254 lines
12 KiB
Plaintext
254 lines
12 KiB
Plaintext
---------------------------------------------------------------------------------------------------
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Version: 1.1.67
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Date: 21.10.2022
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Bugfixes:
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- Fixed a case where a collision layer was left behind after pump removal
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---------------------------------------------------------------------------------------------------
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Version: 1.1.66
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Date: 29.07.2022
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Bugfixes:
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- Fixed a crash caused by a function pointing at a wrong index
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---------------------------------------------------------------------------------------------------
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Version: 1.1.65
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Date: 21.07.2022
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Bugfixes:
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- Corrected a typo in a localization string
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---------------------------------------------------------------------------------------------------
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Version: 1.1.64
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Date: 21.07.2022
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Bugfixes:
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- Added a missing code block that caused a placeholder to keep populating the surface
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- Added a missing gate that could cause a crash
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---------------------------------------------------------------------------------------------------
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Version: 1.1.63
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Date: 16.07.2022
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Bugfixes:
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- Added a missing string for pumpjacks name
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- Corrected a wrong index that caused a crash on startup with "Angels Refining"
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---------------------------------------------------------------------------------------------------
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Version: 1.1.62
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Date: 15.07.2022
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Bugfixes:
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- Corrected a nasty compatibility issue with mods editing bounding boxes
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- Corrected a crucial typo
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---------------------------------------------------------------------------------------------------
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Version: 1.1.61
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Date: 14.07.2022
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Info:
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- Better script for tiles detection below offshore pumps
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Bugfixes:
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- Placing water right under an offshore pump now destroys it
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---------------------------------------------------------------------------------------------------
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Version: 1.1.60
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Date: 05.05.2022
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Features:
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- Placing landfill under offshore pumps destroys them (optional, does not affect already landfilled offshore pumps)
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Changes:
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- Water pumpjacks now use a single recipe (does NOT change water outputs)
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Info:
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- New control code
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Bugfixes:
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- Fixed a crash on load with "Angels Exploration" (THANKS TO @LOVELY_SANTA)
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---------------------------------------------------------------------------------------------------
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Version: 1.1.53
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Date: 19.04.2022
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Info:
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- Conform with new library version
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---------------------------------------------------------------------------------------------------
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Version: 1.1.52
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Date: 17.01.2022
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Info:
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- Ground water pumpjack animations changed to forcibly go at 60fps (high tier animations looked ridiculously fast)
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Bugfixes:
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- Tech, item and entity names now show up accordingly to settings
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---------------------------------------------------------------------------------------------------
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Version: 1.1.51
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Date: 12.01.2022
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Info:
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- Changed some internal names to make them unique
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Bugfixes:
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- Changelog is working again
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---------------------------------------------------------------------------------------------------
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Version: 1.1.50
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Date: 12.01.2022
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Features:
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- Angel's seafloor pump is now affected by powering options
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- Angel's ground water pump is now affected by powering options
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Changes:
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- Ground water pumpjacks can now be enabled/disabled from startup options regardless of bob mining settings
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- Ground water pumpjacks will output Mud Water if "Angels Refining" is installed
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- Tier 1 offshore pump can be set to use electricity or burnable fuel from options
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Info:
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- Locale file rework
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- Code clean up and general optimization
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Bugfixes:
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- Technology requirements now show up as they should
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- Technology descriptions now show up as they should
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- Mining a ground pumpjack will return the correct pumpjack
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---------------------------------------------------------------------------------------------------
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Version: 1.1.47
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Date: 06.01.2022
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Bugfixes:
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- Fixed a crash caused by a badly declared variable
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---------------------------------------------------------------------------------------------------
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Version: 1.1.46
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Date: 05.01.2022
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Changes:
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- Changed an internal name to match Kirazy's references to prevent a crash on startup
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---------------------------------------------------------------------------------------------------
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Version: 1.1.45
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Date: 30.09.2021
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Info:
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- Changed internal structure to conform with library update and better compatibility
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Bugfixes:
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- Fixed a crash with "Omni Compression"
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---------------------------------------------------------------------------------------------------
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Version: 1.1.44
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Date: 27.09.2021
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Changes:
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- If "boilers start with water" is turned on, the script will check that the boiler is meant to contain water before inserting any water inside of it
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Bugfixes:
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- Autorotate on pump placement now works as it should
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---------------------------------------------------------------------------------------------------
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Version: 1.1.42
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Date: 20.09.2021
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Bugfixes:
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- Added another condition check in migration script (prevents crashes on load)
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- Fixed a migration crash with "Angels Refining"
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- No more duplicate ground water techs when using "Angels Refining"
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---------------------------------------------------------------------------------------------------
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Version: 1.1.41
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Date: 13.09.2021
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Changes:
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- Lowered prototype removal to data-updates for better compatibility
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Bugfixes:
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- Osm lib is now required (i mistakenly put it as optional dependency)
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---------------------------------------------------------------------------------------------------
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Version: 1.1.40
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Date: 12.09.2021
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Changes:
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- Rebuilt internal structure, now requires my function library to work
