Aleksei-bird 7c9c708c92 Первый фикс
Пачки некоторых позиций увеличены
2024-03-01 20:54:33 +03:00

515 lines
16 KiB
Lua

local mod_gui = require("mod-gui")
if not bobmods then
bobmods = {}
end
if not bobmods.logistics then
bobmods.logistics = {}
end
if not bobmods.logistics.inserters then
bobmods.logistics.inserters = {}
end
if not bobmods.math then
bobmods.math = {}
end
function bobmods.math.mod(number, div)
if number < 0 then
local newnumber = 0 - number
local mod = newnumber % div
return 0 - mod
else
return number % div
end
end
function bobmods.math.floor(number)
local num
if number < 0 then
num = number - 0.1
else
num = number + 0.1
end
return math.floor(num - bobmods.math.mod(num, 1))
end
function bobmods.math.round(number)
local num
if number < 0 then
num = number - 0.5
else
num = number + 0.5
end
return math.floor(num - bobmods.math.mod(num, 1))
end
function bobmods.math.offset(number)
local num = bobmods.math.mod(number, 1)
if num < 0 then
if num > -0.5 then
return num
else
return num + 1
end
else
if num < 0.5 then
return num
else
return num - 1
end
end
end
bobmods.logistics.long_technology = "long-inserters-1"
changed_position_event = script.generate_event_name()
bobmods.logistics.offset = 0.2
bobmods.logistics.inserters.range1 = {
pickup = {
{ x = 0, y = -1 },
{ x = 1, y = 0 },
{ x = 0, y = 1 },
{ x = -1, y = 0 },
},
drop = {
{ x = 0, y = 1 },
{ x = -1, y = 0 },
{ x = 0, y = -1 },
{ x = 1, y = 0 },
},
}
bobmods.logistics.inserters.range2 = {
pickup = {
{ x = 0, y = -2 },
{ x = 2, y = 0 },
{ x = 0, y = 2 },
{ x = -2, y = 0 },
},
drop = {
{ x = 0, y = 2 },
{ x = -2, y = 0 },
{ x = 0, y = -2 },
{ x = 2, y = 0 },
},
}
bobmods.logistics.inserters.offset_positions = {
near = {
{ x = 0, y = -bobmods.logistics.offset },
{ x = bobmods.logistics.offset, y = 0 },
{ x = 0, y = bobmods.logistics.offset },
{ x = -bobmods.logistics.offset, y = 0 },
},
far = {
{ x = 0, y = bobmods.logistics.offset },
{ x = -bobmods.logistics.offset, y = 0 },
{ x = 0, y = -bobmods.logistics.offset },
{ x = bobmods.logistics.offset, y = 0 },
},
}
function bobmods.logistics.normalise_tile_offset(tile_offset)
local new_offset = { x = 0, y = 0 }
if tile_offset.x > 0 then
new_offset.x = bobmods.logistics.offset
end
if tile_offset.x < 0 then
new_offset.x = -bobmods.logistics.offset
end
if tile_offset.y > 0 then
new_offset.y = bobmods.logistics.offset
end
if tile_offset.y < 0 then
new_offset.y = -bobmods.logistics.offset
end
return new_offset
end
function bobmods.logistics.set_range(position_in, range)
local position = { x = 0, y = 0 }
if position_in.x > 0.1 then
position.x = range
elseif position_in.x < -0.1 then
position.x = -range
else
position.x = 0
end
if position_in.y > 0.1 then
position.y = range
elseif position_in.y < -0.1 then
position.y = -range
else
position.y = 0
end
return position
end
function bobmods.logistics.create_global_table_basic()
if not global then
global = {}
end
if not global.bobmods then
global.bobmods = {}
end
if not global.bobmods.logistics then
global.bobmods.logistics = {}
end
if not global.bobmods.logistics.blacklist then
global.bobmods.logistics.blacklist = {}
end
end
function bobmods.logistics.create_global_table(player_index)
bobmods.logistics.create_global_table_basic()
if not global.bobmods.logistics[player_index] then
global.bobmods.logistics[player_index] = {}
end
if not global.bobmods.logistics[player_index].enabled then
