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Version: 1.1.67
Date: 21.10.2022
Bugfixes:
- Fixed a case where a collision layer was left behind after pump removal
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Version: 1.1.66
Date: 29.07.2022
Bugfixes:
- Fixed a crash caused by a function pointing at a wrong index
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Version: 1.1.65
Date: 21.07.2022
Bugfixes:
- Corrected a typo in a localization string
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Version: 1.1.64
Date: 21.07.2022
Bugfixes:
- Added a missing code block that caused a placeholder to keep populating the surface
- Added a missing gate that could cause a crash
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Version: 1.1.63
Date: 16.07.2022
Bugfixes:
- Added a missing string for pumpjacks name
- Corrected a wrong index that caused a crash on startup with "Angels Refining"
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Version: 1.1.62
Date: 15.07.2022
Bugfixes:
- Corrected a nasty compatibility issue with mods editing bounding boxes
- Corrected a crucial typo
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Version: 1.1.61
Date: 14.07.2022
Info:
- Better script for tiles detection below offshore pumps
Bugfixes:
- Placing water right under an offshore pump now destroys it
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Version: 1.1.60
Date: 05.05.2022
Features:
- Placing landfill under offshore pumps destroys them (optional, does not affect already landfilled offshore pumps)
Changes:
- Water pumpjacks now use a single recipe (does NOT change water outputs)
Info:
- New control code
Bugfixes:
- Fixed a crash on load with "Angels Exploration" (THANKS TO @LOVELY_SANTA)
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Version: 1.1.53
Date: 19.04.2022
Info:
- Conform with new library version
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Version: 1.1.52
Date: 17.01.2022
Info:
- Ground water pumpjack animations changed to forcibly go at 60fps (high tier animations looked ridiculously fast)
Bugfixes:
- Tech, item and entity names now show up accordingly to settings
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Version: 1.1.51
Date: 12.01.2022
Info:
- Changed some internal names to make them unique
Bugfixes:
- Changelog is working again
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Version: 1.1.50
Date: 12.01.2022
Features:
- Angel's seafloor pump is now affected by powering options
- Angel's ground water pump is now affected by powering options
Changes:
- Ground water pumpjacks can now be enabled/disabled from startup options regardless of bob mining settings
- Ground water pumpjacks will output Mud Water if "Angels Refining" is installed
- Tier 1 offshore pump can be set to use electricity or burnable fuel from options
Info:
- Locale file rework
- Code clean up and general optimization
Bugfixes:
- Technology requirements now show up as they should
- Technology descriptions now show up as they should
- Mining a ground pumpjack will return the correct pumpjack
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Version: 1.1.47
Date: 06.01.2022
Bugfixes:
- Fixed a crash caused by a badly declared variable
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Version: 1.1.46
Date: 05.01.2022
Changes:
- Changed an internal name to match Kirazy's references to prevent a crash on startup
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Version: 1.1.45
Date: 30.09.2021
Info:
- Changed internal structure to conform with library update and better compatibility
Bugfixes:
- Fixed a crash with "Omni Compression"
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Version: 1.1.44
Date: 27.09.2021
Changes:
- If "boilers start with water" is turned on, the script will check that the boiler is meant to contain water before inserting any water inside of it
Bugfixes:
- Autorotate on pump placement now works as it should
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Version: 1.1.42
Date: 20.09.2021
Bugfixes:
- Added another condition check in migration script (prevents crashes on load)
- Fixed a migration crash with "Angels Refining"
- No more duplicate ground water techs when using "Angels Refining"
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Version: 1.1.41
Date: 13.09.2021
Changes:
- Lowered prototype removal to data-updates for better compatibility
Bugfixes:
- Osm lib is now required (i mistakenly put it as optional dependency)
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Version: 1.1.40
Date: 12.09.2021
Changes:
- Rebuilt internal structure, now requires my function library to work
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Version: 1.1.33
Date: 31.08.2021
Bugfixes:
- Fixed a crash on startup related to a missing IF check
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Version: 1.1.32
Date: 21.08.2021
Changes:
- Removed parts of the reskin code as it's been implemented in "Artisanal Reskins: Compatibility" (thanks to Kirazy)
Bugfixes:
