196 lines
6.8 KiB
Plaintext
196 lines
6.8 KiB
Plaintext
------------------------------------
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Version: 1.1.11
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Changes:
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- Removed minimum range reduction as advised used as a safety feature
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Version: 1.1.10
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Changes:
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- Update some ammo ranges to meet max dist of ranked turret
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Version: 1.1.09
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Bug Fixes:
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- prevent turrets that end with shield-dome from being created
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Version: 1.1.08
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Bug Fixes:
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- Test variable was set to true
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Version: 1.1.07
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Bug Fixes:
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- Artillery Turret fix
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- Local fix
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- Exclude se meteor stuff
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- Added disable option for kill counter
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Version: 1.1.06
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Changes:
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- Russian local thanks to Assisstent(git)
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Version: 1.1.05
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Bug Fixes:
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- added can place entiry check and nil check
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Version: 1.1.04
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Changes:
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- retention of damage dealt if Kill Counter is Exact
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Version: 1.1.03
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Bug Fixes:
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- Exact was not working
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Version: 1.1.01
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Changes:
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- 1.1.0 ready
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Not A Bug Fixes:
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- Update to get item from honktown
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Version: 1.1.01
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Changes:
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- 1.1.0 ready
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Not A Bug Fixes:
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- Update to get item from honktown
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Version: 0.1.40
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Not A Bug Fixes:
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- good catch by kiwa cache function calling the local function checking it always nil
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Version: 0.1.39
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Bug Fixes:
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- added clampint function to turn_after_shooting_cooldown
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Version: 0.1.38
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Changes:
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- Added custom ranks
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Version: 0.1.37
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Bug Fixes:
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- added addition check can be destroyed and if destroyed for replace. edge case destroy fails
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Version: 0.1.36
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Changes:
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- missed alterations in section
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Version: 0.1.35
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Changes:
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- unclear bug did not show up in prior testing
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Version: 0.1.34
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Changes:
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- rank by damage glendening
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Version: 0.1.33
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Changes:
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- update update_ammo_turret_tech suggestion by honktown
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Version: 0.1.32
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Bug Fixes:
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- added condition for surface.can_pace_entity prior to placing
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Changes:
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- added setting to enable or diable artillery turrets
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- added multiplier setting to kill counts per turret type applied after rank kill modifier
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- addes AI lore thanks BanzaiBlitz
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Version: 0.1.31
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Bug Fixes:
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- item place results went missing as did minable results
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Version: 0.1.30
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Bug Fixes:
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- bad reference to name
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Version: 0.1.29
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Changes:
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- compat work for rampant arsenal
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Version: 0.1.28
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Changes:
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- Started testing for artillary wagons, not quite possible yet
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- Made more compatible with K2 Turrets
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- update kill counter
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Version: 0.1.27
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Changes:
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- When ranking up turrets raise_destroy, raise_built now called
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- Added check to allow mods creating turrets with base layers with more than one frame
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Version: 0.1.26
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Bug Fixes:
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- Added nil check for fluidboxes on entity died
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Version: 0.1.25
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Changes:
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- Added option to record kill counts with items mined
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- Killed entites leave the base turret not the ranked version, setting available
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- Updated minable to mine correct item depending on kill count setting
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- projectile and fluid ammo buffs now increase per rank, requires tech reset or new game
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Bug Fixes:
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- Added local for modifier descriptions, not for other modded entites as yet
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Version: 0.1.24
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Changes:
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- Added artillery
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Bug Fixes:
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- image layer shifting
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- noticed issue with prepair range
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Version: 0.1.23
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Bug Fixes:
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- fix expected entity type.
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---------------------------------------------------------------------------------------------------
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Version: 0.1.22
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Changes:
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- Added startup options to modify rank buff and level up
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- Added generals
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- Added buff to prepair range
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Bug Fixes:
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- laser range 0 dmg issue
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---------------------------------------------------------------------------------------------------
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Version: 0.1.21
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Changes:
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- Updated to allow fluid turrets
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- Updated fast replace, upgrades
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- Turrest now retain ammo and fluid
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- Tech buffs now applied
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Version: 0.1.2
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Bug Fixes:
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- check condition max_heath
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- removed profiler
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Version: 0.1.1
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Changes:
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- Initial Release
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