75 lines
2.7 KiB
Plaintext
75 lines
2.7 KiB
Plaintext
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Version: 0.16.2
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Date: 2019-08-20
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Major Features:
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- Changed Ratio of smelting from 4/3 (1.33) to 5/4 (1.25)
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- So that with productivity (1.5) ratio of iron to steel is 2 to 3.
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Version: 0.16.3
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Date: 2019-08-20
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Major Features:
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- Made high temperature oil disabled by default (even though the recipe couldn't be used)
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Version: 0.16.4
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Date: 2019-08-20
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Major Features:
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- Added productivity to Oil
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Version: 0.16.5
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Date: 2019-08-20
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Major Features:
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- Now should work with all mods ^-^
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- Nuclear fuel
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- 1 u235 = 1.21gj
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- Uranium fuel cell
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- 1 u235 = 10 cells or 14 with prod
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- 1 cell = 8gj
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- 1 cycle with +300% neighbor bonus = 4x
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- 1 u235 = 14 * 8 * 4 = 448gj
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- 370x more power per u235 than nuclear fuel.
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- Reduced uranium fuel output from 10 to 1
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- therefore this means its 37x more energy.
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- It also means that instead of 1 fuel cell crafter producing enough for 140 reactors.
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- It produces enough for 14 reactors... (with prod)
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Version: 0.16.6
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Date: 2019-08-20
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Major Features:
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- Fixed issue with recipes that have expensive and normal prototypes. Steel now has 1.2 productivity in both normal and marathon mode.
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- Boosted nuclear fuel production back up to 5 compared to 10 considering requirements for large bases.
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Version: 0.16.7
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Date: 2019-08-20
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Major Features:
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- Changed refining ratios with help from Lordktor since most products that are required is petrol and then light oil.
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- Decreased light oil from 50 -> 40 increased petrol from 65 -> 70
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Version: 0.17.0
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Date: 2019-08-20
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Major Features:
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- Updated to 0.17
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Version: 0.17.1
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Date: 2019-08-20
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Major Features:
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- Changed nuclear recipes to only grab recipes that aren't hidden
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Version: 0.17.2
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Date: 2019-12-22
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Major Features:
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- Fixed recipes not accepting productivity
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