722 lines
35 KiB
Plaintext
722 lines
35 KiB
Plaintext
---------------------------------------------------------------------------------------------------
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Version: 0.9.23
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Date: 01.01.2023
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Changes:
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- Changed the ingredient tier of some buildings (674)
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- Advance chemical plant 1
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- Advanced gas refinery 4
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- Air filter 1
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- Chemical plant
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- Flare stack
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- Oil refinery 1
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- Petrochem small inline tank
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- Steam cracker 1
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- Made Chemical plants unlock earlier in tech tree
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- Moved Red metal catalyst to Basic chemistry 3
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- Moved Ammonia synthesis recipe to Nitrogen processing 2
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- Changed the science pack tier of some techs
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- Advanced chemistry 2
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- Flare stack tech
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- Rubber
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- Removed liquification category from chemplants & adv. chemplants (854)
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- Removed chemistry category from adv. chemplants (854)
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- Changed which building some recipes require (802)
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- Atomic bomb moved from Assembling machine to Advanced chemical plant
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- Cupric chloride solution moved from Chemical plant to Liquefier
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- Ferric chloride solution moved from Chemical plant to Liquefier
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- Hydrochloric acid from salt moved from Chemical plant to Liquefier
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- Hydrofluoric acid synthesis moved from Chemical plant to Liquefier
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- Monochloramine gas moved from Chemical plant to Liquefier
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- Nitric acid from Sodium nitrate moved from Chemical plant to Liquefier
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- Sodium cyanide moved from Liquefier to Chemical plant
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- Sodium perchlorate moved from Liquefier to Chemical plant
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- Solid fuel recipes moved from Liquefier to Chemical plant
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- Sulfur dioxide gas moved from Chemical plant to Liquefier
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- Split tech Advanced chemistry 3 (805)
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- Added Air filter 3 (853)
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- Reduced module slots of Air filter 1 (2 -> 0) and Air filter 2 (2 -> 1)
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- Reduced speed of Air filter 2 to 1.5
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- Aligned refining and fractioning inputs, outputs and icons (863)
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- Oil Refining now only uses a single input pipe, the same pipe used in the advanced refining recipes
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(Advanced light oil refining, Oil and condensates refining, Advanced heavy oil refining)
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- Gas fractioning now only uses a single input pipe, the same pipe used in the advanced fractioning recipes
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(Advanced light gas refining, Advanced heavy gas refining, Advanced medium gas refining)
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- Gas fractioning now only uses the first three output pipes, the same pipes used in the advanced fractioning recipes
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(Advanced heavy gas refining, Advanced light gas refining, Advanced medium gas refining)
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- The oil refining and the gas fractioning recipe icons are slightly altered to reflect the fluid layout of their respective recipe.
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- Updated sound volume of the following buildings: (482)
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- Chemical plant, Advanced chemical plant
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- Air filter
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- Electric boiler
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- Electrolyser
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- Oil refinery
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- Gas separator, Steam cracker
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Bugfixes:
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- Fixed machine output arrows (839)
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- Make Oil refineries scale their recipe icons to match vanilla (874)
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---------------------------------------------------------------------------------------------------
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Version: 0.9.22
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Date: 06.06.2022
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Changes:
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- Removed excessive logging entries from the log file (743)
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- Lowered the fuel value of crude to 35% to be more inline with the other fuels
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- Hid Ammonium chloride recycling recipe from Bob's revamp (769)
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- Added support for separate techs for barrels, gas bottles, and fluid canisters added by
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Bob's Metals, Chemicals and Intermediates mod (769)
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---------------------------------------------------------------------------------------------------
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Version: 0.9.21
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Date: 19.12.2021
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Changes:
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- Added HQ graphics to the following machines, and tweaked their sounds:
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- Flare stack
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- Petrochem gas tank, Petrochem oil tank, Petrochem inline tank
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- Gas refinery, Advanced gas refinery
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- Dynamically disable Resin and Rubber when required
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- Updated Hydrazine recipe to take Blue metal catalyst instead of Green (692)
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- Added ingredient Yellow metal catalyst to Dinitrogen tetroxide recipe (692)
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- Moved Dinitrogen tetroxide recipe from Liquefier to Chemical plant (692)
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- Tweaked some technology tree prerequisites (724)
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- Removed the oxygen from the products of sodium hydroxide electrolysis to prevent excess oxygen in cyclic recipe (698)
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Bugfixes:
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- Fixed some technologies still depended on electrolysis 1 and 2 in some configurations (665)
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- Fixed bug where oil separators could not be upgraded with the upgrade planner (677)
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- Fixed bug where gas refinery 3 could not be upgraded with the upgrade planner (677)
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---------------------------------------------------------------------------------------------------
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Version: 0.9.20
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Date: 10.08.2021
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Bugfixes:
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- Changed prerequisites of plastic before advanced electronics technology
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- Fixed emissions_multiplier were not applied correctly
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- Fixed bobs chemical plant 1, distillery 1 and electrolyser 1 were not unlocked correctly
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- Fixed heavy water separation did not enforce the fluid temperature constraint correctly
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- Added some tips-and-tricks for new players (around air separation, more to come)
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- Cleaned up old migrations
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- Rebalanced rubber usage in insuated wire recipes depending on rubber from wood ratio (606)
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---------------------------------------------------------------------------------------------------
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Version: 0.9.19
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Date: 31.05.2021
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Bugfixes:
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- Changed prerequisites of plastic before advanced electronics technology
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---------------------------------------------------------------------------------------------------
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Version: 0.9.18
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Date: 26.05.2021
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Changes:
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- Tweaked some technology tree prerequisites as cleanup (428)
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- Disabled bobs valve as angels valves have an identical purpose with more features
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- Added fuel values for vanilla fuels (for compatibility) (494)
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- Removed obsolete inventory slots in the flare stack and converter valve
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- Added fuel value containing fluids to the flamethrower turret accepted fluids
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- Damage multiplier is a function of fuel value ratio with methane for "new" fuels
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- Changed and expanded locale strings and text descriptions (489)
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Bugfixes:
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- Fixed that the converter valve could not be disabled (507)
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- Fixed a crash in a very old migration script (535)
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---------------------------------------------------------------------------------------------------
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Version: 0.9.17
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Date: 26.11.2020
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Changes:
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- Updated to factorio version 1.1
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- Reviewed crude oil fuel value (its fine)
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---------------------------------------------------------------------------------------------------
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Version: 0.9.16
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Date: 16.11.2020
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Changes:
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- Swapped the gas technology icons over to use the angels lib common icons
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- Removed obsolete icons from mod folder
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- Seperated fluor processing from sulfur processing 2 technology (428)
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Bugfixes:
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- Slightly increased power of electric boiler to prevent perpetual energy generation (423)
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- Fixed fluid color of enriched water fluids
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- Fixed pipe and animation of gasses were showing liquids
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- Revised many inconsistencies in technology dependencies (428)
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- Moved Calcium chloride tech unlock from Basic chemistry 2 to Chlorine Processing 2 (428)
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- Fixed Cupric chloride solution did not have a voiding recipe (439)
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---------------------------------------------------------------------------------------------------
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Version: 0.9.15
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Date: 29.10.2020
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Changes:
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- Added Ethylene oxide gas and Ethylene carbonate liquid when playing with angels industries
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and component mode is enabled (397)
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- Migrated valve-check to valve-inspector and updated localisations (399)
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- Some minor localisation changes to unify angels localisation across mods (372)
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- Removed obsolete Chemical plant research from bobrevamp when disabling bobs chem plants (335)
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Bugfixes:
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- Fixed Solid resin item localisation (364)
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- Fixed Liquid rubber fluid color (409)
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---------------------------------------------------------------------------------------------------
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Version: 0.9.14
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Date: 20.08.2020
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Changes:
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- Updated to base game 1.0
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- Lubricant is now green science when needed
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- Several fluids have had their state changed to be more appropriate (323)
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---------------------------------------------------------------------------------------------------
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Version: 0.9.13
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Date: 17.07.2020
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Changes:
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- Made localisation conform with base game (342)
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Bugfixes:
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- Fixed platinum would be enabled without any use. This might have an influence on your
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catalyst recipes requiring different ores!
