1125 lines
49 KiB
Plaintext
1125 lines
49 KiB
Plaintext
---------------------------------------------------------------------------------------------------
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Version: 0.12.3
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Date: 01.01.203
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Changes:
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- Changed the ingredient tier of some buildings (674)
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- Crystallizer 1
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- Filtration unit 1
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- Ore crusher 2
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- Ore sorting facility 2
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- Seafloor pump
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- Thermal water extractor
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- Washing plant 1
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- Changed the science pack tier of some techs
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- Advanced ore refining 2
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- Advanced ore refining 3
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- Advanced ore refining 4
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- Water treatment 3
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- Water treatment 4
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- Added Crystallizer 3 and Filtration unit 3 (805)
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- Made thorium sorting recipe take crystal catalyst instead of hybrid catalyst
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- Made gem crystallization recipes require Crystallizer 2
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- Made some mineral sludge crystallization recipe require Crystallizer 2
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- Made crystal catalyst recipe require Crystallizer 2
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- Made hybrid catalyst recipe require Crystallizer 3
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Bugfixes:
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- Fixed machine output arrows (839)
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- Fixed error when patching a recipe with variable result products (835)
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---------------------------------------------------------------------------------------------------
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Version: 0.12.2
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Date: 06.06.2022
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Changes:
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- Removed the obsolete ingredient_count limitation on some refining buildings (763)
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- Added support for separate techs for barrels, gas bottles, and fluid canisters added by
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Bob's Metals, Chemicals and Intermediates mod (769)
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- Removed setting for Bob's distilleries. These will now always be disabled (769)
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- Hide Bob's salt, brine, and lithium chloride (769)
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- Changed the recipe builder to use more bob items when available: (674)
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- T1 buildings now attempt to use steel pipes over iron pipes
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- T2 buildings now attempt to use bronze plates over steel plates
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- T2 buildings now attempt to use bronze pipes over steel pipes
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Bugfixes:
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- Fixed crash when playing with bob enemies and bob equipment without bob artifacts enabled
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- Fixed the void item group icon (770)
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---------------------------------------------------------------------------------------------------
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Version: 0.12.1
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Date: 19.12.2021
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Changes:
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- Allowed higher tier techs to show in tech tree search results
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- Added HQ graphics to the following machines, and tweaked their sounds:
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- Clarifier, Crystallizer, Hydro plant, Salination plant
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- Ore crusher, Floatation cell, Ore refinery, Ore sorting facility
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- Reworked the control behaviour to multiple smaller files to keep it organized.
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- Added fluid and recipe tints for all of angels core mods, including some functions to support the change
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- Small library clean-up
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Bugfixes:
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- Fixed incorrect behaviour of some library functions
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- Fixed broken localisations on sludge processing in special vanilla (676)
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- Fixed hand crafting recipes not usable with alternative character mods (710)
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- Hide Electro whinning cells and Milling drums when they are unused (691)
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- Fixed crash when generating a new world without any autoplace settings (713)
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- Fixed crash when playing with bobs vehicle equipment without bob technology mod
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- Fixed heat was unusable at green science as heat exchanger required blue science (669)
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---------------------------------------------------------------------------------------------------
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Version: 0.12.0
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Date: 10.08.2021
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Changes:
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- Rebalanced the ores and corresponding mixed sorting recipes (THIS WILL BREAK EXISTING BASES)
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- Hybrid catalyst now requires crystalizer mk2
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- Activated lithium salination if playing component mode without bobs
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- Recipe tweaks to several of bobs entities to reduce cobalt usage (you will understand)
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- Added several tips and tricks for new players to understand some core mechanics/ideas
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Bugfixes:
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- Fixed multiple missing prerequisites on higher tiers of ore sorting facility technologies
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- Properly hid some more items
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- Fixed a bug in the migration script when train stations have an empty stop filter
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---------------------------------------------------------------------------------------------------
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Version: 0.11.21
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Date: 31.05.2021
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Bugfixes:
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- When hiding a fluid, the corresponding voiding recipe will also be hidden correctly
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---------------------------------------------------------------------------------------------------
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Version: 0.11.20
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Date: 26.05.2021
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Changes:
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- Tweaked some technology tree prerequisites as cleanup (428)
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- Hidden the crystallizers fluid box when no fluid is required (475)
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- Sorted bobs fluid tanks into the fluid handling tab (486)
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- Locked bobs gem refining behind technology rather than unlocking from the start (455)
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- Renamed gode crystallization 2 to geode processing 3
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- Make voiding recipes hidden_from_player_crafting instead of plain hidden (492)
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- Tweaked the lib to hide all objects (entities, items, fluids, tools etc) when a flag is set
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- NOT just the first thing found.
