Aleksei-bird 7c9c708c92 Первый фикс
Пачки некоторых позиций увеличены
2024-03-01 20:54:33 +03:00

149 lines
6.1 KiB
Lua

local shared = require 'shared'
local compactify = shared.compactify
local update_power_usage = shared.update_power_usage
local combine_tempatures = shared.combine_tempatures
local function format_energy(energy)
return string.format('%.2f', energy * 60 / 1000000) .. 'MW'
end
local function update_gui(gui, fresh_gui)
local unit_data = global.units[gui.tags.unit_number]
if not unit_data then gui.destroy() return end
local content_flow = gui.content_frame.content_flow
local entity = unit_data.entity
local powersource = unit_data.powersource
if not entity.valid or not powersource.valid then return end
local count = unit_data.count
local deconstructed = entity.to_be_deconstructed()
local inventory_count = 0
if unit_data.item then
inventory_count = entity.get_fluid_count(unit_data.item)
if fresh_gui or not deconstructed then
local localised_name = game.fluid_prototypes[unit_data.item].localised_name
content_flow.storage_flow.content_sprite.sprite = 'fluid/' .. unit_data.item
content_flow.storage_flow.current_storage.caption = {
'',
{'', '[font=default-semibold][color=255,230,192]', localised_name},
{'', ':[/color][/font] ', compactify(count + inventory_count)}
}
local temperature = 0
if inventory_count ~= 0 then
temperature = combine_tempatures(unit_data.count, unit_data.temperature, inventory_count, entity.fluidbox[1].temperature)
end
content_flow.temperature.caption = {
'',
{'', '[font=default-semibold][color=255,230,192]', {'description.fluid-temperature', localised_name}},
':[/color][/font] ' .. string.format('%.2f', temperature) .. ' °C'
}
end
end
local visible = not not unit_data.item
content_flow.storage_flow.visible = visible
content_flow.temperature.visible = visible
content_flow.electric_flow.electricity.value = powersource.energy / powersource.electric_buffer_size
content_flow.electric_flow.consumption.caption = format_energy(powersource.energy) .. '/' .. format_energy(powersource.electric_buffer_size)
if unit_data.item then update_power_usage(unit_data, count + inventory_count) end
local status, img
if entity.to_be_deconstructed() then
status = {'entity-status.marked-for-deconstruction'}
img = 'utility/status_not_working'
content_flow.electric_flow.consumption.caption = ''
elseif powersource.energy == 0 then
status = {'entity-status.no-power'}
img = 'utility/status_not_working'
elseif not unit_data.item then
status = {'entity-status.no-input-fluid'}
img = 'utility/status_not_working'
elseif powersource.energy < powersource.electric_buffer_size * 0.9 then
status = {'entity-status.low-power'}
img = 'utility/status_yellow'
else
status = {'entity-status.working'}
img = 'utility/status_working'
end
content_flow.status_flow.status_text.caption = status
content_flow.status_flow.status_sprite.sprite = img
end
script.on_nth_tick(2, function(event)
for _, player in pairs(game.connected_players) do
if player.opened_gui_type == defines.gui_type.custom then
local gui = player.gui.screen.fluid_memory_unit_gui
if gui then update_gui(gui) end
end
end
end)
script.on_event(defines.events.on_player_changed_surface, function(event)
local player = game.get_player(event.player_index)
if player.opened_gui_type == defines.gui_type.custom then
local gui = player.gui.screen.fluid_memory_unit_gui
if gui then gui.destroy() end
end
end)
script.on_event(defines.events.on_gui_opened, function(event)
local player = game.get_player(event.player_index)
local entity = event.entity
if event.gui_type ~= defines.gui_type.entity or not entity or entity.name ~= 'fluid-memory-unit' then return end
local main_frame = player.gui.screen.add{type = 'frame', name = 'fluid_memory_unit_gui', caption = {'entity-name.fluid-memory-unit'}, direction = 'vertical'}
main_frame.style.width = 448
main_frame.tags = {unit_number = entity.unit_number}
main_frame.auto_center = true
player.opened = main_frame
local content_frame = main_frame.add{type = 'frame', name = 'content_frame', direction = 'vertical', style = 'inside_shallow_frame_with_padding'}
local content_flow = content_frame.add{type = 'flow', name = 'content_flow', direction = 'vertical'}
content_flow.style.vertical_spacing = 8
content_flow.style.margin = {-4, 0, -4, 0}
content_flow.style.vertical_align = 'center'
local electric_flow = content_flow.add{type = 'flow', name = 'electric_flow', direction = 'horizontal'}
electric_flow.style.vertical_align = 'center'
electric_flow.style.horizontal_align = 'right'
electric_flow.style.width = 400
electric_flow.style.bottom_margin = -32
electric_flow.add{type = 'label', name = 'consumption'}.style.right_margin = 4
electric_flow.add{type = 'progressbar', name = 'electricity', style = 'electric_satisfaction_progressbar'}.style.width = 150
local status_flow = content_flow.add{type = 'flow', name = 'status_flow', direction = 'horizontal'}
status_flow.style.vertical_align = 'center'
status_flow.style.top_margin = 4
local status_sprite = status_flow.add{type = 'sprite', name = 'status_sprite'}
status_sprite.resize_to_sprite = false
status_sprite.style.size = {16, 16}
local status_text = status_flow.add{type = 'label', name = 'status_text'}
local entity_preview = content_flow.add{type = 'entity-preview', name = 'entity_preview', style = 'mu_entity_preview'}
entity_preview.entity = entity
entity_preview.visible = true
entity_preview.style.height = 155
local storage_flow = content_flow.add{type = 'flow', name = 'storage_flow', direction = 'horizontal'}
storage_flow.style.vertical_align = 'center'
local content_sprite = storage_flow.add{type = 'sprite', name = 'content_sprite'}
content_sprite.resize_to_sprite = false
content_sprite.style.size = {32, 32}
storage_flow.add{type = 'label', name = 'current_storage'}
content_flow.add{type = 'label', name = 'temperature'}
update_gui(main_frame, true)
end)
script.on_event(defines.events.on_gui_closed, function(event)
local player = game.get_player(event.player_index)
if event.gui_type == defines.gui_type.custom then
local gui = player.gui.screen.fluid_memory_unit_gui
if gui then gui.destroy() end
end
end)