105 lines
6.8 KiB
Plaintext
105 lines
6.8 KiB
Plaintext
---------------------------------------------------------------------------------------------------
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Version: 1.1.4
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Date: 2022-01-23
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Bugfixes:
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- Fix item duplication when pipetting Vehicle Wagons in Space Exploration remote view mode.
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Version: 1.1.3
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Date: 2022-01-23
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Bugfixes:
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- Fix pipette mapping behavior when "Pick ghost item if no items are available" option is enabled.
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Version: 1.1.2
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Date: 2020-12-05
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Bugfixes:
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- Carriage replacement restores artillery wagon "damage dealt" statistic.
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Version: 1.1.1
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Date: 2020-12-03
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Bugfixes:
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- Carriage replacement restores any open player GUIs with the new entity, since deleting the old one closes the GUI.
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---------------------------------------------------------------------------------------------------
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Version: 1.1.0
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Date: 2020-11-23
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Changes:
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- Updated empty book/upgrade/deconstruction item strings in save_restore/spillStack function. (This probably would not have worked in 1.0 either.)
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---------------------------------------------------------------------------------------------------
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Version: 0.18.8
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Date: 2020-09-15
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Bugfixes:
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- Prevent saving item-request-proxy with empty contents, to fix crash when restoring item-request-proxy with empty contents.
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---------------------------------------------------------------------------------------------------
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Version: 0.18.7
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Date: 2020-07-09
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Bugfixes:
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- Fixed errors when saving and restoring cargo inventory filters and bars.
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---------------------------------------------------------------------------------------------------
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Version: 0.18.6
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Date: 2020-05-29
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Bugfixes:
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- Update for Factorio 0.18.27.
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- Removed any attempt to generate on_player_placed_equipment event.
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---------------------------------------------------------------------------------------------------
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Version: 0.18.5
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Date: 2020-05-28
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Bugfixes:
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- Empty or invalid inventories return nil instead of empty arrays.
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- Preserve flags on carriage replacement: minable, destructible, operable, rotatable, enable_logistics_while_moving.
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Version: 0.18.4
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Date: 2020-05-26
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Bugfixes:
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- Should be the last accidental global reference.
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Version: 0.18.3
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Date: 2020-05-23
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Bugfixes:
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- Fixed even more accidental global references.
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Version: 0.2.1
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Date: 2020-05-23
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Bugfixes:
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- Fixed some accidental global references and dangling variables.
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---------------------------------------------------------------------------------------------------
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Version: 0.2.0
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Date: 2020-01-23
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Changes:
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- Update for Factorio 0.18.
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---------------------------------------------------------------------------------------------------
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Version: 0.1.1
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Date: 2020-01-23
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Features:
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- Added parameter to replaceCarriage to flip the orientation of the wagon during replacement.
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- Added support to replaceCarriage for copying cargo wagon filters and inventory.
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- Added support for saving and restoring arbitrary LuaInventory objects.
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- Added support for saving and restoring Blueprints, Blueprint Books, Deconstruction Planners, and Upgrade Planners stored in inventories.
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- Added support for saving items with equipment grids, like Modular Armor. Contents of grid is saved alongside the armor (script can't add grid to LuaItemStack that doesn't already have one).
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- Added basic functions to make event filter lists for a given set of entity names (work in progress).
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Scripting:
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- mergeStackLists(stack1,stack2): Consolidates items in stack2 into stack1, returns stack1.
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- itemsToStacks(items): Converts item list stored in name:count dictionary format into StackList.
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- saveInventoryStacks(source): Replaces saveInventory. Returns StackList.
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- insertStack(target, stack, stack_limit): Attempts to insert _stack_ into LuaInventory _target_. Returns SimpleItemStack with any items that could not be inserted.
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- spillStack(stack, surface, position): Spills the items in _stack_ onto _surface_ at _position_.
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- spillStacks(stacks, surface, position): Spills the given list of stacks.
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- insertInventoryStacks(target, stacks): Attempts to insert _stacks_ into LuaInventory _target_. Returns StackList with any items that could not be inserted.
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- removeStackFromSavedGrid(savedGrid, stack): Attempts to subtrack _stack_ from a grid contents structure created by saveGrid.
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- saveGridStacks(savedGrid): Converts a saved grid structure into StackList so that it can be disassembled and added to inventories.
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- saveFilters(source): Saves all the slot item filters and sizing bar in LuaInventory _source_.
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- restoreFilters(target, filters): Sets filters and sizing bar in LuaInventory _target_ according to saved _filters_ structure.
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- generateNameFilter(<strings and/or lists of strings>): Returns a list of filter entries for every string in the argument(s) in the form {filter="name", name=<entry>, mode="or"}.
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- generateGhostFilter(<strings and/or lists of strings>): Returns a list of filter entries for every string in the argument(s) in the form {filter="ghost_name", name=<entry>, mode="or"}.
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Changes:
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- Changed all inventory manipulation to use arrays of SimpleItemStack structures ("StackList" structure).
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- Added input null checking on all functions. If target is null, "insert" functions return the entire argument as remainders.
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- saveBurner, restoreBurner: Uses saveInventoryStacks and insertInventoryStacks to handle fuel inventories.
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- restoreGrid, restoreBurner: Returns list of any fuel and equipment that could not be inserted.
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---------------------------------------------------------------------------------------------------
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Version: 0.1.0
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Date: 2019-12-29
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Scripting:
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- function replaceCarriage: sneakily swaps any rolling stock entity with another entity of the same type.
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- function saveGrid, restoreGrid, saveBurner, restoreBurner: used transfer equipment grids between entities.
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- function saveItemRequestProxy: checks for the Item Request Proxy associated with the given entity (fuel, ammo, or module insertion request) and saves it in a format that can be easily recreated on the new entity.
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- function mapBlueprint, mapPipette: checks player cursor, cut/copy blueprint, or blueprint item and swaps entity names per the given map. Useful to prevent non-craftable items from being created or requested.
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