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- Also updated the remove flag script to do the same thing
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- Tweaked the lib to show icons next to the autoplace controls (542)
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- Sorting Facility 4 no longer has an ingredient limit (defaults to 255) (514)
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- Sorting Facilities are now tiered, advanced recipes require a higher tier for processing
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- Added HQ tier numbering icons
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- Burner crusher is now not counted as tier 1 (but as tier 0, currently without icon) (513)
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- Hides the unused settings now properly for consistency (538)
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- Allowed the hydro-plant to be unlocked slightly earlier (550)
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- Changed and expanded locale strings and text descriptions (489)
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- Altered the auto-barreling setting to contain options to set the recipe hidden_from_player_crafting (566)
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- having them hidden can reduce the size of the scroll bar on the crafting menu (in particular, with petrochem)
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- Added distinction between crafting machine tiers for ore sorting (115)
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- Ceramic filter recipes can only be crafted in filtration unit 2 (115)
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Bugfixes:
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- Fixed geode crystalisation 1 did exist without any unlocks
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- Fixed incorrect localisation on hidding voiding recipes
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- Removed obsolete inventory slots in the clarifier
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- Fixed that recipes were not being hidden correctly and showing in lookup mods (491)
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- Improved the limited flow capacity in the Thermal bore/extractor (509)
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- Fixed an issue with Yuoki's icons not being updated (with the old ones already removed)
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- Fixed that the method for removing autoplace controls was not universally used (373)
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- Fixed deadlock for bobclasses "fighter" and component mode (394, 559)
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- Fixed in some old saves washing tech was still disabled (for real this time) (368)
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- Fixed the lib recipe builder fallback to use aluminium, titanium and tungsten plates more frequently
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---------------------------------------------------------------------------------------------------
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Version: 0.11.19
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Date: 26.11.2020
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Changes:
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- Updated to Factorio 1.1
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---------------------------------------------------------------------------------------------------
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Version: 0.11.18
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Date: 16.11.2020
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Changes:
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- Fixed some missing prerequisites
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Bugfixes:
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- Fixed crash when loading outside of freeplay with bob character classes present (437)
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---------------------------------------------------------------------------------------------------
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Version: 0.11.17
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Date: 29.10.2020
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Changes:
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- Added message at the start of the game to notify the player about the changes to the map
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generation settings (388)
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- Added setting to enable HQ graphics, this is a work in progress by Kirazy
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- Consistent naming of the advanced refining recipes (378)
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Bugfixes:
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- Fixed technology "Geode processing 2" could not be researched when playing without the angels
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metallurgy smelting mod
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- Small tweak to component mode recipe of Floatation cell 1
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- Fixed localisation of ore refining descriptions (376)
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- Fixed crash with angels migration script library (383)
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- Fixed not being able to manually crush and processing trees with bob classes (366)
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- Fixed some bobclasses are not startable in some configurations (394)
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- Fixed bobs gem procesing were unlocked before gem crystallization (415)
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- Fixed Geode processing 1 did not prerequisite on Hydro refining.
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- Fixed Advanced ore refining technology was missing a prerequisite on Slag processing 1
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- Fixed Advanced ore refining 2 technology was missing a prerequisite on Geode processing 2
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---------------------------------------------------------------------------------------------------
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Version: 0.11.16
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Date: 20.08.2020
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Changes:
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- Updated to base game 1.0
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- Consistent naming of ferrous and cupric refining items (348)
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- Consistent naming of all refining recipes (348)
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- Saphirite and stiratite manual crushing can only be done by hand
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- Biter balance (354):
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- Biter received an additional map gen setting to choose the size of biters between none and
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the 'normal' amount. The 'normal' amount is still defined (and controllable) with the
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settings that are available in the base game.
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- Removed the old setting solution as this is now replaced with a more tweakable and usable
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solution
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Bugfixes:
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- Added missing prerequisite on electro whinning cell
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- Fixed that new games in base game v1.0.0 did not receive an ore crusher at the start
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---------------------------------------------------------------------------------------------------
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Version: 0.11.15
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Date: 17.07.2020
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Changes:
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- Made localisation conform with base game (342)
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Bugfixes:
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- Fixed cupric sorting was disabled when platinium was not required
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---------------------------------------------------------------------------------------------------
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Version: 0.11.14
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Date: 10.07.2020
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Changes:
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- Halved water-yellow-waste (sulfuric waster water) for cupric filtering (296)
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- Make sure some defaults are set in case of invalid prototypes (292, 293)
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- Changed the recipe icon of thermal to lithia water refining (bobs only)
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- Added refining for uranium in special vanilla mode (276)
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- Removed crystal seedling from special vanilla mode (276)
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- Added support for the new bob salt recipes (313)
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- Added a ground water bore
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- Biter balance: (291)
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- Biters are by default disabled when playing without angels exploration. There is a setting
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in case you want to re-enable biters anyway. For optimizations, pollution cloud and biter
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evolution is turned off in this case.
