Aleksei-bird 7c9c708c92 Первый фикс
Пачки некоторых позиций увеличены
2024-03-01 20:54:33 +03:00

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Version: 0.7.23
Date: 01.01.2023
Changes:
- Special Vanilla: Removed paper and full harmonic crystal as they had no use (at this point)
- Added blue science pack to techs (674)
- Butchery 2
- Desert farming 2
- Desert farming environment
- Hatchery
- Puffer refugium 1
- Swamp farming 2
- Swamp farming environment
- Temperate farming 2
- Temperate farming environment
- Changed which building some recipes require (802)
- Acetic acid from Fermentation base moved from Chemical plant to Liquefier
- Ethanol gas from Fermentation base moved from Chemical plant to Liquefier
- Liquid plastic from Propionic acid moved from Advanced chemical plant to Chemical plant
- Made Raw crystal shard recipes require Crystallizer 2 (805)
- Changed technologies Basic algae processing and Paper making 1 to ignore tech cost modifier (820)
Bugfixes:
- Fixed fishes prevented landfill from being blueprinted on water (815)
- Fixed machine output arrows (839)
- Fixed error when opening tech tree from FNEI (858)
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Version: 0.7.22
Date: 06.06.2022
Changes:
- Moved Garden cultivation recipe unlock to a new technology Garden processing 3 (783)
This recipe exists in case gardens of a particular type do not spawn
It is not for duplication of Gardens / Alien plant-life samples
Bugfixes:
- Polluted fish water from fish breeding was not being included in fluid production graphs (750)
- Fixed Alien plant life sample recipes in expensive mode were bypassing Alienated fertilizer (783)
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Version: 0.7.21
Date: 19.12.2021
Changes:
- Reworked the biologically active tile:
- Added custom graphic icon
- Added custom walking sounds
- Added out-of-the-world pollution absorption (literally)
- Added pollution absorption modifier setting (default to 3x)
- Added localised description explaining the behaviour of this tile
- Reduced the complexity of the recipe slightly
- Added better walking sounds
- Alien plant-life samples changes (720):
- Reworked farming technologies such that garden duplication can be unlocked when
playing with a high tech cost modifier.
- Advanced farming recipes now require specialized farms
- More techs now require Alien plant-life samples to research
- Updated Acetic acid recipe to take Red metal catalyst instead of Green (692)
- Always enables bobs small artifacts (when artifacts are enabled in bobenemies)
- Always enables bobs coloured artifacts (when artifacts are enabled in bobenemies)
Bugfixes:
- Fixed incorrect properties on the new algae farm 4 (661)
- Fixed another bug where agricultural modules could be duplicated (682)
- Fixed progression of module research when playing with bobmodules
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Version: 0.7.20
Date: 10.08.2021
Changes:
- Added new graphics to the agricultural module technologies
- Added descriptions to farming products on how to obtain them
- Allow agricultural modules on fish, puffer and biter breeding recipes
- Allow agricultural modules on algae recipes
- Increased productivity on lithia salt (647)
- Added new tier of algae farm inbetween the existing MK1 and MK2 (647)
- Added tips-and-tricks for some basic concepts
Bugfixes:
- Fixed another crash related to opening another players inventory
- Fixed crash when bob plates is not active but bob enemies is
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Version: 0.7.19
Date: 31.05.2021
Bugfixes:
- Fixed biter refugium technology should depend on walls
- Fixed crash related to opening another players inventory
- Updated resin and rubber accessibility for red/green wires
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Version: 0.7.18
Date: 26.05.2021
Changes:
- Tweaked some technology tree prerequisites as cleanup (428)
- Added agricultural module support with bobs modules
- Allow agricultural modules on advanced garden cultivation recipes
- Allow agricultural modules on advanced tree cultivation recipes
- Allow agricultural modules on all regular tree growing recipes
- Regular tree growing increases yield of trees
- Biome specific tree recipes increase bio yield (resin, rubber, plastic), but not trees!
