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Version: 3.3.0
Date: 29. 11. 2020
Changes:
- Update to Factorio 1.1.
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Version: 3.2.1
Date: 07. 11. 2020
Features:
- Add compatibility script that partially stops Krastorio2 from rewriting the tech tree. This should allow you to make custom configurations work with that mod.
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Version: 3.2.0
Date: 26. 09. 2020
Changes:
- Update to Factorio 1.0.
Bugfixes:
- Fix enable infinite research setting not working.
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Version: 3.1.1
Date: 27. 05. 2020
Bugfixes:
- Fix typo that wrongly switched to Space Exploration configuration.
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Version: 3.1.0
Date: 27. 05. 2020
Features:
- Allow modpacks to have the configuration stored in their mod, instead of in QoL Research.
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Version: 3.0.0
Date: 11. 04. 2020
Features:
- Add a custom configuration tool at https://qol-research.aidiakapi.com/
- Add ability to implement default configuration overrides for modpacks, can be disabled with a setting.
- Earendel created a configuration override for his mod Space Exploration, integrating biological science recipes.
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Version: 2.5.1
Date: 18. 03. 2020
Features:
- Added /qol-reset-technology-effects command.
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Version: 2.5.0
Date: 17. 03. 2020
Changes:
- Remove character logistic upgrades as 0.18.13 removed them too.
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Version: 2.4.0
Date: 15. 02. 2020
Features:
- Updated for 0.18.
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Version: 2.3.1
Date: 04. 03. 2019
Changes:
- Buff mining speed research to be closer to 0.16's values.
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Version: 2.3.0
Date: 15. 02. 2019
Features:
- Updated for 0.17.
Changes:
- Increase levels in upper two tiers of inventory size upgrades from 2 to 4, this is to compensate for the lack of toolbelt research.
- Reduced the levels per tier of player reach from 4 to 3, the base game now has a reach of 10, instead of 6.
- Crafting speed, player mining speed, player reach's higher tier researches now requires production instead of utility science packs.
- Disable verbose logging by default.
Removed:
- Toolbelt upgrades (this is now in the base game under Options => Interface => Active quickbars).
- Settings to disable a particular category, this setting was rather redundant and confusing.
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Version: 2.2.6
Date: 11. 06. 2018
Bugfixes:
- Fixed typo which caused infinite research for inventory space to be 10 times as expensive. Thanks to Doublespin for reporting and fixing!
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Version: 2.2.5
Date: 10. 05. 2018
Bugfixes:
- Apply bonuses from settings when starting a new campaign.
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Version: 2.2.4
Date: 05. 03. 2018
Changes:
- Add explanation to internal technologies. Still waiting for a response from the devs.
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Version: 2.2.3
Date: 28. 01. 2018
Features:
- Added character logistic request slot bonuses.
- Added ability to specify prerequisites in custom config (see config.lua).
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Version: 2.2.1
Date: 27. 01. 2018
Changes:
- Release 0.15 compatible version.
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Version: 2.2.0
Date: 25. 01. 2018
Features:
- Added flag to disable infinite research.
Balancing:
- Reduced the bonuses in the default configuration from green and blue science tiers by 5% for player crafting and mining speed.
- Increased the cost of infinite research tiers.
- Added infinite research tiers to inventory size.
Compatibility:
- Bonuses are now applied as technology effects, resolves compatibility issues with mods that invoke reset_technology_effects.
- Compatibility with other mods should now work across the board, however, if startup settings are changed, the mod will invoke reset_technology_effects during on_configuration_changed.
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Version: 2.1.0
Date: 07. 01. 2018
Features:
- Created new higher resolution icons for half of the technologies.
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Version: 2.0.0
Date: 07. 01. 2018
Bugfixes:
- Fixed crash when if a negative value were to be applied.
- Fixed issues with values not being applied properly upon configuration changes.
Compatibility:
- Changed to overwrite force modifier values, therefore becoming incompatible with mods that also do that.
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Version: 1.2.0
Date: 06. 01. 2018
Features:
- Added command to reset bonuses. Use /qol-reset.
Bugfixes:
- Fixed incorrect bonus value (bonuses applied multiple times) by invoking reset upon configuration changes.
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Version: 1.1.0
Date: 15. 12. 2017
Features:
- Updated for 0.16.
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Version: 1.0.0
Date: 20. 10. 2017
Features:
- Added ability to have fractional multipliers as runtime setting for integer bonuses (quickbars, player reach, inventory size).
Changes:
- Restructured the tech tree to have better support for custom configuration trees.
- Removed requirement for on_tick handler, the mod should now have no impact on UPS whatsoever.
- Renamed Mining Speed to Player Mining Speed.
Bugfixes:
- Fixed inventory explosion in even more situations.
Compatibility:
- Added heuristic to determine if another mod invoked reset_technology_effects, and if so, reset the bonuses.
Balancing:
- Stronger early-game upgrades, and lesser late-game upgrades.
- Infinite science requires exponential amounts of science packs, preventing it from becoming extremely OP in megabases.
- Slightly increase overall costs.
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Version: 0.1.4
Date: 08. 08. 2017
Bugfixes:
- Fixed inventory explosion by deferring changes to the properties.
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Version: 0.1.3
Date: 20. 07. 2017
Features:
- Added detailed descriptions to all technologies.