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- Increased starting area size
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Bugfixes:
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- Fixed marathon mode text (289)
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- Replacing main_product didn't work well (286)
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- Fixed wrong default_value on bobs crafting machine ingredient limit (278)
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- Fixed refining showed a lot of useless refined ores in special vanilla (295)
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- Fixed the ordering of barreling recipes was mixed up
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- Fixed bobs version of pure water barreling recipe was still available
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- Fixed bobs water miners were hidden, but the items were still showing
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- Fixed ceramic filter used alumina in special vanilla
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- Fixed some missing technology prerequisites (316)
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- Fixed in some old saves washing tech was still disabled (316)
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- Fixed colors of ferrous and cupric sorting fluids
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- Fixed typo in Trypophobia Friendly Stiratite Graphics setting localisation
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Modding:
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- Moved is_special_vanilla(ore_triggers) to angelsmods.functions.is_special_vanilla() (276)
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- Moved ore_exist(ore_name) to angelsmods.functions.ore_exists(ore_name) (276)
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- Moved ore_exists(ore_name) to angelsmods.functions.ore_enabled(ore_name) (276)
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- Added support for fluids to angelsmods.functions.add_flag(entity, flag)
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---------------------------------------------------------------------------------------------------
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Version: 0.11.13
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Date: 05.06.2020
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Bugfixes:
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- Fixed a major issue with the migration script
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---------------------------------------------------------------------------------------------------
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Version: 0.11.12
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Date: 01.06.2020
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Bugfixes:
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- Fixed crash when loading refining with bob mods without angelssmelting (265)
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---------------------------------------------------------------------------------------------------
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Version: 0.11.11
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Date: 29.05.2020
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Changes:
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- Properly use name, amount in result and ingredient prototypes
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- Reordered the geode liquifying recipes to be the same order as the geode processing recipes (206)
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- Added better icons for void recipes to distinguish difference between them
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Balancing:
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- Making thermal water extraction available at green science
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- Added a (slower) mk1 thermal water bore to extract thermal water at a slow rate
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- Split thermal water processing into a separate blue tech (so that part remains blue)
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- Made the termal water extractor an upgrade of the thermal water bore
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- Improve refining in special vanilla mode (242)
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- Improve ratio of copper versus iron yield to reflect the 50/50 use of base game
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- Improve yield so more advanced recipes produce more ore (up to 100% extra yield)
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- Improve graphics on sorting recipes and smelting recipes of intermediates
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- Crystal mix sorting to thorium is 3x as productive (227)
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Bugfixes:
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- Added missing dependencies
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- Added blue science packs to powder refining (due to the requirement of lubricant)
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- Moved crystal slurry ceramic filtering to geode crystallization (blue tech, due to ceramic filters)
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- Fixed error related to the new base game v0.18.27 (247)
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- Cupric dust now takes 4 seconds instead of 1 (#234)
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- Added some extra dependencies on water treatment technologies
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Modding:
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- fixed potential error in angelsmods.functions.modify_barreling_icon()
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- angelsmods.functions.add_icon_layer(...) now supports an optional shift and scale
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- added function angelsmods.functions.modify_icon_layers(...)
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---------------------------------------------------------------------------------------------------
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Version: 0.11.10
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Date: 20.04.2020
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Bugfixes:
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- With bobs revamp solves startup crash (limestone)
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- Disable ferrous and cupric in special vanilla mode unlocks
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- When tech is disabled, but later re-enabled disabling of recipe/unlocks had no effect
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---------------------------------------------------------------------------------------------------
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Version: 0.11.9
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Date: 12.04.2020
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Bugfixes:
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- Fixed that crushed bobmonium and rubyte smelting recipes were showing when those ores were not present
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- Added localisation for salt, which was hiding in petrochem (a temp fix)
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- Override function remove_prereq was incorrectly removing items when there were multiple
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---------------------------------------------------------------------------------------------------
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Version: 0.11.8
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Date: 02.04.2020
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Changes:
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- Changed mining time of Burner Ore Crusher so it's easier to pick up in early game
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- Added setting to change stack size of (all) pavement items between 200 to 1000 (default 200)
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- Changed stack size of Stone Brick to use the pavement item stack size (was 100, now 200 by default)
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- Changed stack size of (all) Concrete to use the pavement item stack size (was 100, now 200 by default)
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- Changed stack size of Landfill to use the pavement item stack size (was 100, now 200 by default)
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Bugfixes:
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- Fixed missing Tin related to attempted bugfix in 0.11.4 when playing without angelssmelting
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Modding:
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- angelsmods.functions.make_void(...) now supports an optional quantity as input argument
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- added equivalent function to create viscous liquid recipe icons
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- added equivalent function to create solid recipe icons
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---------------------------------------------------------------------------------------------------
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Version: 0.11.7
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Date: 24.03.2020
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Changes:
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- Make buildings upgradeable #119
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Bugfixes:
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- Fixed bobmonium setting to spawn in starting area by default
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---------------------------------------------------------------------------------------------------
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Version: 0.11.6
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Date: 21.03.2020
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Bugfixes:
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- Fixed crash when barrreling recipe did not exist
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---------------------------------------------------------------------------------------------------
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Version: 0.11.5
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Date: 20.03.2020
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Changes:
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- Added new graphics for fluid icons
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- Powdered refining depends on lubricant tech now
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- Moved seafloor pump more landinwards to be in line with 18.10 #78
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- Added Salt to Chloric Waste Water when petrochem is enabled
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- Added Sodium Nitrate to Nitric Waste Water when petrochem is enabled
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Modding:
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- Added angels fluid icon base icons
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- Added angels overlay numbers 6 and 7
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Balancing:
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- With the components mostly done, cupric sorting recipes received minimal changes:
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- Tier 2 now gives tin instead of silicon
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- Tier 3 now gives silicon instead of silver
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Bugfixes:
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- When a resource is removed, the preset should be removed as well (otherwise it would/could crash)
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- Fixed that mixed uranium sorting (from crystals) did not allow productivity modules
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---------------------------------------------------------------------------------------------------
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Version: 0.11.4
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Date: 22.02.2020
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Bugfixes:
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- Fixed crashes related to playing without angelssmelting
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---------------------------------------------------------------------------------------------------
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Version: 0.11.3
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Date: 22.02.2020
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Changes:
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- Updated the loading of presets
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- Updated emission data, so it now shows in the ingame tooltips (and activates)
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- Auto preset generation on adding ore
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- Changes the refinery ore product generation to be more flexible and dynamic
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- This puts almost all sorting recipes back to the way they where in 0.17
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- The reason is that in the 0.11.0 release a lot of recipes did have unintended changes
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- DO NOT UPDATE IF YOU DO NOT WANT TO REBUILDING parts of your existing base (again..)!
