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[description]
Schall-class-1=I
Schall-class-2=II
Schall-class-3=III
Schall-class-4=IV
precraft-take-equipment-msg=Took out __1__ equipment.
Schall-flying-text-item=__2____3__ __1__ (__4__)
Schall-flying-text-place=[color=1, 0.75, 0.5]Place[/color]
Schall-flying-text-insert-failed=[color=1, 0.14, 0]Cannot insert __1__.[/color]
[entity-name]
Schall-tank-L=Light tank
Schall-tank-M=Medium tank
Schall-tank-H=Heavy tank
Schall-tank-SH=Super-heavy tank
Schall-tank-F=Flame tank
Schall-ht-RA=Rocket artillery
Schall-tank-L-mk1=__ENTITY__Schall-tank-L__ MK1
Schall-tank-M-mk1=__ENTITY__Schall-tank-M__ MK1
Schall-tank-H-mk1=__ENTITY__Schall-tank-H__ MK1
Schall-tank-SH-mk1=__ENTITY__Schall-tank-SH__ MK1
Schall-tank-F-mk1=__ENTITY__Schall-tank-F__ MK1
Schall-ht-RA-mk1=__ENTITY__Schall-ht-RA__ MK1
Schall-tank-L-mk2=__ENTITY__Schall-tank-L__ MK2
Schall-tank-M-mk2=__ENTITY__Schall-tank-M__ MK2
Schall-tank-H-mk2=__ENTITY__Schall-tank-H__ MK2
Schall-tank-SH-mk2=__ENTITY__Schall-tank-SH__ MK2
Schall-tank-F-mk2=__ENTITY__Schall-tank-F__ MK2
Schall-ht-RA-mk2=__ENTITY__Schall-ht-RA__ MK2
Schall-tank-L-mk3=__ENTITY__Schall-tank-L__ MK3
Schall-tank-M-mk3=__ENTITY__Schall-tank-M__ MK3
Schall-tank-H-mk3=__ENTITY__Schall-tank-H__ MK3
Schall-tank-SH-mk3=__ENTITY__Schall-tank-SH__ MK3
Schall-tank-F-mk3=__ENTITY__Schall-tank-F__ MK3
Schall-ht-RA-mk3=__ENTITY__Schall-ht-RA__ MK3
Schall-concrete-wall=Concrete wall
Schall-concrete-gate=Concrete gate
stone-wall=Stone wall
gate=Stone gate
[item-name]
Schall-tech-damage= damage
Schall-tech-shooting-speed= shooting speed
Schall-mod-damage= damage
Schall-mod-shooting-speed= shooting speed
tank-machine-gun-single=Single tank machine gun
tank-machine-gun=Dual tank machine gun
autocannon-shell-type=Autocannon shell (20 mm)
tank-autocannon=Tank autocannon (20 mm)
explosive-autocannon-shell=Explosive autocannon shell (20 mm)
explosive-uranium-autocannon-shell=Explosive uranium autocannon shell (20 mm)
incendiary-autocannon-shell=Incendiary autocannon shell (20 mm)
cannon-shell-type=Cannon shell (75mm)
tank-cannon=Tank cannon (75 mm)
cannon-shell=Cannon shell (75 mm)
uranium-cannon-shell=Uranium cannon shell (75 mm)
explosive-cannon-shell=Explosive cannon shell (75 mm)
explosive-uranium-cannon-shell=Explosive uranium cannon shell (75 mm)
cannon-H1-shell-type=Cannon shell (88mm)
tank-cannon-H1=Tank cannon (88 mm)
cannon-H1-shell=Cannon shell (88 mm)
uranium-cannon-H1-shell=Uranium cannon shell (88 mm)
explosive-cannon-H1-shell=Explosive cannon shell (88 mm)
explosive-uranium-cannon-H1-shell=Explosive uranium cannon shell (88 mm)
cannon-H2-shell-type=Cannon shell (128mm)
tank-cannon-H2=Tank cannon (128 mm)
cannon-H2-shell=Cannon shell (128 mm)