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---------------------------------------------------------------------------------------------------
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Version: 0.9.12
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Date: 10.07.2020
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Changes:
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- Rockets now require rocket boosters as ingredients (309)
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- Added recipe to revert Hydrofluoric Acid to Hydrogen Fluoride Gas (319)
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- Added support for the new bob salt recipes (313)
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- Moved chlorine processing 2 to green science (required for bobwarfare)
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- Nitroglycering now takes nitric and sulfuric acid directly instead of a mixture of both
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- Added setting to disable bobs distilleries (322)
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- Added setting to disable base game chemical plant (236)
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Bugfixes:
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- Altered the localisation (and icons) for the sulfur scrubbing recipes for convenience (320)
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- Fixed the Oil Well was still called Crude Oil
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- Fixed bobs version of liquid fuel barreling recipe was still available
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- Fixed missing dependency of nitroglycerin processing on sulfur processing
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- Fixed bobs air compressors were hidden, but the items were still showing
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- Added some missing dependencies on technologies
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- Fixed accidently enabling platinum ore when angels industries is not present (287)
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- Fixed incorrect behaviour of the converter valve setting and improved implementation
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- Shifted the flame on top of the flare stack so it's centered on the flare tower
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---------------------------------------------------------------------------------------------------
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Version: 0.9.11
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Date: 05.06.2020
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Bugfixes:
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- Fixed bobs carbon dioxide got replaced with the wrong angels fluid (was hydrogen sulfide)
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---------------------------------------------------------------------------------------------------
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Version: 0.9.10
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Date: 01.06.2020
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Bugfixes:
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- Enriched Fuel Block from bobs added to unlocks (#261)
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---------------------------------------------------------------------------------------------------
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Version: 0.9.9
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Date: 29.05.2020
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Changes:
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- Properly use name, amount in result and ingredient prototypes
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- Moved productivity from solid rubber to liquid rubber so it is similar to plastic and resin
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- Enable deuterium when playing with angels industry overhaul
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- Introduced Hydrogen Fluoride Gas as intermediate of Hydrofluoric Acid
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Bugfixes:
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- Fixed some wrong colors on fluid recipe icons of Epichlorohydrin Gas and Phosgene Gas
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- Hidden some unused bob technologies related to deuterium
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- Fixed typo in Allyl Chloride Gas localisation
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- MP safer method of requiring files (check inside the file instead of around)
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- Fixed barreling of heavy and semi heavy water, now only possible at 25°
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- Fixed Base Mineral Oil Catalysation was listed as chemistry instead of advanced chemistry (244)
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---------------------------------------------------------------------------------------------------
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Version: 0.9.8
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Date: 20.04.2020
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Bugfixes:
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- Fixed bobs revamp hardmode startup
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---------------------------------------------------------------------------------------------------
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Version: 0.9.7
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Date: 12.04.2020
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Changes:
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- Rebalanced bobs liquid fuel (energy value) and
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- Rebalanced bobs enriched fuel block recipe to need more liquid fuel
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- Prefer the new solid resin recipe from bio over bob mods
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Bugfixes:
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- Fixed typo on liquid fuel oil's fuel_value (#167)
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---------------------------------------------------------------------------------------------------
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Version: 0.9.6
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Date: 02.04.2020
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Changes:
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- Excluded Chemical Plant recipe from marathon mode when it is required for science packs
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- Remove tech for electrolyser/chem plant 2+ when its disabled #132
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Bugfixes:
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- Fixed oil refinery didn't have fast_replaceable_group set
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- Fixed crash when bob pure water was disabled
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- Fixed missing localisation for heavy water separation recipes
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- Fixed failed attempt (in 0.9.5) on re-enabling rocket-fuel on existing saves
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- Fixed higher tier boilers required multiple of the previous tier with ingredient multiplier
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- Fixed startup error with bobrevamp and missing bobplates
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---------------------------------------------------------------------------------------------------
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Version: 0.9.5
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Date: 24.03.2020
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Changes:
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- Make buildings upgradeable #119
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Bugfixes:
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- Fixed production science pack required bobs chemical plant instead of angels version
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- Re-enable rocket-fuel on existing saves.