global.bobmods.logistics[player_index].enabled = false
end
if not global.bobmods.logistics[player_index].long_in then
global.bobmods.logistics[player_index].long_in = false
end
if not global.bobmods.logistics[player_index].show then
global.bobmods.logistics[player_index].show = false
end
end
function bobmods.logistics.player_setup(player_index)
bobmods.logistics.create_global_table(player_index)
bobmods.logistics.create_gui_button(player_index)
end
function tech_unlocked(force, tech)
if force.technologies[tech] then
return force.technologies[tech].researched
end
end
function bobmods.logistics.create_gui_button(player_index)
if not game.active_mods["bobinserters"] then
local player = game.players[player_index]
-- remove legacy GUI
if player.gui.top.bob_logistics_inserter_gui then
player.gui.top.bob_logistics_inserter_gui.destroy()
end
-- remove legacy button
if player.gui.top.bob_logistics_inserter_button then
player.gui.top.bob_logistics_inserter_button.destroy()
end
if mod_gui.get_button_flow(player).bob_logistics_inserter_button then
mod_gui.get_button_flow(player).bob_logistics_inserter_button.destroy()
end
local long_unlocked = tech_unlocked(player.force, bobmods.logistics.long_technology)
if settings.startup["bobmods-logistics-inserteroverhaul"].value == true and long_unlocked then
mod_gui.get_button_flow(player).add({
type = "sprite-button",
name = "bob_logistics_inserter_button",
tooltip = { "gui.bob-inserter-open-gui" },
sprite = "item/fast-inserter",
style = "mod_gui_button",
})
end
end
end
function bobmods.logistics.create_gui(player_index)
local player = game.players[player_index]
local long_unlocked = tech_unlocked(game.players[player_index].force, bobmods.logistics.long_technology)
if player.gui.left.bob_logistics_inserter_gui then
player.gui.left.bob_logistics_inserter_gui.destroy()
end
local gui = player.gui.left.add({ type = "frame", name = "bob_logistics_inserter_gui", direction = "vertical" })
gui.style.bottom_padding = 8
gui.style.vertically_stretchable = false
gui.style.horizontally_stretchable = false
gui.add({ type = "table", name = "table", column_count = 1 })
if long_unlocked then
gui.table.add({
type = "checkbox",
name = "bob_logistics_inserter_enabled",
state = global.bobmods.logistics[player_index].enabled,
caption = { "gui.bob-logistics-enabled" },
})
end
if global.bobmods.logistics[player_index].enabled then
if long_unlocked then
gui.table.add({
type = "checkbox",
name = "bob_logistics_inserter_long_in",
state = global.bobmods.logistics[player_index].long_in,
caption = { "gui.bob-logistics-long" },
})
end
end
end
function bobmods.logistics.show_gui_options(player_index)
local player = game.players[player_index]
if not global.bobmods then
bobmods.logistics.player_setup(player_index)
end
if player.gui.left.bob_logistics_inserter_gui then
player.gui.left.bob_logistics_inserter_gui.destroy()
end
if global.bobmods.logistics[player_index].show then
bobmods.logistics.create_gui(player_index)
end
end
function bobmods.logistics.set_positions(entity, player_index)
local enabled = global.bobmods.logistics[player_index].enabled
if enabled then
local force = game.players[player_index].force
local direction = (entity.direction / 2) + 1
local long_unlocked = tech_unlocked(force, bobmods.logistics.long_technology)
local long_in = global.bobmods.logistics[player_index].long_in