uranium-cannon-H2-shell=Uranium cannon shell (128 mm)
explosive-cannon-H2-shell=Explosive cannon shell (128 mm)
explosive-uranium-cannon-H2-shell=Explosive uranium cannon shell (128 mm)
Schall-tactical-missile-launcher=Tactical missile launcher
Schall-multiple-rocket-launcher=Multiple rocket launcher
Schall-explosive-rocket-pack=Explosive rocket pack
Schall-incendiary-rocket=Incendiary rocket
Schall-napalm-bomb=Napalm bomb
Schall-poison-bomb=Poison bomb
Schall-sniper-bullet-type=Bullet (__ITEM__Schall-sniper-rifle__)
Schall-sniper-rifle=Sniper rifle
Schall-sniper-firearm-magazine=__ITEM__firearm-magazine__ (__ITEM__Schall-sniper-rifle__)
Schall-sniper-piercing-rounds-magazine=__ITEM__piercing-rounds-magazine__ (__ITEM__Schall-sniper-rifle__)
Schall-sniper-uranium-rounds-magazine=__ITEM__uranium-rounds-magazine__ (__ITEM__Schall-sniper-rifle__)
Schall-repair-pack-mk1=__ITEM__repair-pack__ MK1
Schall-repair-pack-mk2=__ITEM__repair-pack__ MK2
[entity-description]
Schall-tank-L=Great mobility and maneuverability.
Schall-tank-M=Balanced mobility, firepower and armor. Suitable for most roles.
Schall-tank-H=Stronger firepower and armor, at the sacrifice of some mobility and maneuverability.
Schall-tank-SH=Extreme armor at the cost of mobility and maneuverability.
Schall-tank-F=Flamethrower as main armament.
Schall-ht-RA=Capable of launching cluster bomb rockets.
[item-description]
Schall-tank-L=Great mobility and maneuverability.
Schall-tank-M=Balanced mobility, firepower and armor. Suitable for most roles.
Schall-tank-H=Stronger firepower and armor, at the sacrifice of some mobility and maneuverability.
Schall-tank-SH=Extreme armor at the cost of mobility and maneuverability.
Schall-tank-F=Flamethrower as main armament.
Schall-ht-RA=Capable of launching cluster bomb rockets.
Schall-explosive-rocket-pack=Cluster splits when launched from vehicle.
fusion-reactor-2-equipment=Provides power for equipment modules.
fusion-reactor-3-equipment=Provides power for equipment modules.
vehicle-energy-shield-equipment=Provides an energy shield to protect the vehicle.
vehicle-energy-shield-mk2-equipment=Provides an energy shield to protect the vehicle.
vehicle-battery-equipment=Stores electric energy for vehicle equipment modules.
vehicle-battery-mk2-equipment=Stores electric energy for vehicle equipment modules.
vehicle-fuel-cell-2-equipment=Provides power for vehicle equipment modules. Burns chemical fuel at 80% efficiency.
vehicle-fuel-cell-3-equipment=Provides power for vehicle equipment modules. Burns chemical fuel at 90% efficiency.
vehicle-fuel-cell-4-equipment=Provides power for vehicle equipment modules. Burns chemical fuel at 100% efficiency.
vehicle-nuclear-reactor-equipment=Provides power for vehicle equipment modules. Burns nuclear fuel at 50% efficiency.