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- Added settings to allow all ores in the starting area
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Bugfixes:
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- Fixed Electro Whinning Cell MK1 and MK2 had same crafting speed (changed MK1 1 --> 0.75)
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---------------------------------------------------------------------------------------------------
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Version: 0.11.2
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Date: 12.02.2020
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Changes:
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- Changed ore generation so richness is using default settings (instead of a .1 multiplier) GH#23
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---------------------------------------------------------------------------------------------------
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Version: 0.11.1
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Date: 09.02.2020
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Bugfixes:
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- Fixed error when not having petrochem (fluorite error)
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---------------------------------------------------------------------------------------------------
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Version: 0.11.0
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Date: 09.02.2020
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Changes:
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- Updated to 0.18
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- Added a tryptophobia setting to get alternative graphics for stiratite ore
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- If bobs mods are activated, integrate gas bottles and canisters to auto-barreling (moved from PCPRedux and improved)
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- If bobs mods are activated, refining give options to obtain thorium ore (also stopped thorium-ore from spawning natively)
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- Ferrous and Cupric crystals are made in crystalizer
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- Balance changes with relation to pure sorting recipes
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- Nickel is now a T3 ore, requiring Crystals (Former silver recipe)
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- Manganese ore now has a raw recipe, requiring Chunks (Former nickel recipe)
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- Silver is now a T2 ore, requiring Chunks
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- Various other raw recipes added (Thorium/Platinum/Chrome) if needed
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- SORRY IF THIS REQUIRES REBUILDING parts of your existing base
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Bugfixes:
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- Fixed uranium ore icon did not fit the recipe box
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- Fixed that item grouping didn't match recipe groupings
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Modding:
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- Added barreling override functions
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---------------------------------------------------------------------------------------------------
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Version: 0.10.14
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Date: 04.08.2019
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Bugfixes:
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- fixed ore generation yet again
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---------------------------------------------------------------------------------------------------
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Version: 0.10.13
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Date: 11.06.2019
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Changes:
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- added new ore icons and gfx
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Bugfixes:
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- fixed an error with the resource generator functions
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---------------------------------------------------------------------------------------------------
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Version: 0.10.12
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Date: 02.02.2019
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Changes:
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- changes to several functions
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Bugfixes:
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- fixed barreling modification function
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---------------------------------------------------------------------------------------------------
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Version: 0.10.11
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Date: 31.05.2019
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Bugfixes:
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- fix to mining acid and infinites
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---------------------------------------------------------------------------------------------------
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Version: 0.10.10
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Date: 31.05.2019
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Changes:
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- adjustments to resource generator in cooperation with bobbbingabout
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Bugfixes:
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- fixed wrong values for ferrous/cupric powder sorting recipes
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---------------------------------------------------------------------------------------------------
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Version: 0.10.9
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Date: 26.04.2019
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Changes:
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- additional resource GFX
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- addition to barreling disabling function
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- switched catalyst recipes to crystallizer
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- adjusted ferrous and cupric chains
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---------------------------------------------------------------------------------------------------
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Version: 0.10.8
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Date: 27.03.2019
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Bugfixes:
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- resource generator: added another get method for icons
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- fixed override for petrochem acids
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---------------------------------------------------------------------------------------------------
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Version: 0.10.7