local pickup_position =
{ x = entity.pickup_position.x - entity.position.x, y = entity.pickup_position.y - entity.position.y }
local drop_full_position =
{ x = entity.drop_position.x - entity.position.x, y = entity.drop_position.y - entity.position.y }
local drop_position = { x = bobmods.math.round(drop_full_position.x), y = bobmods.math.round(drop_full_position.y) }
local drop_offset = bobmods.logistics.normalise_tile_offset({
x = bobmods.math.offset(drop_full_position.x),
y = bobmods.math.offset(drop_full_position.y),
})
if long_unlocked then
if long_in then
pickup_position = bobmods.logistics.set_range(pickup_position, 2)
drop_position = bobmods.logistics.set_range(drop_position, 2)
else
pickup_position = bobmods.logistics.set_range(pickup_position, 1)
drop_position = bobmods.logistics.set_range(drop_position, 1)
end
end
local original_positions = { drop_position = entity.drop_position, pickup_position = entity.pickup_position }
local new_positions = {
drop_position = {
x = entity.position.x + drop_position.x + drop_offset.x,
y = entity.position.y + drop_position.y + drop_offset.y,
},
pickup_position = { x = entity.position.x + pickup_position.x, y = entity.position.y + pickup_position.y },
}
entity.drop_position = new_positions.drop_position
entity.pickup_position = new_positions.pickup_position
script.raise_event(
changed_position_event,
{ entity = entity, new_positions = new_positions, original_positions = original_positions }
) -- Raise positions changed event.
end
end
function bobmods.logistics.long_range(entity, player)
local long_unlocked = tech_unlocked(player.force, bobmods.logistics.long_technology)
if settings.startup["bobmods-logistics-inserteroverhaul"].value == true and long_unlocked then
local pickup_position =
{ x = entity.pickup_position.x - entity.position.x, y = entity.pickup_position.y - entity.position.y }
local drop_full_position =
{ x = entity.drop_position.x - entity.position.x, y = entity.drop_position.y - entity.position.y }
local drop_position = { x = bobmods.math.round(drop_full_position.x), y = bobmods.math.round(drop_full_position.y) }
local drop_offset = bobmods.logistics.normalise_tile_offset({
x = bobmods.math.offset(drop_full_position.x),
y = bobmods.math.offset(drop_full_position.y),
})
if pickup_position.x > 1.1 or pickup_position.x < -1.1 or pickup_position.y > 1.1 or pickup_position.y < -1.1 then
pickup_position = bobmods.logistics.set_range(pickup_position, 1)
drop_position = bobmods.logistics.set_range(drop_position, 1)
else
pickup_position = bobmods.logistics.set_range(pickup_position, 2)
drop_position = bobmods.logistics.set_range(drop_position, 2)
end
local original_positions = { drop_position = entity.drop_position, pickup_position = entity.pickup_position }
local new_positions = {
drop_position = {
x = entity.position.x + drop_position.x + drop_offset.x,
y = entity.position.y + drop_position.y + drop_offset.y,
},
pickup_position = { x = entity.position.x + pickup_position.x, y = entity.position.y + pickup_position.y },
}
entity.drop_position = new_positions.drop_position
entity.pickup_position = new_positions.pickup_position
entity.direction = entity.direction -- set direction to force update
script.raise_event(
changed_position_event,
{ entity = entity, new_positions = new_positions, original_positions = original_positions }
) -- Raise positions changed event.