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---------------------------------------------------------------------------------------------------
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Version: 1.1.33
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Date: 31.08.2021
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Bugfixes:
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- Fixed a crash on startup related to a missing IF check
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---------------------------------------------------------------------------------------------------
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Version: 1.1.32
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Date: 21.08.2021
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Changes:
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- Removed parts of the reskin code as it's been implemented in "Artisanal Reskins: Compatibility" (thanks to Kirazy)
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Bugfixes:
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- Fixed a crash on startup related to bob's settings
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---------------------------------------------------------------------------------------------------
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Version: 1.1.31
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Date: 20.08.2021
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Bugfixes:
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- Fixed an incompatibility with "AAI industry" (due to latest code update)
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- Fixed an incompatibility if "Bob Ores" was missing
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- Fixed a crash related to "Artisanal Reskins Bob"
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---------------------------------------------------------------------------------------------------
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Version: 1.1.30
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Date: 28.07.2021
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Features:
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- Implemented a ground water pumpjack with relative tech, ground water pumpjacks are land based pumps (Offshore pumps will still be the real deal though)
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- If bob's mining is installed there will be 5 tiers of ground water pumpjacks
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- If Kirazy's "Artisanal Reskin" is installed ground water pumpjacks will have tiered sprites and icons
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Changes:
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- Bob's ground water patches are removed to keep up the balance (lithia water is NOT affected, only ground water is removed)
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Info:
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- Ground water pumpkjack will always require electricity regardless of the settings (price to pay for pumping wherever you like)
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- The new features balance are is not throughly tested with angel's mods, consider it an early version if you decide to give it a shot and report any issues
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Bugfixes:
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- Recipes requiring the vanilla offshore pump as ingredient will now use my version of it
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- Fixed an issue where custom boilers with different fluid inputs than water started with water placed inside if "boilers start with water" option was turned on
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---------------------------------------------------------------------------------------------------
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Version: 1.1.22
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Date: 05.05.2021
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Info:
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- Added an internal function for tech ingredients replacement
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Bugfixes:
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- Restored an entity wrong icon
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- Offshore pumps now showing in correct tabs while in /editor
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---------------------------------------------------------------------------------------------------
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Version: 1.1.21
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Date: 04.05.2021
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Changes:
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- Edited some tech requirements to better fit previously researched techs
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Bugfixes:
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- Fixed an incompatibility with "AAI industry" and "Angels Refining"
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---------------------------------------------------------------------------------------------------
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Version: 1.1.20
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Date: 01.05.2021
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Features:
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- Implemented a low efficiency basic offshore pump unlocked from the beginning:
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- Max. pumping speed 300/s
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- Optional power requirements:
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- Energy required 600kW/s (burnable fuel)
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- Generates pullution
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Changes:
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- Reworked tech requirements and recipes ingredients for a better unlock curve
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- Vanilla offshore pump is now locked behind "fluid handling" technology
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- Added icon tiering for "Artisanal Reskin" (based on traditional tier mapping)
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- Recolored offshore pumps to match Kirazy's "Artisanal Reskin" (does not support custom colors)
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- Better tech icons
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- Added an option to have boilers being placed with 10 water inside (ingame options)
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- If power requirements are turned on, offshore pumps will be renamed to accordingly to their power source (electric/burner)
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Info:
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- Major code clean-up, polishing and consolidation
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- Mod size greatly reduced
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- Added source code to GitHub repository
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Bugfixes:
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- Fixed a bug where certain parameters from other mods didn't allow pump placement
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- Electric offshore pumps do not generate pollution
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- If "AAI industry" is installed "Basic Fluid Handling" unlocks the tier 1 offshore pump (instead of the vanilla offshore pump)
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---------------------------------------------------------------------------------------------------
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Version: 1.1.15
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Date: 10.04.2021
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Bugfixes:
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- Fixed an incompatibility with "Don't Build on Ores"
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---------------------------------------------------------------------------------------------------
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Version: 1.1.14
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Date: 10.04.2021
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Bugfixes:
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- Fixed a crash caused by a wrong technology name
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---------------------------------------------------------------------------------------------------
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Version: 1.1.13
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Date: 10.04.2021
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Bugfixes:
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- Fixed an incompatibility with "AAI Industry"
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- Offshore pumps now have correct health points
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- Unpowered offshore pumps can now be upgraded
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- Added some missing locales for entities and techs
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- Corrected some descriptions related to power usage (if turned on)
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---------------------------------------------------------------------------------------------------
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Version: 1.1.12
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Date: 31.03.2021
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Bugfixes:
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- Fixed an incompatibility with "Squeak Through"
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---------------------------------------------------------------------------------------------------
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Version: 1.1.11
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Date: 30.03.2021
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Info:
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- Moved alert icon
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---------------------------------------------------------------------------------------------------
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Version: 1.1.10
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Date: 29.03.2021
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Features:
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- Adds three more tiers of offshore pumps:
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- Offshore Pump 1 = Max. pumping speed 1200/s (vanilla)
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- Offshore Pump 2 = Max. pumping speed 2400/s
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- Offshore Pump 3 = Max. pumping speed 3600/s
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- Offshore Pump 4 = Max. pumping speed 4800/s
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- Optional power requirements:
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- Offshore Pump 1 = 1200 kW
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- Offshore Pump 2 = 2000 kW
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- Offshore Pump 3 = 2800 kW
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- Offshore Pump 4 = 3600 kW
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- All offshore pumps are blueprintable and upgradable
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- Powered offshore pumps can benefit from "Efficiency Modules" on nearby Beacons to lower power consumption
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- Powered offshore pumps do not generate pollution
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- Boilers are placed with 10 water inside to jumpstart power production
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- Adds new techs to unlock offshore pumps
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- Supports Bob's Mods
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- Backwards compatibility with "Higher Tier Offshore Pumps" |