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---------------------------------------------------------------------------------------------------
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Version: 0.9.4
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Date: 20.03.2020
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Changes:
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- Chemical recipes now always show the result products for lookup convenience
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- Added high resolution gas and liquid icons, including higher resolution molecules
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- Moved bobplates overrides in separate file
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- Added bobs electrolysis to angels electrolysers #56
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- Added option to disable bobs electrolysers #56
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- Added option to disable bobs chemical plants #56
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- Merged the rocket-fuel recipes #66
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- Removed separate solid fuel check completely #66
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- Added nuclear fuel tech since requirements for rocket fuel is different #66
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- Disabled coal liquefaction
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- Fully replaced Bob's Lithium Chloride with Angels Lithia Salt #71
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- Replaced oil in flamethrower and ammo for naptha/fuel-oil #88
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- Changed used electrode recipe to use purified water
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- Added Sodium Nitrate and related recipes
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- Added Saline Water from Water & Salt recipe
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- Moved solid fuels for bobrevamps
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- Added processing cycle for deuterium when it is present
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- Added multiple tiers for electric boilers
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- Separated tech for boilers, included recipe for steam
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Bugfixes:
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- Fixed crashes when bobs assembly was enabled with electrolysers disabled
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- Added missing (water) void recipe for Sodium Hydroxide Solution
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---------------------------------------------------------------------------------------------------
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Version: 0.9.3
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Date: 22.02.2020
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Bugfixes:
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- Fixed crashes related to playing without angelssmelting
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---------------------------------------------------------------------------------------------------
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Version: 0.9.2
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Date: 22.02.2020
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Changes:
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- Updated emission data, so it now shows in the ingame tooltips (and activates)
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- Updated fuel values to be based on volume not mass (and globally balanced down) GH#38
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- For reference Hydrogen is only 33kJ now
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Bugfixes:
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- Fixes incorrect presets for natural-gas
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- Marked the Metal Catalyst Carrier result in recipes as a catalyst ingredient
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- Added all bobs electrolysers to include the angels recipes
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---------------------------------------------------------------------------------------------------
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Version: 0.9.1
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Date: 12.02.2020
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Changes:
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- Changed richness multiplier of natural-gas so its more in line with crude-oil
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Bugfixes:
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- Fixed error on override on (bobs) chemical plants (and electrolysers) when they where not available
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---------------------------------------------------------------------------------------------------
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Version: 0.9.0
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Date: 09.02.2020
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Changes:
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- Updated to 0.18
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- Added missing localisations
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- Organised the recipes a bit to be found easier
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- Cleaned up fluid signals if conversion recipes are disabled
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- Added fuel values to various fluids if bobs mods is active
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- Liquid fuel requires additional Residual gas
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- Removed some obsolete localisations on the petrochem tanks
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- If bobs mods are activated, increases the storage capacity of the petrochem tanks
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Bugfixes:
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- Fixed changelog not showing up
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- Fixed Ferrous/Cupric Anode Sludge required the wrong Chloride solution
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---------------------------------------------------------------------------------------------------
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Version: 0.8.6
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Date: 11.06.2019
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Changes:
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- changed fast replace for gas refinery
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- collected tanks in their own group in fluid handling tab
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---------------------------------------------------------------------------------------------------
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Version: 0.8.5
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Date: 31.05.2019
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Changes:
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- changed tech requirements for flare stack
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---------------------------------------------------------------------------------------------------
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Version: 0.8.4
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Date: 31.05.2019
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Changes:
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- update to localization
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- tweak to use of electrodes
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- merge for bobs hydrogen sulfide
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---------------------------------------------------------------------------------------------------
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Version: 0.8.3
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Date: 26.04.2019
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Changes:
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- update to several icons
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- added basic chemistry 3
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- added electrolyser electrodes
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- added tier 2 electrolyser recipes
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- changed carbon recipe
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- added sodium hydroxide solution
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- added sodium hydroxide solution handling recipes
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- adjusted rocket booster fuel value to 10 MJ
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---------------------------------------------------------------------------------------------------
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Version: 0.8.2
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Changes:
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- update for the resource system
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---------------------------------------------------------------------------------------------------
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Version: 0.8.1
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Bugfixes:
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- fixed a recipe mixup
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- changed some overrides to use a function
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---------------------------------------------------------------------------------------------------
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Version: 0.8.0
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Changes:
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- update to 0.17
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- slight reduction in ammonia usage for rocket fuel
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---------------------------------------------------------------------------------------------------
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Version: 0.7.13
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Bugfixes:
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- added additional checks for special bob options
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---------------------------------------------------------------------------------------------------
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Version: 0.7.12
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Changes:
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- decreased amount of hydrogen chloride from hydrazine recipe
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---------------------------------------------------------------------------------------------------
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Version: 0.7.11
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Bugfixes:
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- fixed an error
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---------------------------------------------------------------------------------------------------
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Version: 0.7.10
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Changes:
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- changed rubber chains to be analog to plastic and resin chains
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Bugfixes:
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- fixed porous-lime-filter error
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---------------------------------------------------------------------------------------------------