[equipment-name]
fusion-reactor-2-equipment=Portable fusion reactor 2×2
fusion-reactor-3-equipment=Portable fusion reactor 3×3
vehicle-energy-shield-equipment=Vehicle energy shield
vehicle-energy-shield-mk2-equipment=Vehicle energy shield MK2
vehicle-battery-equipment=Vehicle battery
vehicle-battery-mk2-equipment=Vehicle battery MK2
vehicle-fuel-cell-2-equipment=Vehicle fuel cell 2×2
vehicle-fuel-cell-3-equipment=Vehicle fuel cell 3×3
vehicle-fuel-cell-4-equipment=Vehicle fuel cell 4×4
vehicle-nuclear-reactor-equipment=Vehicle nuclear reactor
Schall-night-vision-mk1-equipment=Nightvision MK1
Schall-night-vision-mk2-equipment=Nightvision MK2
[ammo-category-name]
autocannon-shell=__ITEM__autocannon-shell-type__
cannon-shell=__ITEM__cannon-shell-type__
cannon-H1-shell=__ITEM__cannon-H1-shell-type__
cannon-H2-shell=__ITEM__cannon-H2-shell-type__
Schall-sniper-bullet=__ITEM__Schall-sniper-bullet-type__
[technology-name]
Schall-tank=Tank
Schall-tank-H=__ENTITY__Schall-tank-H__
Schall-tank-SH=__ENTITY__Schall-tank-SH__
Schall-tank-F=__ENTITY__Schall-tank-F__
Schall-ht-RA=__ENTITY__Schall-ht-RA__
Schall-sniper-rifle=__ITEM__Schall-sniper-rifle__
Schall-night-vision-equipment=Nightvision equipment
Schall-concrete-wall=Concrete wall
Schall-repair-pack=__ITEM__repair-pack__
[technology-description]
Schall-tank=Extra mobility, firepower and armor combined, allows a better survival in the hostile world.
Schall-tank-H=In response to growing threats from aliens, a tank with increased firepower and armor is developed. The high caliber cannon gives more penetration power, and destroy worms and nests from a further position. It is ideal to work with support units, while the heavy tank excels in dealing with tougher enemies.
Schall-tank-SH=The ultimate tank, displays the cutting-edge military technology. Although taken so much effort and resources to develop such a juggernaut, its performance outweighs the cost. Extreme armour allows the best chance of survival in any situation. Enormous tank cannon allows it to destroy static targets at a long distance. The greatly improved penetration power of its armor piercing shells can neutralize any units who dare to stay in its path.
Schall-tank-F=Simple adaptation of flamethrower technology on chassis of a medium tank.
Schall-ht-RA=The rocket artillery is capable of launching cluster bomb rockets.
Schall-sniper-rifle=Eliminate enemies at very long range.
Schall-repair-pack=Repair entities at faster rate.
[mod-setting-name]
tankplatoon-tank-to-recipe-keep=Keep vanilla Tank recipe
tankplatoon-tank-to-recipe-force-enable=Force enable vanilla Tank recipe
tankplatoon-tank-t1-enable=Enable Tanks MK1 series
tankplatoon-tank-t2-enable=Enable Tanks MK2 series
tankplatoon-ht-RA-enable=Enable Rocket artillery
tankplatoon-tank-t0-grid=Grid size Tanks
tankplatoon-tank-t1-grid=Grid size Tanks MK1
tankplatoon-tank-t2-grid=Grid size Tanks MK2
tankplatoon-tank-cannon-collision=Collision box Cannon explosive shell
tankplatoon-tank-autocannon-collision=Collision box Autocannon explosive shell
tankplatoon-tank-cannon-force-condition=Force condition Cannon shells
tankplatoon-tank-autocannon-force-condition=Force condition Autocannon shells
tankplatoon-vehicle-energy-shield-enable=Enable Vehicle energy shield
tankplatoon-vehicle-battery-enable=Enable Vehicle battery
tankplatoon-vehicle-fuel-cell-enable=Enable Vehicle fuel cell
tankplatoon-vehicle-nuclear-reactor-enable=Enable Vehicle nuclear reactor
tankplatoon-night-vision-enable=Enable Night vision series
tankplatoon-concrete-walls-enable=Enable Concrete wall
tankplatoon-repair-pack-enable=Enable Repair pack series
tankplatoon-personal-laser-defense-equipment-ammo-category=Ammo category Personal laser defense
tankplatoon-personal-laser-defense-equipment-energy-consumption=Shot energy Personal laser defense
tankplatoon-discharge-defense-equipment-automatic=Auto fire Discharge defense
tankplatoon-tank-flamethrower-fire-stream-incendiary=Incendiary Tank flamethrower
tankplatoon-ammo-colour-rearrange=Rearrange ammo colour
tankplatoon-chemical-weapon-chemical-recipes=Chemical recipes for chemical weapons
tankplatoon-tiered-military-vehicles-subgroups=Tiered military vehicles subgroups
tankplatoon-vehicle-hide-resistances=Hide vehicle resistances
tankplatoon-vehicle-clone-placement-built-enable=Vehicle clone placement on built
tankplatoon-vehicle-clone-placement-pasted-enable=Vehicle clone placement on pasted
tankplatoon-bullet-projectile-enable=Enable bullet projectile
tankplatoon-bullet-force-condition=Force condition Bullets
tankplatoon-minimap-representation=Minimap representation
[mod-setting-description]
tankplatoon-tank-to-recipe-keep=Only affect recipe, existing items remain.
