257 lines
16 KiB
INI
257 lines
16 KiB
INI
[description]
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Schall-class-1=I
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Schall-class-2=II
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Schall-class-3=III
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Schall-class-4=IV
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precraft-take-equipment-msg=Took out __1__ equipment.
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Schall-flying-text-item=__2____3__ __1__ (__4__)
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Schall-flying-text-place=[color=1, 0.75, 0.5]Place[/color]
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Schall-flying-text-insert-failed=[color=1, 0.14, 0]Cannot insert __1__.[/color]
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[entity-name]
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Schall-tank-L=Light tank
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Schall-tank-M=Medium tank
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Schall-tank-H=Heavy tank
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Schall-tank-SH=Super-heavy tank
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Schall-tank-F=Flame tank
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Schall-ht-RA=Rocket artillery
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Schall-tank-L-mk1=__ENTITY__Schall-tank-L__ MK1
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Schall-tank-M-mk1=__ENTITY__Schall-tank-M__ MK1
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Schall-tank-H-mk1=__ENTITY__Schall-tank-H__ MK1
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Schall-tank-SH-mk1=__ENTITY__Schall-tank-SH__ MK1
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Schall-tank-F-mk1=__ENTITY__Schall-tank-F__ MK1
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Schall-ht-RA-mk1=__ENTITY__Schall-ht-RA__ MK1
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Schall-tank-L-mk2=__ENTITY__Schall-tank-L__ MK2
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Schall-tank-M-mk2=__ENTITY__Schall-tank-M__ MK2
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Schall-tank-H-mk2=__ENTITY__Schall-tank-H__ MK2
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Schall-tank-SH-mk2=__ENTITY__Schall-tank-SH__ MK2
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Schall-tank-F-mk2=__ENTITY__Schall-tank-F__ MK2
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Schall-ht-RA-mk2=__ENTITY__Schall-ht-RA__ MK2
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Schall-tank-L-mk3=__ENTITY__Schall-tank-L__ MK3
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Schall-tank-M-mk3=__ENTITY__Schall-tank-M__ MK3
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Schall-tank-H-mk3=__ENTITY__Schall-tank-H__ MK3
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Schall-tank-SH-mk3=__ENTITY__Schall-tank-SH__ MK3
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Schall-tank-F-mk3=__ENTITY__Schall-tank-F__ MK3
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Schall-ht-RA-mk3=__ENTITY__Schall-ht-RA__ MK3
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Schall-concrete-wall=Concrete wall
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Schall-concrete-gate=Concrete gate
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stone-wall=Stone wall
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gate=Stone gate
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[item-name]
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Schall-tech-damage= damage
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Schall-tech-shooting-speed= shooting speed
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Schall-mod-damage= damage
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Schall-mod-shooting-speed= shooting speed
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tank-machine-gun-single=Single tank machine gun
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tank-machine-gun=Dual tank machine gun
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autocannon-shell-type=Autocannon shell (20 mm)
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tank-autocannon=Tank autocannon (20 mm)
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explosive-autocannon-shell=Explosive autocannon shell (20 mm)
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explosive-uranium-autocannon-shell=Explosive uranium autocannon shell (20 mm)
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incendiary-autocannon-shell=Incendiary autocannon shell (20 mm)
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cannon-shell-type=Cannon shell (75mm)
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tank-cannon=Tank cannon (75 mm)
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cannon-shell=Cannon shell (75 mm)
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uranium-cannon-shell=Uranium cannon shell (75 mm)
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explosive-cannon-shell=Explosive cannon shell (75 mm)
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explosive-uranium-cannon-shell=Explosive uranium cannon shell (75 mm)
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cannon-H1-shell-type=Cannon shell (88mm)
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tank-cannon-H1=Tank cannon (88 mm)
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cannon-H1-shell=Cannon shell (88 mm)