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Version: 0.7.9
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Changes:
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- added sulfur scrubbing recipes
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- added sulfur processing 3
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---------------------------------------------------------------------------------------------------
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Version: 0.7.8
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Changes:
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- balance pass on sulfur related recipes
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---------------------------------------------------------------------------------------------------
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Version: 0.7.7
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Changes:
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- added override for infinite uranium patches
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---------------------------------------------------------------------------------------------------
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Version: 0.7.6
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Changes:
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- added ingame changelog re-fromating the old changelog (thanks to vas for the hint and Warrie for reformatting them)
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- moved liquifiers to the correct subgroup
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---------------------------------------------------------------------------------------------------
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Version: 0.7.5
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Changes:
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- adjusted tech prerequisites to adjust for the tech shift in refining
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---------------------------------------------------------------------------------------------------
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Version: 0.7.4
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Changes:
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- adjusted melamine and urea recipes to use less methane
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Bugfixes:
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- added missing localization strings
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---------------------------------------------------------------------------------------------------
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Version: 0.7.3
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Changes:
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- added converter recipes for ferric chloride solution
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---------------------------------------------------------------------------------------------------
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Version: 0.7.2
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Bugfixes:
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- building recipe fixes
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- fix to electric boiler not outputting steam
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---------------------------------------------------------------------------------------------------
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Version: 0.7.1
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Bugfixes:
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- building recipe fixes
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---------------------------------------------------------------------------------------------------
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Version: 0.7.0
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Changes:
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- update to 0.16
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- added water-gas-shift and reverse-water-gas-shift reaction recipes
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- added reskin for chemical plant
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---------------------------------------------------------------------------------------------------
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Version: 0.6.1
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Changes:
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- added resin 3 recipe and precursor chemicals (phosgene and bisphenol-a)
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- added additional sodium-sulfate recipes
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- moved gas-well generation inside the mod
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- consolidated explosive recipes to one category
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---------------------------------------------------------------------------------------------------
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Version: 0.5.14
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Changes:
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- increased power consumption for the electric boiler
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- decreased pollution production for the electric boiler
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---------------------------------------------------------------------------------------------------
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Version: 0.5.13
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Bugfixes:
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- fixed crafting time for updated recipes
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---------------------------------------------------------------------------------------------------
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Version: 0.5.12
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Changes:
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- tweaked some recipes for buildings
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- added expensive recipes for all buildings
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- adjusted electric boiler efficiency down to 80%
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- adjusted bob wood to resin recipe to use 5 wood and take 5 seconds
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- added expensive recipes for separation, plastic, resin and rubber
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---------------------------------------------------------------------------------------------------
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Version: 0.5.11
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Changes:
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- added electric boiler
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Bugfixes:
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- fixed animation on small gas refinery
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---------------------------------------------------------------------------------------------------
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Version: 0.5.10
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Changes:
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- added small inline storage tank
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- added explosives technology and advanced explosives production recipes
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- added rocket boosters, they work as fuel containers with speed boost for now
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- added toluene processing as requirement for advanced explosives
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---------------------------------------------------------------------------------------------------
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Version: 0.5.9
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Changes:
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- added advanced gas processing tech
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- added advanced gas refining with condensates recipe
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- added advanced gas refining with syngas recipe
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- added advanced oil refining with residual gas recipe
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- increased storage tank density per tile to 500 (oil tank - 80k, gas tank 125k)
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- split gas refinery to small and advanced variants
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- disabled fluid splitters
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- changed plastic production to use smelting mechanics: chemicals produce liquid plastic which is cast into bars, allows for easier expansion of plastic production
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Bugfixes:
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- added missing catalyst carrier to nitrogen-monoxide recipe
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---------------------------------------------------------------------------------------------------
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Version: 0.5.8
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Changes:
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- adjusted to recent changes with bobs revamp
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- added rocket fuel capsule and rocket oxidizer capsule
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- replaced rocket fuel ingredients by fuel capsule and oxidizer capsule
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- added nitrogen monoxide
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- added dinitrogen tetroxide
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- added option to disable converter recipes completely
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---------------------------------------------------------------------------------------------------
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Version: 0.5.7
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Bugfixes:
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- fixed typo in acid override check that prevented new acids being added to rubyte and bobmonium
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---------------------------------------------------------------------------------------------------
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Version: 0.5.6
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Changes:
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- changed steam cracking recipes to use steam instead of purified water
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Bugfixes:
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- added missing localization key
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- added missing acid override for regular uranium ore
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---------------------------------------------------------------------------------------------------
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Version: 0.5.4
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Changes:
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- adjusted fluid box for flare-stack
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---------------------------------------------------------------------------------------------------
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Version: 0.5.3
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Changes:
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- removed the code to disable the crude oil barreling recipes.