tankplatoon-tank-to-recipe-force-enable=Only use this for uninstallation of this mod.
tankplatoon-ht-RA-enable=This is forcefully enabled, if “Schall Missile Command” is enabled.
tankplatoon-tank-cannon-collision=On: (Default) Deals penetration damage but cannot fire over friendlies.\nOff: Can fire over friendlies.
tankplatoon-tank-autocannon-collision=On: Deals penetration damage but cannot fire over friendlies.\nOff: (Default) Can fire over friendlies.
tankplatoon-tank-cannon-force-condition="All": (Default) Can hit everything including friendlies.\n"Not same": Can fire over own force.\n"Not friend": Can fire over friendlies.
tankplatoon-tank-autocannon-force-condition="All": Can hit everything including friendlies.\n"Not same": Can fire over own force.\n"Not friend": (Default) Can fire over friendlies.
tankplatoon-personal-laser-defense-equipment-ammo-category="electric": (Default) Vanilla setting, fixed 75 damage.\n"laser-turret": Benefit from upgrades, initial 20 damage.
tankplatoon-personal-laser-defense-equipment-energy-consumption="50 kJ": Vanilla 0.17 setting.\n"200 kJ": (Default) Vanilla 0.16.51 setting.\n"800 kJ": __ENTITY__laser-turret__ setting.
tankplatoon-discharge-defense-equipment-automatic=On: (Default) Automatic trigger.\nOff: Vanilla setting, manual trigger.
tankplatoon-tank-flamethrower-fire-stream-incendiary=On: Use the same behaviour as handheld and turret version, set on fire.\nOff: (Default) Vanilla setting, damage trees, direct damage with larger radius.
tankplatoon-ammo-colour-rearrange=Only poison items use yellow.\nAffected items: __ITEM__rocket__, __ITEM__poison-capsule__, __ENTITY__poison-cloud__.
tankplatoon-chemical-weapon-chemical-recipes=Affected items: __ITEM__poison-capsule__, __ITEM__Schall-poison-bomb__.
tankplatoon-tiered-military-vehicles-subgroups=Only applies if “Schall Transport Group” mod is enabled.
tankplatoon-vehicle-hide-resistances=Affect car and tank from vanilla, and all vehicles from Schall mod series.\nOn: (Default) Vanilla 0.15+ setting.\nOff: Vanilla pre-0.15 setting. Show resistances in the entity tooltip.
tankplatoon-vehicle-clone-placement-built-enable=On entity built.\nOnly apply when the player is driving the exact same type of vehicle.\nInsert (will not replace) the same set of fuel, ammo and grid equipment, as the vehicle being driven by the player.\nItems taken from player inventory.
tankplatoon-vehicle-clone-placement-pasted-enable=On entity settings pasted (by hotkey).\nCan apply on different types of vehicles.\nInsert (will not replace) the same set of fuel, ammo and grid equipment, as the vehicle copied from.\nItems taken from player inventory.
tankplatoon-bullet-projectile-enable=Off: (Default) Vanilla setting, bullet instantly and always-hit its target.\nOn: Bullet has its projectile.
tankplatoon-bullet-force-condition=Only applies if option “Enable bullet projectile” is enabled.\n"All": Can hit everything including friendlies.\n"Not same": (Default) Can fire over own force.\n"Not friend": Can fire over friendlies.
tankplatoon-minimap-representation="Unchanged": Vanilla and 1.0 setting. Same triangle as cars, no scaling.\n"Generic": Same triangle as vanilla, but scale with size.\n"Tank": Dedicated tank icon, and scale with size.
