Aleksei-bird 7c9c708c92 Первый фикс
Пачки некоторых позиций увеличены
2024-03-01 20:54:33 +03:00

158 lines
6.1 KiB
Lua

--- For working with inventories.
-- @module Entity.Inventory
-- @usage local Inventory = require('__stdlib__/stdlib/entity/inventory')
local Inventory = {
__class = 'Inventory',
__index = require('__stdlib__/stdlib/core')
}
setmetatable(Inventory, Inventory)
local min = math.min
--- Given a function, apply it to each slot in the given inventory.
-- Passes the index of a slot as the second argument to the given function.
-- <p>Iteration is aborted if the applied function returns true for any element during iteration.
-- @tparam LuaInventory inventory the inventory to iterate
-- @tparam function func the function to apply to values
-- @param[opt] ... additional arguments passed to the function
-- @treturn ?|nil|LuaItemStack the slot where the iteration was aborted **OR** nil if not aborted
function Inventory.each(inventory, func, ...)
local index
for i = 1, #inventory do
if func(inventory[i], i, ...) then
index = i
break
end
end
return index and inventory[index]
end
--- Given a function, apply it to each slot in the given inventory.
-- Passes the index of a slot as the second argument to the given function.
-- <p>Iteration is aborted if the applied function returns true for any element during iteration.
-- <p>Iteration is performed from last to first in order to support dynamically sized inventories.
-- @tparam LuaInventory inventory the inventory to iterate
-- @tparam function func the function to apply to values
-- @param[opt] ... additional arguments passed to the function
-- @treturn ?|nil|LuaItemStack the slot where the iteration was aborted **OR** nil if not aborted
function Inventory.each_reverse(inventory, func, ...)
local index
for i = #inventory, 1, -1 do
if func(inventory[i], i, ...) then
index = i
break
end
end
return index and inventory[index]
end
--- Copies the contents of source inventory to destination inventory by using @{Concepts.SimpleItemStack}.
-- @tparam LuaInventory src the source inventory
-- @tparam LuaInventory dest the destination inventory
-- @tparam[opt=false] boolean clear clear the contents of the source inventory
-- @treturn {Concepts.SimpleItemStack,...} an array of left over items that could not be inserted into the destination
function Inventory.copy_as_simple_stacks(src, dest, clear)
assert(src, 'missing source inventory')
assert(dest, 'missing destination inventory')
local left_over = {}
for i = 1, #src do
local stack = src[i]
if stack and stack.valid and stack.valid_for_read then
local simple_stack = {
name = stack.name,
count = stack.count,
health = stack.health or 1,
durability = stack.durability
}
-- ammo is a special case field, accessing it on non-ammo itemstacks causes an exception
simple_stack.ammo = stack.prototype.magazine_size and stack.ammo
--Insert simple stack into inventory, add to left_over if not all were inserted.
simple_stack.count = simple_stack.count - dest.insert(simple_stack)
if simple_stack.count > 0 then
table.insert(left_over, simple_stack)
end
end
end
if clear then
src.clear()
end
return left_over
end
--- Return a blueprint stack from either stack or blueprint_book
-- @tparam LuaItemStack stack
-- @tparam[opt] bool is_bp_setup
-- @tparam[opt] bool no_book
-- @treturn LuaItemStack
function Inventory.get_blueprint(stack, is_bp_setup, no_book)
if stack and stack.valid and stack.valid_for_read then
if stack.is_blueprint then
return not is_bp_setup and stack or stack.is_blueprint_setup() and stack
elseif stack.is_blueprint_book and not no_book and stack.active_index then
local book = stack.get_inventory(defines.inventory.item_main)
if #book >= stack.active_index then
return Inventory.get_blueprint(book[stack.active_index], is_bp_setup)
end
end
end
end
--- Is the stack a blueprint with label?
-- @tparam LuaItemStack stack
-- @tparam string label
-- @treturn bool
function Inventory.is_named_bp(stack, label)
return stack and stack.valid_for_read and stack.is_blueprint and stack.label and stack.label:find('^' .. label)
end
--- Returns either the item at a position, or the filter at the position if there isn't an item there.
-- @tparam LuaInventory inventory
-- @tparam int idx
-- @tparam[opt] bool item_only
-- @tparam[opt] bool filter_only
-- @return the item or filter
function Inventory.get_item_or_filter(inventory, idx, item_only, filter_only)
local filter = not item_only and inventory.get_filter(idx)
return filter or (not filter_only and inventory[idx].valid_for_read and inventory[idx].name) or nil
end
--- Transfer items from 1 inventory to another.
-- @tparam LuaInventory source
-- @tparam LuaInventory destination
-- @tparam[opt=nil] table source_filters the filters to use if the source is not filtered/filterable
-- @treturn nil|table the filters if the destination does not support filters
function Inventory.transfer_inventory(source, destination, source_filters)
local filtered = source.is_filtered()
local destination_filterable = destination.supports_filters()
local filters = {}
for i = 1, min(#destination, #source) do
destination[i].transfer_stack(source[i])
if filtered then
if destination_filterable then
destination.set_filter(i, source.get_filter(i))
else
filters[i] = source.get_filter(i)
end
elseif source_filters then
if destination_filterable then
destination.set_filter(i, source_filters[i])
end
end
end
return (filtered and not destination_filterable and filters) or nil
end
--- Swap items from 1 inventory to another.
-- @tparam LuaInventory source
-- @tparam LuaInventory destination
function Inventory.swap_inventory(source, destination)
for i = 1, min(#destination, #source) do
destination[i].swap_stack(source[1])
end
end
return Inventory