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Version: 1.1.11
Changes:
- Removed minimum range reduction as advised used as a safety feature
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Version: 1.1.10
Changes:
- Update some ammo ranges to meet max dist of ranked turret
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Version: 1.1.09
Bug Fixes:
- prevent turrets that end with shield-dome from being created
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Version: 1.1.08
Bug Fixes:
- Test variable was set to true
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Version: 1.1.07
Bug Fixes:
- Artillery Turret fix
- Local fix
- Exclude se meteor stuff
- Added disable option for kill counter
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Version: 1.1.06
Changes:
- Russian local thanks to Assisstent(git)
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Version: 1.1.05
Bug Fixes:
- added can place entiry check and nil check
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Version: 1.1.04
Changes:
- retention of damage dealt if Kill Counter is Exact
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Version: 1.1.03
Bug Fixes:
- Exact was not working
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Version: 1.1.01
Changes:
- 1.1.0 ready
Not A Bug Fixes:
- Update to get item from honktown
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Version: 1.1.01
Changes:
- 1.1.0 ready
Not A Bug Fixes:
- Update to get item from honktown
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Version: 0.1.40
Not A Bug Fixes:
- good catch by kiwa cache function calling the local function checking it always nil
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Version: 0.1.39
Bug Fixes:
- added clampint function to turn_after_shooting_cooldown
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Version: 0.1.38
Changes:
- Added custom ranks
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Version: 0.1.37
Bug Fixes:
- added addition check can be destroyed and if destroyed for replace. edge case destroy fails
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Version: 0.1.36
Changes:
- missed alterations in section
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Version: 0.1.35
Changes:
- unclear bug did not show up in prior testing
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Version: 0.1.34
Changes:
- rank by damage glendening
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Version: 0.1.33
Changes:
- update update_ammo_turret_tech suggestion by honktown
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Version: 0.1.32
Bug Fixes:
- added condition for surface.can_pace_entity prior to placing
Changes:
- added setting to enable or diable artillery turrets
- added multiplier setting to kill counts per turret type applied after rank kill modifier
- addes AI lore thanks BanzaiBlitz
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Version: 0.1.31
Bug Fixes:
- item place results went missing as did minable results
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Version: 0.1.30
Bug Fixes:
- bad reference to name
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Version: 0.1.29
Changes:
- compat work for rampant arsenal
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Version: 0.1.28
Changes:
- Started testing for artillary wagons, not quite possible yet
- Made more compatible with K2 Turrets
- update kill counter
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Version: 0.1.27
Changes:
- When ranking up turrets raise_destroy, raise_built now called
- Added check to allow mods creating turrets with base layers with more than one frame
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Version: 0.1.26
Bug Fixes:
- Added nil check for fluidboxes on entity died
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Version: 0.1.25
Changes:
- Added option to record kill counts with items mined
- Killed entites leave the base turret not the ranked version, setting available
- Updated minable to mine correct item depending on kill count setting
- projectile and fluid ammo buffs now increase per rank, requires tech reset or new game
Bug Fixes:
- Added local for modifier descriptions, not for other modded entites as yet
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Version: 0.1.24
Changes:
- Added artillery
Bug Fixes:
- image layer shifting
- noticed issue with prepair range
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Version: 0.1.23
Bug Fixes:
- fix expected entity type.
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Version: 0.1.22
Changes:
- Added startup options to modify rank buff and level up
- Added generals
- Added buff to prepair range
Bug Fixes:
- laser range 0 dmg issue
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Version: 0.1.21
Changes:
- Updated to allow fluid turrets
- Updated fast replace, upgrades
- Turrest now retain ammo and fluid
- Tech buffs now applied
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Version: 0.1.2
Bug Fixes:
- check condition max_heath
- removed profiler
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Version: 0.1.1
Changes:
- Initial Release