[string-mod-setting]
tankplatoon-bullet-force-condition-all=All
tankplatoon-bullet-force-condition-not-same=Not same
tankplatoon-bullet-force-condition-not-friend=Not friend
tankplatoon-tank-cannon-force-condition-all=All
tankplatoon-tank-cannon-force-condition-not-same=Not same
tankplatoon-tank-cannon-force-condition-not-friend=Not friend
tankplatoon-tank-autocannon-force-condition-all=All
tankplatoon-tank-autocannon-force-condition-not-same=Not same
tankplatoon-tank-autocannon-force-condition-not-friend=Not friend
tankplatoon-personal-laser-defense-equipment-energy-consumption-50kJ=50 kJ
tankplatoon-personal-laser-defense-equipment-energy-consumption-100kJ=100 kJ
tankplatoon-personal-laser-defense-equipment-energy-consumption-150kJ=150 kJ
tankplatoon-personal-laser-defense-equipment-energy-consumption-200kJ=200 kJ
tankplatoon-personal-laser-defense-equipment-energy-consumption-250kJ=250 kJ
tankplatoon-personal-laser-defense-equipment-energy-consumption-300kJ=300 kJ
tankplatoon-personal-laser-defense-equipment-energy-consumption-400kJ=400 kJ
tankplatoon-personal-laser-defense-equipment-energy-consumption-500kJ=500 kJ
tankplatoon-personal-laser-defense-equipment-energy-consumption-600kJ=600 kJ
tankplatoon-personal-laser-defense-equipment-energy-consumption-700kJ=700 kJ
tankplatoon-personal-laser-defense-equipment-energy-consumption-800kJ=800 kJ
tankplatoon-minimap-representation-unchanged=Unchanged
tankplatoon-minimap-representation-generic=Generic
tankplatoon-minimap-representation-tank=Tank
[modifier-description]
autocannon-shell-damage-bonus=__ITEM__autocannon-shell-type____ITEM__Schall-mod-damage__: +__1__
autocannon-shell-shooting-speed-bonus=__ITEM__autocannon-shell-type____ITEM__Schall-mod-shooting-speed__: +__1__
cannon-shell-damage-bonus=__ITEM__cannon-shell-type____ITEM__Schall-mod-damage__: +__1__
cannon-shell-shooting-speed-bonus=__ITEM__cannon-shell-type____ITEM__Schall-mod-shooting-speed__: +__1__
cannon-H1-shell-damage-bonus=__ITEM__cannon-H1-shell-type____ITEM__Schall-mod-damage__: +__1__
cannon-H1-shell-shooting-speed-bonus=__ITEM__cannon-H1-shell-type____ITEM__Schall-mod-shooting-speed__: +__1__
cannon-H2-shell-damage-bonus=__ITEM__cannon-H2-shell-type____ITEM__Schall-mod-damage__: +__1__
cannon-H2-shell-shooting-speed-bonus=__ITEM__cannon-H2-shell-type____ITEM__Schall-mod-shooting-speed__: +__1__
Schall-sniper-bullet-damage-bonus=__ITEM__Schall-sniper-bullet-type____ITEM__Schall-mod-damage__: +__1__
Schall-sniper-bullet-shooting-speed-bonus=__ITEM__Schall-sniper-bullet-type____ITEM__Schall-mod-shooting-speed__: +__1__
[mod-name]
SchallTankPlatoon=Schall Tank Platoon
[mod-description]
SchallTankPlatoon=Adds different classes and tiers of tanks in-par with power armors, having vehicle equipment grid.\nAims to fill the gaps the vanilla game should have.\nNot overhaul nor OP. Vanilla oriented and balanced.