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uranium-cannon-H1-shell=Uranium cannon shell (88 mm)
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explosive-cannon-H1-shell=Explosive cannon shell (88 mm)
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explosive-uranium-cannon-H1-shell=Explosive uranium cannon shell (88 mm)
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cannon-H2-shell-type=Cannon shell (128mm)
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tank-cannon-H2=Tank cannon (128 mm)
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cannon-H2-shell=Cannon shell (128 mm)
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uranium-cannon-H2-shell=Uranium cannon shell (128 mm)
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explosive-cannon-H2-shell=Explosive cannon shell (128 mm)
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explosive-uranium-cannon-H2-shell=Explosive uranium cannon shell (128 mm)
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Schall-tactical-missile-launcher=Tactical missile launcher
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Schall-multiple-rocket-launcher=Multiple rocket launcher
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Schall-explosive-rocket-pack=Explosive rocket pack
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Schall-incendiary-rocket=Incendiary rocket
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Schall-napalm-bomb=Napalm bomb
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Schall-poison-bomb=Poison bomb
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Schall-sniper-bullet-type=Bullet (__ITEM__Schall-sniper-rifle__)
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Schall-sniper-rifle=Sniper rifle
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Schall-sniper-firearm-magazine=__ITEM__firearm-magazine__ (__ITEM__Schall-sniper-rifle__)
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Schall-sniper-piercing-rounds-magazine=__ITEM__piercing-rounds-magazine__ (__ITEM__Schall-sniper-rifle__)
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Schall-sniper-uranium-rounds-magazine=__ITEM__uranium-rounds-magazine__ (__ITEM__Schall-sniper-rifle__)
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Schall-repair-pack-mk1=__ITEM__repair-pack__ MK1
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Schall-repair-pack-mk2=__ITEM__repair-pack__ MK2
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[entity-description]
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Schall-tank-L=Great mobility and maneuverability.
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Schall-tank-M=Balanced mobility, firepower and armor. Suitable for most roles.
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Schall-tank-H=Stronger firepower and armor, at the sacrifice of some mobility and maneuverability.
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Schall-tank-SH=Extreme armor at the cost of mobility and maneuverability.
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Schall-tank-F=Flamethrower as main armament.
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Schall-ht-RA=Capable of launching cluster bomb rockets.
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[item-description]
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Schall-tank-L=Great mobility and maneuverability.
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Schall-tank-M=Balanced mobility, firepower and armor. Suitable for most roles.
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Schall-tank-H=Stronger firepower and armor, at the sacrifice of some mobility and maneuverability.
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Schall-tank-SH=Extreme armor at the cost of mobility and maneuverability.
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Schall-tank-F=Flamethrower as main armament.
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Schall-ht-RA=Capable of launching cluster bomb rockets.
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Schall-explosive-rocket-pack=Cluster splits when launched from vehicle.
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fusion-reactor-2-equipment=Provides power for equipment modules.
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fusion-reactor-3-equipment=Provides power for equipment modules.
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vehicle-energy-shield-equipment=Provides an energy shield to protect the vehicle.
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vehicle-energy-shield-mk2-equipment=Provides an energy shield to protect the vehicle.
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vehicle-battery-equipment=Stores electric energy for vehicle equipment modules.
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vehicle-battery-mk2-equipment=Stores electric energy for vehicle equipment modules.
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vehicle-fuel-cell-2-equipment=Provides power for vehicle equipment modules. Burns chemical fuel at 80% efficiency.
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vehicle-fuel-cell-3-equipment=Provides power for vehicle equipment modules. Burns chemical fuel at 90% efficiency.
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vehicle-fuel-cell-4-equipment=Provides power for vehicle equipment modules. Burns chemical fuel at 100% efficiency.
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vehicle-nuclear-reactor-equipment=Provides power for vehicle equipment modules. Burns nuclear fuel at 50% efficiency.