- Fixed a crash on startup related to bob's settings
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Version: 1.1.31
Date: 20.08.2021
Bugfixes:
- Fixed an incompatibility with "AAI industry" (due to latest code update)
- Fixed an incompatibility if "Bob Ores" was missing
- Fixed a crash related to "Artisanal Reskins Bob"
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Version: 1.1.30
Date: 28.07.2021
Features:
- Implemented a ground water pumpjack with relative tech, ground water pumpjacks are land based pumps (Offshore pumps will still be the real deal though)
- If bob's mining is installed there will be 5 tiers of ground water pumpjacks
- If Kirazy's "Artisanal Reskin" is installed ground water pumpjacks will have tiered sprites and icons
Changes:
- Bob's ground water patches are removed to keep up the balance (lithia water is NOT affected, only ground water is removed)
Info:
- Ground water pumpkjack will always require electricity regardless of the settings (price to pay for pumping wherever you like)
- The new features balance are is not throughly tested with angel's mods, consider it an early version if you decide to give it a shot and report any issues
Bugfixes:
- Recipes requiring the vanilla offshore pump as ingredient will now use my version of it
- Fixed an issue where custom boilers with different fluid inputs than water started with water placed inside if "boilers start with water" option was turned on
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Version: 1.1.22
Date: 05.05.2021
Info:
- Added an internal function for tech ingredients replacement
Bugfixes:
- Restored an entity wrong icon
- Offshore pumps now showing in correct tabs while in /editor
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Version: 1.1.21
Date: 04.05.2021
Changes:
- Edited some tech requirements to better fit previously researched techs
Bugfixes:
- Fixed an incompatibility with "AAI industry" and "Angels Refining"
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Version: 1.1.20
Date: 01.05.2021
Features:
- Implemented a low efficiency basic offshore pump unlocked from the beginning:
- Max. pumping speed 300/s
- Optional power requirements:
- Energy required 600kW/s (burnable fuel)
- Generates pullution
Changes:
- Reworked tech requirements and recipes ingredients for a better unlock curve
- Vanilla offshore pump is now locked behind "fluid handling" technology
- Added icon tiering for "Artisanal Reskin" (based on traditional tier mapping)
- Recolored offshore pumps to match Kirazy's "Artisanal Reskin" (does not support custom colors)
- Better tech icons
- Added an option to have boilers being placed with 10 water inside (ingame options)
- If power requirements are turned on, offshore pumps will be renamed to accordingly to their power source (electric/burner)
Info:
- Major code clean-up, polishing and consolidation
- Mod size greatly reduced
- Added source code to GitHub repository
Bugfixes:
- Fixed a bug where certain parameters from other mods didn't allow pump placement
- Electric offshore pumps do not generate pollution
- If "AAI industry" is installed "Basic Fluid Handling" unlocks the tier 1 offshore pump (instead of the vanilla offshore pump)
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Version: 1.1.15
Date: 10.04.2021
Bugfixes:
- Fixed an incompatibility with "Don't Build on Ores"
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Version: 1.1.14
Date: 10.04.2021
Bugfixes:
- Fixed a crash caused by a wrong technology name
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Version: 1.1.13
Date: 10.04.2021
Bugfixes:
- Fixed an incompatibility with "AAI Industry"
- Offshore pumps now have correct health points
- Unpowered offshore pumps can now be upgraded
- Added some missing locales for entities and techs
- Corrected some descriptions related to power usage (if turned on)
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Version: 1.1.12
Date: 31.03.2021
Bugfixes:
- Fixed an incompatibility with "Squeak Through"
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Version: 1.1.11
Date: 30.03.2021
Info:
- Moved alert icon
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Version: 1.1.10
Date: 29.03.2021
Features:
- Adds three more tiers of offshore pumps:
- Offshore Pump 1 = Max. pumping speed 1200/s (vanilla)
- Offshore Pump 2 = Max. pumping speed 2400/s
- Offshore Pump 3 = Max. pumping speed 3600/s
- Offshore Pump 4 = Max. pumping speed 4800/s
- Optional power requirements:
- Offshore Pump 1 = 1200 kW
- Offshore Pump 2 = 2000 kW
- Offshore Pump 3 = 2800 kW
- Offshore Pump 4 = 3600 kW
- All offshore pumps are blueprintable and upgradable
- Powered offshore pumps can benefit from "Efficiency Modules" on nearby Beacons to lower power consumption
- Powered offshore pumps do not generate pollution
- Boilers are placed with 10 water inside to jumpstart power production
- Adds new techs to unlock offshore pumps
- Supports Bob's Mods
- Backwards compatibility with "Higher Tier Offshore Pumps"