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Date: 26.03.2019
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Bugfixes:
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- fixed some default value set wrong for the resource generator
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---------------------------------------------------------------------------------------------------
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Version: 0.10.6
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Date: 25.03.2019
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Bugfixes:
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- fixed a bug in the resource system
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---------------------------------------------------------------------------------------------------
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Version: 0.10.5
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Date: 24.03.2019
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Changes:
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- another round of additions and tweaks to the resource system
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---------------------------------------------------------------------------------------------------
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Version: 0.10.4
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Date: 16.03.2019
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Changes:
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- rewrite of the resource system
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---------------------------------------------------------------------------------------------------
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Version: 0.10.3
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Date: N/A
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Changes:
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- added a function and corrected an override
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Bugfixes:
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- fixed a bug in a function
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---------------------------------------------------------------------------------------------------
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Version: 0.10.2
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Date: N/A
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Bugfixes:
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- fixed a bug with barreling recipes
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---------------------------------------------------------------------------------------------------
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Version: 0.10.1
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Date: N/A
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Bugfixes:
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- fixed a bug with bobmods mode
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---------------------------------------------------------------------------------------------------
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Version: 0.10.0
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Date: N/A
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Changes:
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- update to 0.17
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---------------------------------------------------------------------------------------------------
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Version: 0.9.15
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Date: N/A
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Bugfixes:
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- added additional checks for special bob options
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- added missing productivity for a recipe
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---------------------------------------------------------------------------------------------------
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Version: 0.9.14
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Date: N/A
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Changes:
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- added internal code for ober-overhaul-mod
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Bugfixes:
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- changed stack override function to only work if stacksize is less then the desired size
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---------------------------------------------------------------------------------------------------
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Version: 0.9.13
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Date: N/A
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Changes:
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- increased sea-floor-pump collision_box
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- added option to show voiding recipes in the crafting menu
|
|
- added additional functions
|
|
Bugfixes:
|
|
- fixed geode-washing recipe not producing the amounts it should've been
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.9.12
|
|
Date: N/A
|
|
Changes:
|
|
- added descriptions and localizations
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.9.11
|
|
Date: N/A
|
|
Changes:
|
|
- increased waste water output from filtering (coal 30 -> 40, ceramic 10 -> 20)
|
|
- decreased iron output for sorting jivolite chunks in vanilla mode
|
|
Bugfixes:
|
|
- fixed geode-washing recipe not producing the amounts it should've been
|
|
- fixed missing override for map-gen-presets
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.9.10
|
|
Date: N/A
|
|
Changes:
|
|
- buffed washing recipe chain
|
|
- added description for Seafloor Pump
|
|
Bugfixes:
|
|
- fixed Seafloor Pump being placeable everywhere
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.9.9
|
|
Date: N/A
|
|
Changes:
|
|
- added ingame changelog re-fromating the old changelog (thanks to vas for the hint and Warrie for reformatting them)
|
|
- adjusted geodes to be in the same order in the item as well as in the crafting menu
|
|
Bugfixes:
|
|
- fixed missing output for leaching plant
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.9.8
|
|
Date: N/A
|
|
Changes:
|
|
- shifted water-treatment techs
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.9.7
|
|
Date: N/A
|
|
Changes:
|
|
- added localization strings
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.9.6
|
|
Date: N/A
|
|
Bugfixes:
|
|
- fixed functions
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.9.5
|
|
Date: N/A
|
|
Bugfixes:
|
|
- building recipe fixes
|
|
Changes:
|
|
- switched ferrous and cupric raw ores
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.9.4
|
|
Date: N/A
|
|
Bugfixes:
|
|
- building recipe fixes
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.9.3
|
|
Date: N/A
|
|
Bugfixes:
|
|
- building recipe fixes
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.9.2
|
|
Date: N/A
|
|
Bugfixes:
|
|
- building recipe fixes
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.9.1
|
|
Date: N/A
|
|
Bugfixes:
|
|
- building recipe fixes
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.9.0
|
|
Date: N/A
|
|
Changes:
|
|
- update to 0.16
|
|
- added cupric and ferrous production lines
|
|
- added electrowhinning cell
|
|