- Advanced garden cultivation recipes can now only be made in biome specific gardens
- Moved mineralised water unlock from brown to green algae technology (496)
- Moved algae farms 2 and 3 deeper into the tech tree (503)
- In component mode, decreased the cost of algae farm 2 from tier 3 to tier 2 blocks (503)
- Split plant and fish pressing in two techs to account for the ceramic filter (428)
- Hide unused items (plant milk and bio wooden board) (523)
- Changed and expanded locale strings and text descriptions (489)
Bugfixes:
- Fixed bob modules category icon did not fit the category box size (483)
- Fixed bob modules tech icons did not fit the tech box (483)
- Fixed that agrecultural modules could be inserted in labs and mining drills (479)
- Fixed agricultural modules would not upgrade correctly
- Fixed agricultural modules all used the same tech icon (493)
- Fixed angels fishes were not set as consumable items (490)
- Fixed with bobs modules that the module 2 and 3 technologies would have wrong icon_size (508)
- Added bio-tile to this mod from industries
- Still needs recipe and tech-unlock
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Version: 0.7.17
Date: 26.11.2020
Changes:
- Updated to work with factorio version 1.1
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Version: 0.7.16
Date: 16.11.2020
Changes:
- Balanced pollution factor of bio buildings (426)
Bugfixes:
- Fixed multiple localisation errors on agriculture module (427)
- Fixed fluid colors on liquors and nutrient pulp
- Fixed pipe and animation of gasses were showing liquids
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Version: 0.7.15
Date: 29.10.2020
Changes:
- Added recipe colors to the Bio processor (375)
- Spreading out bio animalis such that it is not all green science
- Balancing bobs coal from wood (379)
- Added agrecultural module, currently only works on gardening
Bugfixes:
- Fixed wrong localisation on the alienated fertilizer recipe
- Some minor localisation changes to unify angels localisation across mods (372)
- Fixed the plant growing 1 & 2 did not show their result amounts correctly
- Fixed plant processing recipes 1 & 2 did not show there recipe name correctly
- Fixed missing prerequisite on the Wood processing 2 technology
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Version: 0.7.14
Date: 20.08.2020
Changes:
- Updated to base game 1.0
- Update to internal changes in angels refining
- Petri dish now requires plastic bar instead of iron plate (when not requiring glass)
Bugfixes:
- Fixed crash related to labs having invalid input definitions (355)
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Version: 0.7.13
Date: 17.07.2020
Changes:
- Made localisation conform with base game (342)
- Changed localisation of farms and upgrades (344)
Bugfixes:
- Fixed Lithia Salt was disabled when playing without angels industries
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Version: 0.7.12
Date: 10.07.2020
Changes:
- Fixed Fish water filtering Filter return being incorrect
- Crystal enhancer now requires crystal slurry instead of the catalyst in special vanilla mode
- Updated map colors of special bio spawns:
- Gardens stay green as they were
- Trees are a lighter blue (for visibility in muddy biomes)
- Puffers are now a dark yellow-ish color (was green before)
- Allow alien goo to be made in a liquifier
Bugfixes:
- Fixed crystal splinter recipes were a bit scrambled around when playing with bobs mods
- Fixed some drawing boxes on bio buildings
- Fixed graphics of bob arboretum were offset
- Fixed localisation of desert/temperate farming upgrade technology
- Added some missing key technology prerequisites
- Fixed pwder refining couldn't be researched in special vanilla
- Fixed the unimplemented hoggers were visible in the signal selection menus
- Fixed the unimplemented hogger refugium was visible in the signal selection menus
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Version: 0.7.11
Date: 05.06.2020
Bugfixes:
- Tweaked localised description on the Biter Refugium
- Fixed that the fish oil filtering recipes did not have any machine to be crafted in
- Fixed migration for swamp farming 2 technology
- Fixed electro whinning cells missing from technology
- Fixed raw bio rubber should be made from the special desert trees (instead of the swamp ones)
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Version: 0.7.10
Date: 01.06.2020
Changes:
- Crystal powder liquifying now required purified water similar how to dust requires acid (270)
Bugfixes:
- Fixed petri dishes requiring glass when there was no glass available
- Fixed missing localisation on waste puffing (259)
- Added the missing atmosphere puffing recipe (259)
- Fixed hatchery not having enough result inventory slots to hold all hatching results
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Version: 0.7.9
Date: 29.05.2020
Changes:
- Properly use name, amount in result and ingredient prototypes
- Added productivity to liquid resin, plastic and rubber, similar to the petrochem equivalents
- Swapping red algae and blue algae around (229)
- Red algae is now green science (depends on thermal water extraction and nitrogen processing 1)
- Blue algae is now blue science, as an alternative source for ammonia gas from nitrogen processing
- Changed biter breeding recipe icons, it now shows the queens so they are more distinguishable (245)
- Changed compost and void recipe icons for easier finding the correct void recipe (245)
- Crystal powder liquifaction now requires liquifier instead of assembler (228)
- Crystal crushing to powder now requires powderizer instead of liquifier (228)
- Added alternative way of producing soil from sand instead of mud
- Changed to color of fish water to be a less vibrant color with the new UI colors
- Give new uses to animalis: (245)
- Added fish pressing, new way of using fish for plastic production
- Added mixed puffing recipes as a productive waste water processing and puffer atmosphere cleaning
- Added mixed puffer breeding recipes to one type of egg for easier builds
Bugfixes:
- Fixed Alien Bacteria was using Perchloric Acid instead of Hydrochloric acid
- Added Chlorine Processing 1 as a prerequisite for Alien Bacteria
- Crystal powder liquifaction now requires liquifier instead of assembler (228)
- Crystal crushing to powder now requires powderizer instead of liquifier (228)
- MP safer method of requiring files (check inside the file instead of around)
- Altered definition of biter queen localisation for translation purposes
- Added some crucial technology dependencies for easier progression and tree connectivity
Balancing:
- Moved resin from wood recipe to tree arboretums, so it doesn't require garden exploration
- Special gardens are now easier to (re)produce:
- Reduces requirement to explore big sections of the map for gardens
- Replaced Garden Mutation with Garden Cultivation, which is now red science
- Altered the Garden duplication recipes to give certainly more gardens as output
- Garden duplication recipes now require Alien Goo as ingredient through Alienated Fertilizer
- Added polluted fish water from meat as extra Alien Goo source
- Reorganisation of the vegetabilis recipe tab to make room for these new recipes
- Special trees are now easier to produce:
- Reduces requirement to explore big sections of the map for trees
- Added recipes to create trees from Alien Plant Life Samples as duplication method
- Added recipes to turn the trees into bio products to get rid of unwanted trees
- Increased productivity of liquid products from tree farming: (245)
- Increased the bio product yields from tree farming
tier 1: 2 -> 4; tier 2: 4 -> 7; extra: special tree gives 10
- Increased the liquid yield for each bio product (5 -> 10 liquid/bio product)
- Added earlier steps to obtain crystals: (245)
- Crystalizing Polluted Fish Water for crystal splinters (green science)
- Crystalizing Puffer Egg Shell Remains for crystal shards (blue science)
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Version: 0.7.8
Date: 20.04.2020
Changes:
- Added missing translation for crystal-powder-from-dust
- Removed duplicate nutrient-beans in recipe unlock for tech nutrient paste
Bugfixes:
- Re-enable ore-powderizer for alien bio processing 2
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Version: 0.7.7
Date: 12.04.2020
Changes:
- Added alternative to liquid resin early game from temperate trees
- Reduced the amount of Advanced Chemical Plants required to make fish water
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Version: 0.7.6
Date: 02.04.2020
Changes:
- Changed graphics on tree recipes to represent the trees instead of their product
Balancing:
- Increase usage of bio sink (Compost)
- Fertilizer now takes twice the amount of Compost
- Fermentation Base processing now produces half the amount of compost
- Decrease production of Compost
- Require 2 vegetables to create 1 Compost (required 1 before)
- Require 20 vegetable seeds to create 1 Compost (required 1 before)
- Require 2 Gardens to create 1 Compost (required 1 before)
- Require 2 Cellulose Fibers to create 1 Compost (required 1 before)
- Require 4 Green Algae to create 1 Compost (required 1 before)
- Require 3 Brown Algae to create 1 Compost (required 1 before)
- Require 2 Blue Algae to create 1 Compost (required 1 before)
Bugfixes:
- Fixed missing localised description on Alien Plant Life Sample
- Fixed ore pastes would enable when you don't need them
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Version: 0.7.5
Date: 24.03.2020
Changes:
- Make buildings upgradeable #119
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Version: 0.7.4
Date: 20.03.2020
Changes:
- Removed the (unneeded) ingredient limit on different bio buildings
- Fish Tank, Puffer Refugium and Biter Refugium