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- disabled double barreling recipes for overridden bobs and vanilla chemicals
|
|
- added migration for lubricant and ferric chloride barrels
|
|
Bugfixes:
|
|
- added fix for valve rotation
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.5.2
|
|
Bugfixes:
|
|
- fixed acid override option
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.5.1
|
|
Changes:
|
|
- moved heavy pump entity to refining
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.5.0
|
|
Changes:
|
|
- update to 0.15
|
|
- converted trigger mods to mod options
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.4.9
|
|
Changes:
|
|
- removed double recipe unlock for hydrochloric acid
|
|
Bugfixes:
|
|
- internal fix for flare-stack not crafting with handyhands mod
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.4.8
|
|
Changes:
|
|
- added productivity for plastic, resin and rubber recipes
|
|
- added coal processing prerequisites to sodium processing
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.4.7
|
|
Changes:
|
|
- added fluorite override for UP
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.4.6
|
|
Changes:
|
|
- added sodium sulfate separation recipe
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.4.5
|
|
Bugfixes:
|
|
- fix for empty barrel recipe
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.4.4
|
|
Bugfixes:
|
|
- small fixes
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.4.3
|
|
Changes:
|
|
- added sodium processing tech and recipes
|
|
- added support for smelting 0.2
|
|
- replaced some gfx with high-res variants
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.4.2
|
|
Changes:
|
|
- added recipe for separating HCl into H + Cl
|
|
- increased chlorine amount produced by molten salt electrolysis to 20
|
|
- increased output of compressed air by the air filter to 20
|
|
- changed rocket fuel recipe to 30 hydrazine, 30 dimethylhydrazine, 10 nitric acid
|
|
- changed/buffed solid fuel recipes
|
|
- added crude oil barrel empty/fill recipes
|
|
- removed vanilla crude oil empty/fill recipes
|
|
- added vanilla mode (dependencies: angelsinfiniteores, angelsrefining)
|
|
Bugfixes:
|
|
- fixed icon for dimethylhydrazine
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.4.1
|
|
Changes:
|
|
- converter recipes "converted" to using functions
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.4.0
|
|
Changes:
|
|
- added ferric chloride barrel
|
|
- fixed grouping order for some recipes
|
|
- moved refineries and chemical plants to the petrochem tab
|
|
- small internal restructure to be in line with refining
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.3.5
|
|
Changes:
|
|
- changed sulfuric acid recipes to use purified water instead of hydrogen (that was an error)
|
|
- adjusted fluid colors
|
|
- fixed the order for some recipes in the crafting menu
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.3.4
|
|
Changes:
|
|
- changed machine for the lubricant recipe from steam-cracker to chemical plant
|
|
- added module slots to flare stack
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.3.3
|
|
Bugfixes:
|
|
- migration fixes
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.3.2
|
|
Bugfixes:
|
|
- migration fixes
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.3.1
|
|
Bugfixes:
|
|
- migration fixes
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.3.0
|
|
Changes:
|
|
- added barreling
|
|
- moved fluid control and tanks group to new barreling and fluid control tab
|
|
- added molten salt electrolysis recipe
|
|
- tweaked solid fuel recipes
|
|
- added oil residual to oil-refinery recipes
|
|
- added heavy-pump back in as barreling machine
|
|
Bugfixes:
|
|
- fixed coke to carbon recipe
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.2.2
|
|
Changes:
|
|
- added description to tanks
|
|
- renamed air filter internally to fix a conflict with air filtering mod
|
|
- increased crafting time for compressed air
|
|
- added residual gas to additional steam cracking recipes, also added oil residual to oil processing
|
|
Bugfixes:
|
|
- fixed barrel stack sizes
|
|
- added missing flare stack/void recipe for crude oil
|
|
- fixed missing shadow for oil-tank
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.2.1