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[equipment-name]
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fusion-reactor-2-equipment=Portable fusion reactor 2×2
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fusion-reactor-3-equipment=Portable fusion reactor 3×3
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vehicle-energy-shield-equipment=Vehicle energy shield
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vehicle-energy-shield-mk2-equipment=Vehicle energy shield MK2
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vehicle-battery-equipment=Vehicle battery
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vehicle-battery-mk2-equipment=Vehicle battery MK2
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vehicle-fuel-cell-2-equipment=Vehicle fuel cell 2×2
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vehicle-fuel-cell-3-equipment=Vehicle fuel cell 3×3
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vehicle-fuel-cell-4-equipment=Vehicle fuel cell 4×4
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vehicle-nuclear-reactor-equipment=Vehicle nuclear reactor
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Schall-night-vision-mk1-equipment=Nightvision MK1
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Schall-night-vision-mk2-equipment=Nightvision MK2
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[ammo-category-name]
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autocannon-shell=__ITEM__autocannon-shell-type__
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cannon-shell=__ITEM__cannon-shell-type__
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cannon-H1-shell=__ITEM__cannon-H1-shell-type__
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cannon-H2-shell=__ITEM__cannon-H2-shell-type__
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Schall-sniper-bullet=__ITEM__Schall-sniper-bullet-type__
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[technology-name]
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Schall-tank=Tank
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Schall-tank-H=__ENTITY__Schall-tank-H__
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Schall-tank-SH=__ENTITY__Schall-tank-SH__
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Schall-tank-F=__ENTITY__Schall-tank-F__
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Schall-ht-RA=__ENTITY__Schall-ht-RA__
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Schall-sniper-rifle=__ITEM__Schall-sniper-rifle__
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Schall-night-vision-equipment=Nightvision equipment
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Schall-concrete-wall=Concrete wall
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Schall-repair-pack=__ITEM__repair-pack__
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[technology-description]
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Schall-tank=Extra mobility, firepower and armor combined, allows a better survival in the hostile world.
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Schall-tank-H=In response to growing threats from aliens, a tank with increased firepower and armor is developed. The high caliber cannon gives more penetration power, and destroy worms and nests from a further position. It is ideal to work with support units, while the heavy tank excels in dealing with tougher enemies.
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Schall-tank-SH=The ultimate tank, displays the cutting-edge military technology. Although taken so much effort and resources to develop such a juggernaut, its performance outweighs the cost. Extreme armour allows the best chance of survival in any situation. Enormous tank cannon allows it to destroy static targets at a long distance. The greatly improved penetration power of its armor piercing shells can neutralize any units who dare to stay in its path.
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Schall-tank-F=Simple adaptation of flamethrower technology on chassis of a medium tank.
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Schall-ht-RA=The rocket artillery is capable of launching cluster bomb rockets.
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Schall-sniper-rifle=Eliminate enemies at very long range.
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Schall-repair-pack=Repair entities at faster rate.
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[mod-setting-name]
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tankplatoon-tank-to-recipe-keep=Keep vanilla Tank recipe
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tankplatoon-tank-to-recipe-force-enable=Force enable vanilla Tank recipe
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tankplatoon-tank-t1-enable=Enable Tanks MK1 series
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tankplatoon-tank-t2-enable=Enable Tanks MK2 series
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tankplatoon-ht-RA-enable=Enable Rocket artillery
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tankplatoon-tank-t0-grid=Grid size Tanks
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tankplatoon-tank-t1-grid=Grid size Tanks MK1
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tankplatoon-tank-t2-grid=Grid size Tanks MK2
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tankplatoon-tank-cannon-collision=Collision box Cannon explosive shell
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tankplatoon-tank-autocannon-collision=Collision box Autocannon explosive shell
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tankplatoon-tank-cannon-force-condition=Force condition Cannon shells
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tankplatoon-tank-autocannon-force-condition=Force condition Autocannon shells
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tankplatoon-vehicle-energy-shield-enable=Enable Vehicle energy shield
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tankplatoon-vehicle-battery-enable=Enable Vehicle battery
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tankplatoon-vehicle-fuel-cell-enable=Enable Vehicle fuel cell
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tankplatoon-vehicle-nuclear-reactor-enable=Enable Vehicle nuclear reactor
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tankplatoon-night-vision-enable=Enable Night vision series
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tankplatoon-concrete-walls-enable=Enable Concrete wall
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tankplatoon-repair-pack-enable=Enable Repair pack series
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tankplatoon-personal-laser-defense-equipment-ammo-category=Ammo category Personal laser defense
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tankplatoon-personal-laser-defense-equipment-energy-consumption=Shot energy Personal laser defense
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tankplatoon-discharge-defense-equipment-automatic=Auto fire Discharge defense
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tankplatoon-tank-flamethrower-fire-stream-incendiary=Incendiary Tank flamethrower
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tankplatoon-ammo-colour-rearrange=Rearrange ammo colour
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tankplatoon-chemical-weapon-chemical-recipes=Chemical recipes for chemical weapons
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tankplatoon-tiered-military-vehicles-subgroups=Tiered military vehicles subgroups
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tankplatoon-vehicle-hide-resistances=Hide vehicle resistances
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tankplatoon-vehicle-clone-placement-built-enable=Vehicle clone placement on built
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tankplatoon-vehicle-clone-placement-pasted-enable=Vehicle clone placement on pasted
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tankplatoon-bullet-projectile-enable=Enable bullet projectile
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tankplatoon-bullet-force-condition=Force condition Bullets
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tankplatoon-minimap-representation=Minimap representation
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[mod-setting-description]
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tankplatoon-tank-to-recipe-keep=Only affect recipe, existing items remain.