- Basic and Upgraded Farms, Bio Processor, Bio Press and Nutrient Extractor
- Added Biter Queens as alternative way of creating biter eggs
- Added converter recipe from crystal dust to crystal powder (less efficient for slurry)
- Puffer breeding now returns Acid Gas instead of just consuming the Puffer Atmosphere
Balancing:
- Balanced (crop) farming to reduce overal power consumption
- Farms now craft at double the speed (basic at speed 1, upgraded at speed 2)
- All upgraded farms now consume the same amount of power
- Farming now takes less time (all take 30 seconds, was 60 before, except swamp was 45)
- Bio Processor crafts at speed of 1 (was 0.75)
- Seeds of the tier 1 and 2 crops only require 5 (instead of 10) crops to extract seeds from
- Balanced nutrient pulp to increase yield
- Now requires only 5 (instead of 10) crops
- Crafts twice as fast (2 seconds, was 4)
- Balanced Fish Water to have a higher alien spore yield
- Fish tank now yields 100 fish water/recipe instead of 20 (increase of x5)
- Polluted Fish Water yields twice the spores (incease of x2)
- Polluted Fish water yields less sulfuric waste water (compensation of the higher use)
- Alien Bacteria now requires 50 Alien Spores instead of 100 (increase of x2)
- Alien Bacteria can now seed 5 dishes instead of 3 (increase of x1.667)
- Puffer Breeding now has a higher yield of their own eggs (other types remain the same)
- Gaseous and Rancid eggs from 50% to 75%
- Rancid, Acidic and Corodent eggs from 50% to 70%
- Puffer Eggs Hatching now takes less time (10, 15, 20, 25, 30 sec instead of all 60)
- Biter zoo recipes now gives 1 crystal/biter (increase of x4)
- Increased crafting speed of Biter Refugium to 2 (was 0.75)
- Grinding crystals have a chance of returning the grindstone (usage reduced to 1/3rd)
- Made green algae a bit more productive
- Green Algae I ratio brown:green algae increased to 25:5 (was 20:5)
- Green Algae II crafts faster (was 20 seconds, now 15) to reduce power consumption
- Green Algae II inputs lowered from 100 to 80 (+20% productivity)
- Green Algae II output increased from 40 to 50 (+25% productivity)
Bugfixes:
- Fixed fish, puffers and biters did count (fully) towards production stats for breeding
- Fixed the working animation on the hatchery and biter refugium
- Fixed butchering biters would not give crystals in the butchery
- Fixed that alien-spores could not be voided
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Version: 0.7.3
Date: 22.02.2020
Changes:
- Bio tokens always gets added to labs now, trigger option added for mods to exclude the lab
- Pastes requires 2 powder instead of 1 ore
- Changed the tech icon of Farming and Garden Mutations
- In marathon mode (expensive), you get the garden back when trying to obtain alien life samples
- When picking up gardens, they have a chance of giving some crops as well
Bugfixes:
- Fixed petri-dish requiring the wrong glass item (when playing with bob)
- Updated emission data, so it now shows in the ingame tooltips (and activates)
- Fixed that there where no temperate gardens generating under any circumstances
- Fixed garden duplication recipes did not have the garden marked as a catalyst ingredient (production stats)
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Version: 0.7.2
Date: 12.02.2020
Bugfixes:
- Fixed another edge case where the bio-token was not being added to labs correctly
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Version: 0.7.1
Date: 12.02.2020
Bugfixes:
- Fixed that bio-token was not being added to labs correctly
- Fixed that bobs greenhouse was producing wood instead of trees
- Fixed that the manual tree to wood conversion recipe was not disabled at the start of the game
- Fixed seed extractor requiring too advanced circuits compared to bobs greenhouse
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Version: 0.7.0
Date: 09.02.2020
Changes:
- updated to 0.18
- changed fish to require a fish environment
- added base game fish to breeding
- moved farming recipes to their own tab
- crystal enhancer now require crystal slurry (instead of the catalyst)
- modules require crystals as an ingredient
- seed extraction recipes have their own icon to differentiate the recipes beter
- added garden mutations, in case you did not find all garden types
- renamed "Exploration Token Bio-Tech" to "Alien Plant Life Sample"
- added better saw blades to make the fuel production less nerfed
- adapted bob greenhouse to integrate into angels playthrough
Bugfixes:
- fixed missing localisation on puffer nest (item)
- fixed typo in the localisation of "Dormant Okarinome Seed"
- biter butchering now happens in butchery (was assembling machine before)
- raw crystal cutting had wrong recipe icon and was missing localisation
- fixed algae farms didn't have numbers indicating there mk
- petri dish require iron when there is no glass available
- fixed wood production can not be crafted manually (for safety reasons...)
