68 lines
2.3 KiB
Lua

if not KaoExtended then KaoExtended = {} end
-- amount of research pack to complete research (multiple point)
amount = 6
-- amount of research pack to complete automation technology (multiple point)
amount_automation = 2
-- amount of resource multiple (also config in RSO mod)
oreMultiple = 4
-- vanilla resource spawn over angels mod and RSO (may cause error on RSO mod ignore it!)
KaoExtended.vanillaOverAngels = false
-- override coal resource
KaoExtended.spawnVanillaCoal = true
KaoExtended.spawnVanillaStone = false
KaoExtended.spawnVanillaIron = false
KaoExtended.spawnVanillaCopper = false
-- bob's resource spawn over angels mod and RSO (may cause error on RSO mod ignore it!)
--KaoExtended.bobsOverAngels = true
-- if you update from 0.14.14 you must turn off all below option
-- SETTING BELOW WILL NEED TO NEW GAME OR USING "CTRL + SHIFT + L" IN OLD SAVE TO MATCH RECIPE AND TECHNOLOGY RAW DATA
-- restart my cause your factory to jam or not working in some area.
-- enable basic slag processing and prism slag processing
KaoExtended.MoreSlagProcessing = true
-- lower power(nerf) of Quantum module(God)
KaoExtended.OPGodModule = false
-- this setting will make every recipe can use productivity module
-- very extend load time.
KaoExtended.EnableProductivity = true
-- recipe of electronics and module will more complicate
KaoExtended.HarderElectronicsAndModule = true
-- will add "Sturture Components" to craft nearly every machine in game
KaoExtended.HarderSturcture = true
KaoExtended.SilverBateryEverywhere = false
KaoExtended.expendEngineRecipe = true
KaoExtended.HarderAdditionComponent = false
-- will add ore crytal processing must use will angelsrefining
KaoExtended.OreCrystalProcessing = true
-- angels smelting time multiple
KaoExtended.angelsSmeltingTime = 2
-- hard crafting ammo
KaoExtended.hardCraftingAmmo = true
KaoExtended.oreMultiple = oreMultiple;
KaoExtended.oreMultiple_multiple = oreMultiple / 2;
-- begin mod some-corpsemarker_1.0.0
--[[
script.on_event(defines.events.on_pre_player_died, function(event)
local player = game.players[event.player_index]
player.force.add_chart_tag(player.surface, {position=player.position, text='Corpse: '..player.name..'; Time: '..math.floor(game.tick/60/60/60)..':'..(math.floor(game.tick/60/60)%60), icon={type="virtual",name="signal-info"}})
end)
]]--
-- end mod some-corpsemarker_1.0.0