68 lines
2.3 KiB
Lua
68 lines
2.3 KiB
Lua
if not KaoExtended then KaoExtended = {} end
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-- amount of research pack to complete research (multiple point)
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amount = 6
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-- amount of research pack to complete automation technology (multiple point)
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amount_automation = 2
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-- amount of resource multiple (also config in RSO mod)
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oreMultiple = 4
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-- vanilla resource spawn over angels mod and RSO (may cause error on RSO mod ignore it!)
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KaoExtended.vanillaOverAngels = false
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-- override coal resource
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KaoExtended.spawnVanillaCoal = true
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KaoExtended.spawnVanillaStone = false
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KaoExtended.spawnVanillaIron = false
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KaoExtended.spawnVanillaCopper = false
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-- bob's resource spawn over angels mod and RSO (may cause error on RSO mod ignore it!)
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--KaoExtended.bobsOverAngels = true
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-- if you update from 0.14.14 you must turn off all below option
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-- SETTING BELOW WILL NEED TO NEW GAME OR USING "CTRL + SHIFT + L" IN OLD SAVE TO MATCH RECIPE AND TECHNOLOGY RAW DATA
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-- restart my cause your factory to jam or not working in some area.
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-- enable basic slag processing and prism slag processing
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KaoExtended.MoreSlagProcessing = true
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-- lower power(nerf) of Quantum module(God)
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KaoExtended.OPGodModule = false
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-- this setting will make every recipe can use productivity module
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-- very extend load time.
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KaoExtended.EnableProductivity = true
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-- recipe of electronics and module will more complicate
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KaoExtended.HarderElectronicsAndModule = true
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-- will add "Sturture Components" to craft nearly every machine in game
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KaoExtended.HarderSturcture = true
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KaoExtended.SilverBateryEverywhere = false
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KaoExtended.expendEngineRecipe = true
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KaoExtended.HarderAdditionComponent = false
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-- will add ore crytal processing must use will angelsrefining
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KaoExtended.OreCrystalProcessing = true
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-- angels smelting time multiple
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KaoExtended.angelsSmeltingTime = 2
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-- hard crafting ammo
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KaoExtended.hardCraftingAmmo = true
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KaoExtended.oreMultiple = oreMultiple;
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KaoExtended.oreMultiple_multiple = oreMultiple / 2;
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-- begin mod some-corpsemarker_1.0.0
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--[[
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script.on_event(defines.events.on_pre_player_died, function(event)
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local player = game.players[event.player_index]
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player.force.add_chart_tag(player.surface, {position=player.position, text='Corpse: '..player.name..'; Time: '..math.floor(game.tick/60/60/60)..':'..(math.floor(game.tick/60/60)%60), icon={type="virtual",name="signal-info"}})
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end)
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]]--
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-- end mod some-corpsemarker_1.0.0 |