|
|
Changes:
|
|
- added trigger to disable the acid override for refining
|
|
- added basic chemistry 2
|
|
- added chemical plant unlock to basic chemistry 2
|
|
- moved water electrolysis to basic chemistry 2
|
|
- moved purified water synthesis to basic chemistry 2
|
|
- moved calcium chloride recipe to basic chemistry 2
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.2.0
|
|
Changes:
|
|
- increased sulfur from hydrogen sulfide recipe
|
|
- added tie in for refining to use the other acids available with petrochem
|
|
- added earlier recipe for yellow waste water from crushed coal
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.1.15
|
|
Changes:
|
|
- moved catalyst recipes to tech unlocks
|
|
- added recipe products to localization strings of multiple output recipes
|
|
- added dirt water electrolysis recipe
|
|
- added sulfur processing 2 technology
|
|
- changed requirement for sulfur processing 1 to red science
|
|
- added recipe chain to produce perchloric acid (no use yet)
|
|
- added chlorine processing 3
|
|
- changed requirements for chlorine processing 1 and 2
|
|
Bugfixes:
|
|
- fixed a typo
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.1.14
|
|
Changes:
|
|
- added dependency for bobelectronics because of issues with carbon recipes
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.1.13
|
|
Changes:
|
|
- added coal processing 2 technology
|
|
- moved coke pellet recipe to coal processing 2
|
|
- moved carbon-monoxide recipe to coal processing 2
|
|
- removed global override for lubricant, lubricant has to be mad from mineral oil again
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.1.12
|
|
Changes:
|
|
- added bobgreenhouse as optional dependency
|
|
- added a dedicated lubricant recipe to oil processing
|
|
- change catalysts to be 4 generic ones, which have to be refilled after use
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.1.11
|
|
Changes:
|
|
- replaced bobs liquid-air with petrochem compressed air
|
|
- removed bobs air to nitrogen recipe
|
|
- re-ordered placement of building recipes in the crafting menu
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.1.10
|
|
Changes:
|
|
- changed optional dependency on angels refining and bob plates to fixed dependency
|
|
- added optional dependency for bio industries and marathon to fix issues with load order and overrides
|
|
- added aluminium catalyst recipe back in
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.1.9
|
|
Changes:
|
|
- moved liquifier mk2 to advanced chemistry tech
|
|
- dded unlocks for liquifier mk3 and mk4
|
|
Bugfixes:
|
|
- fixed an override issue
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.1.8
|
|
Changes:
|
|
- added rocket fuel chain and solid fuel from hydrazine
|
|
- changed production times (increased, 2 sec basic chemistry, 4 sec advanced chemistry and cracking, 6 sec fractioning and refining) on most recipes from the setup value of (1)
|
|
- overrides should now be complete
|
|
- updated splitter and flare stack recipes
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.1.7
|
|
Changes:
|
|
- added solid fuel recipes
|
|
- added purified water from hydrogen and oxygen recipe
|
|
- added synthesis gas from hydrogen and carbon-monoxide recipe
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.1.6
|
|
Changes:
|
|
- added specific icons for glycerol recipes
|
|
- changed another override
|
|
- added missing recipes to flare stack
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.1.5
|
|
Bugfixes:
|
|
- fixed an error with the overrides it produced because of replacing sulfur processing
|
|
- added more localization strings
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.1.4
|
|
Changes:
|
|
- added overrides to bobs
|
|
- moved heavy-pump to addon mod along with the full barrel recipes
|
|
- added small coal processing line
|
|
- added electrolyser
|
|
- added new recipes along the bob override
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.1.3
|
|
Changes:
|
|
- added technologies
|
|
- added heavy-pump
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.1.2
|
|
Changes:
|
|
- changed splitter to work in stop mode
|
|
- added temporary barrel recipes for all fluids
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.1.1
|
|
Changes:
|
|
- initial release
|