- added ore pulverizer
|
|
- added hybrid catalyst
|
|
- changed focused production recipes to always require a catalyst
|
|
- changed geodes processing lines to produce crystal dust
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.8.2
|
|
Date: N/A
|
|
Bugfixes:
|
|
- fixed expensive mixed sorting recipe requiring only 4 chunks as base
|
|
Changes:
|
|
- added crystal dust to geode processing
|
|
- added crystal dust to slurry recipe
|
|
- removed nodules and it's processing chains
|
|
- replaced nodules with geodes from washing
|
|
- buffed washing chain by 50%
|
|
- added iron focused refining chain
|
|
- added copper focused refining chain
|
|
- added catalyst to all focused ore sorting recipes
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.8.1
|
|
Date: N/A
|
|
Changes:
|
|
- moved basic ore generation inside the mod
|
|
- added optional dependency to bobsrevamp to fix a loading issue
|
|
- removed nodules and it's processing chains
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.7.26
|
|
Date: N/A
|
|
Bugfixes:
|
|
- fixed an error with curshed smelting recipes
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.7.25
|
|
Date: N/A
|
|
Changes:
|
|
- re-enabled barreling for lithia water
|
|
- changed expensive plates to 5:1
|
|
- script update
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.7.24
|
|
Date: N/A
|
|
Bugfixes:
|
|
- fixed wrong values for sorting recipes for bob
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.7.23
|
|
Date: N/A
|
|
Bugfixes:
|
|
- fixed crafting time for updated recipes
|
|
Changes:
|
|
- removed bobs pure water recipes
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.7.22
|
|
Date: N/A
|
|
Changes:
|
|
- added override for bobs pure water
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.7.21
|
|
Date: N/A
|
|
Bugfixes:
|
|
- fixed Yuokis and UP overrides again
|
|
Changes:
|
|
- small script update
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.7.20
|
|
Date: N/A
|
|
Bugfixes:
|
|
- fixed broken override for Yuokis and UP
|
|
- fixed smelting recipes from crushed
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.7.19
|
|
Date: N/A
|
|
Bugfixes:
|
|
- fixed broken vanilla mode
|
|
Changes:
|
|
- tweaked some recipes for buildings
|
|
- added expensive recipes for all buildings
|
|
- added expensive recipes for sorting, crystallizing, crushed to stone, crushed to plates
|
|
- added mod settings to adjust expensive settings
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.7.18
|
|
Date: N/A
|
|
Bugfixes:
|
|
- fixed a bug in the overrides that caused additional waste waters not to be added
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.7.17
|
|
Date: N/A
|
|
Changes:
|
|
- script update
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.7.16
|
|
Date: N/A
|
|
Bugfixes:
|
|
- fixed typo
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.7.15
|
|
Date: N/A
|
|
Bugfixes:
|
|
- fixed that washing was not disabled if smelting was not present
|
|
Changes:
|
|
- added checks for the dynamic localization function
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.7.14
|
|
Date: N/A
|
|
Changes:
|
|
- added localization back in for resource patches and ores
|
|
- doubled acid consumption by leaching plants (5 -> 10)
|
|
- increased acid consupmtion for dissolution recipes (10 -> 15)
|
|
- increased amount of fluid processed by ceramic filtering (25 -> 35)
|
|
- decreased waster water from ceramic filtering (25 -> 10)
|
|
- increased waster water from coal filtering (25 -> 30)
|
|
- increased yield for final washing recipes (nodules, limestone, clay, sand)
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.7.13
|
|
Date: N/A
|
|
Changes:
|
|
- adjusted washing recipes for final products
|
|
- decreased seafloorpump speed
|
|
- added more dynamic recipe override for buildings (should fix dependencies on bobelectronics and boblogistics)
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.7.12
|
|
Date: N/A
|
|
Changes:
|
|
- added missing check if you disabled infinite ores
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.7.11
|
|
Date: N/A
|
|
Bugfixes:
|
|
- fixed a typo that caused issues for some people
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.7.10
|
|
Date: N/A
|
|
Changes:
|
|
- redesigned the water washing process (needs rebuilding)
|
|
- added clay and sand if smelting is enabled
|
|
- increased fluorite from crystallization
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.7.9
|
|
Date: N/A
|
|
Bugfixes:
|
|
- fixed additional fluid values
|
|
Changes:
|
|
- added uranium to the refining tables
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.7.8
|
|
Date: N/A
|
|
Bugfixes:
|
|
- migration fix for non petrochem
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.7.7
|
|
Date: N/A
|
|
Changes:
|
|
- added additional item migration.
|
|
- added function to add fluid icon to the barrel items
|
|
- added function to disable barreling recipes
|
|
- disabled double barreling recipes for overridden bobs and vanilla chemicals
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.7.6
|
|
Date: N/A
|
|
Bugfixes:
|
|
- added a fix for migration
|
|
- added a fix for mod options
|
|
- fixed errors that happened because of the heavy pump move
|
|
- fixed that the acid override had old 0.14 fluid values
|
|
Changes:
|
|
- changed name of the heavy pump to barreling pump
|
|
- moved vanilla barreling recipes to angels-fluid-control tab
|
|
- moved storage tank to fluid-control-tab
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.7.5
|
|
Date: N/A
|
|
Changes:
|
|
- added heavy pump
|
|
- added options to use either vanilla barreling or heavy pump barreling
|
|
- added options to use auto barreling (heavy pump selects barreling recipe by itself)
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.7.4
|
|
Date: N/A
|
|
Bugfixes:
|
|
- added fixed override functions
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.7.3
|
|
Date: N/A
|
|
Changes:
|
|
- added mod option to use angels or vanilla barelling
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.7.2
|
|
Date: N/A
|
|
Bugfixes:
|
|
- added temporary fix for override functions
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.7.1
|
|
Date: N/A
|
|
Bugfixes:
|
|
- fixed thermal extractor not working
|
|
Changes:
|
|
- removed water-treatment-3 technology for vanilla
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.7.0
|
|
Date: N/A
|
|
Changes:
|
|
- update for 0.15
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.6.13
|
|
Date: N/A
|
|
Changes:
|
|
- added Fatmice Uranium Power tweaks https://forums.factorio.com/viewtopic.php?p=229924#p229924
|
|
- added water treatment 3, changed prior techs to lower requirements, moved salt recipes to wt3
|
|
- added washing plant 2
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.6.12
|
|
Date: N/A
|
|
Changes:
|
|
- updated icons to match new plates in smelting
|
|
- increased output of manganese and chrome
|
|
- disabled sand recipe (no use as of yet)
|
|
- enabled productivity for all recipes in ore-sorting-facilities and crystallizers
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.6.11
|
|
Date: N/A
|
|
Bugfixes:
|
|
- fix for empty barrel recipe
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.6.10
|
|
Date: N/A
|
|
Changes:
|
|
- added barreling for nodule fluids
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.6.9
|
|
Date: N/A
|
|
Bugfixes:
|
|
- fixed recipes for washing plant and seafloor pump
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.6.8
|
|
Date: N/A
|
|
Changes:
|
|
- added support smelting 2.0
|
|
