that scrolling inventories are supported in Factorio.
- Made logistic warehouses a bit more expensive to craft (added advanced circuits)
- Storage warehouse also requires steel chests
Graphics:
- New technology icons
Fixed:
- Removed some unused graphics
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Version: 0.0.4
Date: 2015-11-10
Changed:
- Warehouse entities are now 6x6 (increased from 5x5)
- Warehouses now have 220 inventory slots (increased from 159)
Added:
- More logistic warehouses (active provider and requester)
Graphics:
- Added shadows
- Moved circuit connectors
Fixed:
- Mining storage warehouse now gives the correct item
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Version: 0.0.3
Date: 2015-10-25
Major features:
- Warehouses to store lots of things
- Logistic versions (passive provider & storage) to use with logistic robots