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tankplatoon-tank-to-recipe-force-enable=Only use this for uninstallation of this mod.
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tankplatoon-ht-RA-enable=This is forcefully enabled, if “Schall Missile Command” is enabled.
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tankplatoon-tank-cannon-collision=On: (Default) Deals penetration damage but cannot fire over friendlies.\nOff: Can fire over friendlies.
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tankplatoon-tank-autocannon-collision=On: Deals penetration damage but cannot fire over friendlies.\nOff: (Default) Can fire over friendlies.
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tankplatoon-tank-cannon-force-condition="All": (Default) Can hit everything including friendlies.\n"Not same": Can fire over own force.\n"Not friend": Can fire over friendlies.
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tankplatoon-tank-autocannon-force-condition="All": Can hit everything including friendlies.\n"Not same": Can fire over own force.\n"Not friend": (Default) Can fire over friendlies.
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tankplatoon-personal-laser-defense-equipment-ammo-category="electric": (Default) Vanilla setting, fixed 75 damage.\n"laser-turret": Benefit from upgrades, initial 20 damage.
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tankplatoon-personal-laser-defense-equipment-energy-consumption="50 kJ": Vanilla 0.17 setting.\n"200 kJ": (Default) Vanilla 0.16.51 setting.\n"800 kJ": __ENTITY__laser-turret__ setting.
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tankplatoon-discharge-defense-equipment-automatic=On: (Default) Automatic trigger.\nOff: Vanilla setting, manual trigger.
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tankplatoon-tank-flamethrower-fire-stream-incendiary=On: Use the same behaviour as handheld and turret version, set on fire.\nOff: (Default) Vanilla setting, damage trees, direct damage with larger radius.
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tankplatoon-ammo-colour-rearrange=Only poison items use yellow.\nAffected items: __ITEM__rocket__, __ITEM__poison-capsule__, __ENTITY__poison-cloud__.
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tankplatoon-chemical-weapon-chemical-recipes=Affected items: __ITEM__poison-capsule__, __ITEM__Schall-poison-bomb__.
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tankplatoon-tiered-military-vehicles-subgroups=Only applies if “Schall Transport Group” mod is enabled.
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tankplatoon-vehicle-hide-resistances=Affect car and tank from vanilla, and all vehicles from Schall mod series.\nOn: (Default) Vanilla 0.15+ setting.\nOff: Vanilla pre-0.15 setting. Show resistances in the entity tooltip.
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tankplatoon-vehicle-clone-placement-built-enable=On entity built.\nOnly apply when the player is driving the exact same type of vehicle.\nInsert (will not replace) the same set of fuel, ammo and grid equipment, as the vehicle being driven by the player.\nItems taken from player inventory.
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tankplatoon-vehicle-clone-placement-pasted-enable=On entity settings pasted (by hotkey).\nCan apply on different types of vehicles.\nInsert (will not replace) the same set of fuel, ammo and grid equipment, as the vehicle copied from.\nItems taken from player inventory.
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tankplatoon-bullet-projectile-enable=Off: (Default) Vanilla setting, bullet instantly and always-hit its target.\nOn: Bullet has its projectile.