- added washer processing chain
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.6.7
|
|
Date: N/A
|
|
Bugfixes:
|
|
- fixed missing void recipes for saline and mineralized water if only refining is used
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.6.6
|
|
Date: N/A
|
|
Bugfixes:
|
|
- fixed crystallizer mk2 energy consumption
|
|
Changes:
|
|
- decreased crafting time for all salination plant recipes
|
|
- added new vanilla mode
|
|
- changed order of the geode processing recipe, to match their occurrence in floatation
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.6.5
|
|
Date: N/A
|
|
Changes:
|
|
- increased geode yield a bit again
|
|
- added additional migration for older versions
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.6.4
|
|
Date: N/A
|
|
Changes:
|
|
- updated functions
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.6.3
|
|
Date: N/A
|
|
Bugfixes:
|
|
- fixed Crystal Catalyst not being craftable
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.6.2
|
|
Date: N/A
|
|
Bugfixes:
|
|
- migration fix
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.6.1
|
|
Date: N/A
|
|
Bugfixes:
|
|
- migration fix
|
|
Changes:
|
|
- void items are now hidden
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.6.0
|
|
Date: N/A
|
|
Bugfixes:
|
|
- fixed some grouping errors
|
|
Changes:
|
|
- internal restructure
|
|
- reduced amount of geodes from floatation
|
|
- readded other color geodes to floatation recipes
|
|
- removed parts of the geode/gem processing line
|
|
- added crystallization of gems
|
|
- added gem-crystallization technology
|
|
- added crystal catalysator
|
|
- reduced waste water output on all recipes
|
|
- added barrel recipes for lithia-water
|
|
- removed vanilla version
|
|
- removed furnace type entities experiment
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.5.6
|
|
Date: N/A
|
|
Bugfixes:
|
|
- fixed values for salination recipes
|
|
Changes:
|
|
- added grouping for barrel items
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.5.5
|
|
Date: N/A
|
|
Bugfixes:
|
|
- small fixes
|
|
Changes:
|
|
- improved salination plant recipes
|
|
- removed legacy thermal-water-barrels
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.5.4
|
|
Date: N/A
|
|
Bugfixes:
|
|
- fixed clarifier not working
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.5.3
|
|
Date: N/A
|
|
Bugfixes:
|
|
- another migration fix
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.5.2
|
|
Date: N/A
|
|
Bugfixes:
|
|
- migration fix for vanilla
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.5.1
|
|
Date: N/A
|
|
Bugfixes:
|
|
- migration fix
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.5.0
|
|
Date: N/A
|
|
Bugfixes:
|
|
- several small fixes
|
|
Changes:
|
|
- added barreling for fluids
|
|
- added new tabs for barreling and water-treatment
|
|
- added barreling technology
|
|
- added salination-plant
|
|
- added recipes to produce saline-water and salt
|
|
- increased clarifier input
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.4.5
|
|
Date: N/A
|
|
Bugfixes:
|
|
- another fix for furnace types (source_inventory_size)
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.4.4
|
|
Date: N/A
|
|
Bugfixes:
|
|
- fix for furnace types
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.4.3
|
|
Date: N/A
|
|
Changes:
|
|
- changed rubyte coloring
|
|
- added trigger to enable furnace types for refining machines
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.4.2
|
|
Date: N/A
|
|
Bugfixes:
|
|
- small fixes
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.4.1
|
|
Date: N/A
|
|
Changes:
|
|
- added missing migration
|
|
- changed mineralized water recipe to use water instead of purified water
|
|
- changed rubyte coloring
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.4.0
|
|
Date: N/A
|
|
Changes:
|
|
- added additional water-treatment options to go along the tie ins with petrochem
|
|
- converted parts of the overrides to script to make it more robust
|
|
- redone the icons for waste water
|
|
- adjusted module slots for main refining buildings
|
|
- added module slots to the thermal extractor
|
|
- added trigger support to enable productivity on sorters, crystallizer and dissolution recipes
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.3.10
|
|
Date: N/A
|
|
Bugfixes:
|
|
- fixed a load error for the vanilla variant caused by the renaming of yellow waste water
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.3.9
|
|
Date: N/A
|
|
Bugfixes:
|
|
- fixed/added migration
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.3.8
|
|
Date: N/A
|
|
Bugfixes:
|
|
- fixed an error with the waste water name change and yuokis
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.3.7
|
|
Date: N/A
|
|
Bugfixes:
|
|
- fixed a typo
|
|
Changes:
|
|
- renamed floatation waste water to yellow waste water, to reflect that it isn't exclusively give by the floatation process
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.3.6
|
|
Date: N/A
|
|
Bugfixes:
|
|
- fixed order of buildings in crafting menu
|
|
Changes:
|
|
- decreased sodium hydroxide output of saline water electrolysis recipe
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.3.5
|
|
Date: N/A
|
|
Bugfixes:
|
|
- fixed crystallization recipes for additional mods to require 5 minderal sludge
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.3.4
|
|
Date: N/A
|
|
Bugfixes:
|
|
- fixed the base game recipes for MK3 leaching plant and floatation cell
|
|
Changes:
|
|
- changed recipes for the liquifier to be more available early game
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.3.3
|
|
Date: N/A
|
|
Changes:
|
|
- replaced icon for jivolite ore
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.3.2
|
|
Date: N/A
|
|
Bugfixes:
|
|
- fixed an error
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.3.1
|
|
Date: N/A
|
|
Changes:
|
|
- replaced water in bob chemical recipes with purified water
|
|
- added some localization strings
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.3.0
|
|
Date: N/A
|
|
Changes:
|
|
- Updated to game version > 0.14
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.2.12
|
|
Date: N/A
|
|
Bugfixes:
|
|
- Fixed missing fast_replaceable_group for burner-ore-crusher
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.2.11
|
|
Date: N/A
|
|
Bugfixes:
|
|
- Fixed a logic error
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.2.10
|
|
Date: N/A
|
|
Bugfixes:
|
|
- Fixed some recipe values
|
|
Changes:
|
|
- Changed ceramic filters, they need to be cleaned after use now
|
|
- Re-rendered the Hydro-Plant to fix a bug with MacOS and improve animation
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.2.9
|
|
Date: N/A
|
|
Bugfixes:
|
|
- Fixed error with vanilla
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.2.8
|
|
Date: N/A
|
|
Bugfixes:
|
|
- Fixed error with vanilla
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.2.7
|
|
Date: N/A
|
|
Bugfixes:
|
|
- Fixed migration (hopefully)
|
|
Changes:
|
|
- Added recipe to turn crystal slurry into mineral sludge
|
|
- Added Hydro Plant Mk2
|
|
- Added recipe to turn crushed stone into mineralized water
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.2.6
|
|
Date: N/A
|
|
Bugfixes:
|
|
- Fixed migration (hopefully)
|
|
Changes:
|
|
- Changed several inconsistencies with the localization
|
|
- Changed the processing/refining chain for gems
|
|
- Rearranged some groups and icons
|
|
- Added new technology: Geode processing 2
|
|
- Added new building: Liquifier, as an early simpler chemical plant
|
|
- Changed Icon for Thermal to Lithia Water