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Version: 0.6.2
Date: 26.04.2019
Changes:
- made wood sawing give back the saw at a 90% chance
- moved wood processing recipes around
- added charcoal
- added carbon from charcoal recipe
- adjusted fuel values for wood related products
- moved paste recipe to paste technology
- added an early less productive green algae variant
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Version: 0.6.1
Bugfixes:
- fixed an recipe error
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Version: 0.6.0
Changes:
- update to 0.17
- changed puffers to be more productive
- buffed paper making chains
- changed wood production chains (arboretum to wood)
Bugfixes:
- put farms into the same fast replaceable category
- fixed alien artifacts for bobs not produceable
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Version: 0.5.9
Changes:
- changed desert crops to use saline water
- changed swamp crops to use mud waters
- changed cellulose recipes to use assemblers
- added recipes for refugium buildings
Bugfixes:
- put farms into the same fast replaceable category
- fixed alien artifacts for bobs not produceable
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Version: 0.5.8
Changes:
- added sounds for puffer and fish refugium
Bugfixes:
- fixed animations for all refugiums
- fixed missing locale for fish entities
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Version: 0.5.7
Changes:
- balance pass to sulfite pulping
- added puffer breeding, puffer refugium and recipe chains. Puffer nests can be found in uncharted territories
- added fish breeding, fish tank and recipe chains. New fish can be found in uncharted Seas
- added biter breeding chains, will have further uses in the future, for now only additional resources
- buffed paper pulping chains to work in bulk, now require less machines
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Version: 0.5.6
Changes:
- Added localizations
Bugfixes:
- added missing recipes to arboretum tech
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Version: 0.5.5
Changes:
- Tree Arboretums are redone, you can now build a Seed Generator with a Tree you gathered
- Arboretums now need Seeds from the Seed Generators
- Slight balancing to paper production
- added additional recipe for boards from paper
Bugfixes:
- fixed an error with the alien-biomes tie in for gardens and trees
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Version: 0.5.4
Bugfixes:
- fixed an error with the alien-biomes tie in for gardens and trees
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Version: 0.5.3
Changes:
- added ingame changelog re-fromating the old changelog (thanks to vas for the hint and Warrie for reformatting them)
- added fertilizer
- changed techs for arboretums around
- added additional arboretum tech and raw wood recipe
- changed recipes for arboretum, garden cultivation and rare seed to use fertilizer
- changed values on the paper making chains
- added localization strings
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Version: 0.5.2
Changes:
- added arboretum
- added ethanol void recipe
Bugfixes:
- fixed filtering recipe
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Version: 0.5.1
Changes:
- added localizations
- added recipe values
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Version: 0.5.0
Changes:
- update to 0.16
- added gardens
- added crop farms
- added crop processing recipes and techs
- added bio-plastic production chains
- added paper production chains
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Version: 0.4.0
Changes:
- update to 0.15
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Version: 0.3.3
Changes:
- removed fuel value for small artifacts
Bugfixes:
- fixed missing algae farm recipes
- added missing localization strings
- fixed missing recipes for salination plants in vanilla
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Version: 0.3.2
Changes:
- disabled alien artifact tech when bob enemies is present
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Version: 0.3.1
Changes:
- removed wood from cellulose and resin recipe
- reordered alien artifacts
- removed fuel value from alginic acid
- added fuel value to artifacts
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Version: 0.3.0
Changes:
- added brown algae
- removed pulver production
- internal restructuring
- fixed grouping order
Bugfixes:
- added possible fix for the handcrafting bug
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Version: 0.2.1
Bugfixes:
- fixed an error for older versions
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Version: 0.2.0
Changes:
- added third tier algaes
- added alien-processing lines back in
- tweaked some numbers
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Version: 0.1.2
Changes:
- added override to move mineralized water recipe from water-treatment tech to bio-processing-1 tech
- added red algae recipes
- added alien artefact creation line
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Version: 0.1.1
Changes:
- moved algae farm recipes to technology
Bugfixes:
- fixed a typo in the description
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Version: 0.1.0
Changes:
- initial release