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tankplatoon-bullet-force-condition=Only applies if option “Enable bullet projectile” is enabled.\n"All": Can hit everything including friendlies.\n"Not same": (Default) Can fire over own force.\n"Not friend": Can fire over friendlies.
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tankplatoon-minimap-representation="Unchanged": Vanilla and 1.0 setting. Same triangle as cars, no scaling.\n"Generic": Same triangle as vanilla, but scale with size.\n"Tank": Dedicated tank icon, and scale with size.
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[string-mod-setting]
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tankplatoon-bullet-force-condition-all=All
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tankplatoon-bullet-force-condition-not-same=Not same
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tankplatoon-bullet-force-condition-not-friend=Not friend
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tankplatoon-tank-cannon-force-condition-all=All
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tankplatoon-tank-cannon-force-condition-not-same=Not same
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tankplatoon-tank-cannon-force-condition-not-friend=Not friend
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tankplatoon-tank-autocannon-force-condition-all=All
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tankplatoon-tank-autocannon-force-condition-not-same=Not same
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tankplatoon-tank-autocannon-force-condition-not-friend=Not friend
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tankplatoon-personal-laser-defense-equipment-energy-consumption-50kJ=50 kJ
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tankplatoon-personal-laser-defense-equipment-energy-consumption-100kJ=100 kJ
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tankplatoon-personal-laser-defense-equipment-energy-consumption-150kJ=150 kJ
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tankplatoon-personal-laser-defense-equipment-energy-consumption-200kJ=200 kJ
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tankplatoon-personal-laser-defense-equipment-energy-consumption-250kJ=250 kJ
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tankplatoon-personal-laser-defense-equipment-energy-consumption-300kJ=300 kJ
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tankplatoon-personal-laser-defense-equipment-energy-consumption-400kJ=400 kJ
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tankplatoon-personal-laser-defense-equipment-energy-consumption-500kJ=500 kJ
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tankplatoon-personal-laser-defense-equipment-energy-consumption-600kJ=600 kJ
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tankplatoon-personal-laser-defense-equipment-energy-consumption-700kJ=700 kJ
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tankplatoon-personal-laser-defense-equipment-energy-consumption-800kJ=800 kJ
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tankplatoon-minimap-representation-unchanged=Unchanged
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tankplatoon-minimap-representation-generic=Generic
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tankplatoon-minimap-representation-tank=Tank
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[modifier-description]
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autocannon-shell-damage-bonus=__ITEM__autocannon-shell-type____ITEM__Schall-mod-damage__: +__1__
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autocannon-shell-shooting-speed-bonus=__ITEM__autocannon-shell-type____ITEM__Schall-mod-shooting-speed__: +__1__
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cannon-shell-damage-bonus=__ITEM__cannon-shell-type____ITEM__Schall-mod-damage__: +__1__
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cannon-shell-shooting-speed-bonus=__ITEM__cannon-shell-type____ITEM__Schall-mod-shooting-speed__: +__1__
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cannon-H1-shell-damage-bonus=__ITEM__cannon-H1-shell-type____ITEM__Schall-mod-damage__: +__1__
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cannon-H1-shell-shooting-speed-bonus=__ITEM__cannon-H1-shell-type____ITEM__Schall-mod-shooting-speed__: +__1__
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cannon-H2-shell-damage-bonus=__ITEM__cannon-H2-shell-type____ITEM__Schall-mod-damage__: +__1__
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cannon-H2-shell-shooting-speed-bonus=__ITEM__cannon-H2-shell-type____ITEM__Schall-mod-shooting-speed__: +__1__
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Schall-sniper-bullet-damage-bonus=__ITEM__Schall-sniper-bullet-type____ITEM__Schall-mod-damage__: +__1__
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Schall-sniper-bullet-shooting-speed-bonus=__ITEM__Schall-sniper-bullet-type____ITEM__Schall-mod-shooting-speed__: +__1__
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[mod-name]
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SchallTankPlatoon=Schall Tank Platoon
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[mod-description]
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SchallTankPlatoon=Adds different classes and tiers of tanks in-par with power armors, having vehicle equipment grid.\nAims to fill the gaps the vanilla game should have.\nNot overhaul nor OP. Vanilla oriented and balanced. |