174 lines
4.3 KiB
Lua
174 lines
4.3 KiB
Lua
data:extend({
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{
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type = "sprite",
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name = "looking-glass",
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filename = "__what-is-it-really-used-for__/graphics/search-icon.png",
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priority = "extra-high-no-scale",
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width = 64,
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height = 64,
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scale = 1,
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},
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{
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type = "sprite",
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name = "questionmark",
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filename = "__core__/graphics/questionmark.png",
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priority = "extra-high-no-scale",
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width = 64,
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height = 64,
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scale = 1,
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},
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{
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type = "sprite",
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name = "arrow-right",
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filename = "__core__/graphics/goto-icon.png",
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priority = "extra-high-no-scale",
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width = 32,
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height = 32,
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scale = 1,
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},
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{
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type = "sprite",
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name = "arrow-left",
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filename = "__what-is-it-really-used-for__/graphics/arrow_left.png",
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priority = "extra-high-no-scale",
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width = 32,
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height = 32,
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scale = 1,
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},
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{
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type = "sprite",
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name = "arrow-bar",
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filename = "__what-is-it-really-used-for__/graphics/arrow_bar.png",
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priority = "extra-high-no-scale",
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width = 32,
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height = 32,
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scale = 1,
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},
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{
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type = "sprite",
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name = "arrow-box",
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filename = "__what-is-it-really-used-for__/graphics/arrow_box.png",
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priority = "extra-high-no-scale",
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width = 32,
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height = 32,
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scale = 1,
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},
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{
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type = "sprite",
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name = "close",
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filename = "__what-is-it-really-used-for__/graphics/close.png",
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priority = "extra-high-no-scale",
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width = 64,
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height = 64,
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scale = 1,
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},
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{
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type = "custom-input",
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name = "inspect_item",
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key_sequence = "CONTROL + F",
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consuming = "game-only"
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-- 'consuming'
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-- available options:
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-- none: default if not defined
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-- all: if this is the first input to get this key sequence then no other inputs listening for this sequence are fired
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-- script-only: if this is the first *custom* input to get this key sequence then no other *custom* inputs listening for this sequence are fired. Normal game inputs will still be fired even if they match this sequence.
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-- game-only: The opposite of script-only: blocks game inputs using the same key sequence but lets other custom inputs using the same key sequence fire.
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}
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})
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data.raw["gui-style"].default.small_spacing_scroll_pane_style =
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{
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type = "scroll_pane_style",
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parent = "scroll_pane",
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top_padding = 2,
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left_padding = 0,
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right_padding = 0
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}
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data.raw["gui-style"].default.row_table_style =
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{
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type = "table_style",
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cell_padding = 5,
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horizontal_spacing=0,
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vertical_spacing=0,
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odd_row_graphical_set =
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{
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type = "composition",
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filename = "__core__/graphics/gui.png",
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priority = "extra-high-no-scale",
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corner_size = {3, 3},
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position = {8, 0}
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},
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even_row_graphical_set =
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{
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type = "composition",
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filename = "__core__/graphics/gui.png",
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priority = "extra-high-no-scale",
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corner_size = {3, 3},
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position = {8, 0}
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}
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}
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data.raw["gui-style"].default.wiiuf_hidden_label_style = {
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type = "label_style",
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font = "default",
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font_color = {r=.8, g=.8, b=.8}
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}
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data.raw["gui-style"].default.wiiuf_frame_unspaced = {
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type = "frame_style",
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top_padding = 0,
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right_padding = 0,
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bottom_padding = 0,
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left_padding = 0,
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flow_style = {
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type = "flow_style",
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horizontal_spacing = 0,
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vertical_spacing = 0
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},
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horizontal_flow_style =
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{
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type = "horizontal_flow_style",
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horizontal_spacing = 0,
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},
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vertical_flow_style =
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{
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type = "vertical_flow_style",
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vertical_spacing = 0
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},
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}
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data.raw["gui-style"].default.wiiuf_frame_borderless = {
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type = "frame_style",
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font_color = {r=1, g=1, b=1},
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top_padding = 0,
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right_padding = 0,
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bottom_padding = 0,
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left_padding = 0,
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title_top_padding = 0,
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title_left_padding = 0,
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title_bottom_padding = 4,
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title_right_padding = 0,
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graphical_set =
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{
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type = "composition",
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filename = "__what-is-it-really-used-for__/graphics/gui.png",
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priority = "extra-high-no-scale",
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load_in_minimal_mode = true,
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corner_size = {1, 1},
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position = {0, 0}
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}
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}
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data.raw["gui-style"].default.wiiuf_small_slot_button = {
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type = "button_style",
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parent = "slot_button",
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size = 20
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}
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-- vim:ts=4:sw=4
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