end
end
script.on_event("bob-inserter-long", function(event)
local player = game.players[event.player_index]
local entity = player.selected
if
not game.active_mods["bobinserters"]
and entity
and entity.type == "inserter"
and player.can_reach_entity(entity)
and not global.bobmods.logistics.blacklist[entity.name]
then
bobmods.logistics.long_range(entity, player)
end
end)
script.on_configuration_changed(function(event)
for i, player in pairs(game.players) do
bobmods.logistics.player_setup(player.index)
end
for index, force in pairs(game.forces) do
force.reset_technology_effects()
end
end)
script.on_init(function(event)
for i, player in pairs(game.players) do
bobmods.logistics.player_setup(player.index)
end
end)
script.on_event(defines.events.on_player_created, function(event)
bobmods.logistics.player_setup(event.player_index)
end)
script.on_event(defines.events.on_player_joined_game, function(event)
bobmods.logistics.player_setup(event.player_index)
end)
script.on_event(defines.events.on_gui_checked_state_changed, function(event)
if not game.active_mods["bobinserters"] then
if event.element.name == "bob_logistics_inserter_enabled" then
global.bobmods.logistics[event.player_index].enabled = event.element.state
bobmods.logistics.create_gui(event.player_index)
elseif event.element.name == "bob_logistics_inserter_long_in" then
global.bobmods.logistics[event.player_index].long_in = event.element.state
end
end
end)
script.on_event(defines.events.on_gui_click, function(event)
if not game.active_mods["bobinserters"] then
if event.element.valid and event.element.name == "bob_logistics_inserter_button" then
if global.bobmods.logistics[event.player_index].show then
global.bobmods.logistics[event.player_index].show = false
else
global.bobmods.logistics[event.player_index].show = true
end
bobmods.logistics.show_gui_options(event.player_index)
end
end
end)
script.on_event(defines.events.on_research_finished, function(event)
if event.research.name == bobmods.logistics.long_technology then
for i, player in pairs(event.research.force.players) do
bobmods.logistics.create_gui_button(player.index)
bobmods.logistics.show_gui_options(player.index)
end
end
end)
script.on_event(defines.events.on_built_entity, function(event)
local player = game.players[event.player_index]
local entity = event.created_entity
local entity_name = entity.name
if entity.type == "entity-ghost" then
entity_name = entity.ghost_name
end
if
not game.active_mods["bobinserters"]
and event.item
and event.item.place_result
and event.item.place_result.type == "inserter"
and (entity.type == "inserter" or (entity.type == "entity-ghost" and entity.ghost_type == "inserter"))
and event.item.place_result.name == entity_name --probably don't even need this line anymore.
and not global.bobmods.logistics.blacklist[entity_name]
then
bobmods.logistics.set_positions(entity, event.player_index)
end
if
settings.startup["bobmods-logistics-inserteroverhaul"].value == true
and entity.type == "inserter"
and entity.name == "long-handed-inserter"
then
entity.surface.create_entity({
name = "red-inserter",
position = entity.position,
force = entity.force,
direction = entity.direction,
fast_replace = true,
spill = false,
})
end
end)
script.on_event(defines.events.on_robot_built_entity, function(event)
local entity = event.created_entity
if
settings.startup["bobmods-logistics-inserteroverhaul"].value == true
and entity.type == "inserter"
and entity.name == "long-handed-inserter"
then
entity.surface.create_entity({
name = "red-inserter",
position = entity.position,
force = entity.force,
direction = entity.direction,
fast_replace = true,
spill = false,
})
end
end)
remote.add_interface("boblogistics", {
--[[
Pass this function the name of an inserter, and it will be ignored.
EG: remote.call("boblogistics", "blacklist_inserter", "burner-inserter") will blacklist the burner inserter.
]]
--
blacklist_inserter = function(data)
bobmods.logistics.create_global_table_basic()
global.bobmods.logistics.blacklist[data] = true
end,
--[[
Pass this function a table of names of inserters, and they will be ignored.
EG: remote.call("boblogistics", "blacklist_inserters", {"burner-inserter"}) will blacklist the burner inserter.
]]
--
blacklist_inserters = function(data)
bobmods.logistics.create_global_table_basic()
for i, inserter in pairs(data) do
global.bobmods.logistics.blacklist[inserter] = true
end
end,
--[[
Returns the ID number of the custom event
Triggered event returns the following table: {entity = entity, new_positions = {drop_position = {x,y}, pickup_position = {x,y}}, original_positions = {drop_position = {x,y}, pickup_position = {x,y}}}
]]
--
get_changed_position_event_id = function()
return changed_position_event
end,
})