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.2.5
|
|
Date: N/A
|
|
Bugfixes:
|
|
- Fixed an error
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.2.4
|
|
Date: N/A
|
|
Bugfixes:
|
|
- Fixed broken migration script for slag processing, UP, YI and NUC support
|
|
- Fixed icons for advanced sorting for UP, YI and NUC
|
|
---------------------------------------------------------------------------------------------------
|
|
Version: 0.2.3
|
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Date: N/A
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Bugfixes:
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- Fixed missing dependency/broken tie in for other mods (YI, UP, NUC)
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Changes:
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- Switched tables for vanilla sorting
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- Updated more of the icons
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- Added localization for the Geode Processing technology
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- Added advanced recipes for other mods ores (YI, UP, NUC)
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- Removed config file
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---------------------------------------------------------------------------------------------------
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Version: 0.2.2
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Date: N/A
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Changes:
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- Added geodes to the game, they are a byproduct to the hydro refining and drop from rocks.
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- Added geodes processing lines to get bobgems from them
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- Re-Rendered most technology icons to be 128x128 px
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- Added some missing localizations
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- Added recipes to get lithia water from thermal water
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- Moved some item-groups to other rows in the angels-refining tab
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- Rearranged the position of some recipe
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Version: 0.2.1
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Date: N/A
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Bugfixes:
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- fixed an error with clarifier void recipes
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Changes:
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- Updated for version 0.13
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- new icons for several items
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Version: 0.1.7
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Date: N/A
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Bugfixes:
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- fixed an error with the clarifier not working
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---------------------------------------------------------------------------------------------------
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Version: 0.1.6
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Date: N/A
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Bugfixes:
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- fixed a typo in the migration file
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---------------------------------------------------------------------------------------------------
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Version: 0.1.5
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Date: N/A
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Bugfixes:
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- fixed a possible naming error
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Changes:
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- changed the crafting speed for the ore-crusher-mk2 from 3 to 2
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- added clarifier, which acts as a water void pump for the specialized water types
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- reworked vanilla version: will now use the same mode as the bobs version. angelsinfiniteores are now required.
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Version: 0.1.4
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Date: N/A
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Changes:
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- added recipe to turn crushed stone into mineral sludge
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- added water treatment recipe to yield YI contaminated water
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- added individual icons for slag processing recipes
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Version: 0.1.3
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Date: N/A
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Bugfixes:
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- fixed an error with nucular integration (requiring the wrong material for the sorting recipe)
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Changes:
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- added localization for the base game variant
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- added hydro-plant and config settings to enable/disable it
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- moved the catalysts into the processing mod
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- tweaked some stats for the refining buildings (consumption, modules, idle drain, pollution)
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---------------------------------------------------------------------------------------------------
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Version: 0.1.2
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Date: N/A
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Bugfixes:
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- fixed tier 1 ore mixing results to 4 instead of 3
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- fixed an error with the vanilla sorting recipes crafting categories
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Changes:
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- cut the time for all the sorting recipes in half
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- added final version of the thermal-extractor
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- updated the icons for alien artifacts and catalysts
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- added oil-processing as a requirement to the hydro-refining technology
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- changed the cost of ore-refining and advanced-ore-processing-4 technology from requiring science-pack-4 to alien-science-packs
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- added basic catalyst as ingredient to the tier 4 refining (crystal to purified)
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- added support for nucular mod and its uranium ore to angelsinfiniteores and angelsrefining
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- tweaked some stats for the refining buildings (consumption, modules, idle drain, pollution)
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