59 lines
1.3 KiB
Lua

-- Controller for the Even Distribution settings GUI
local this = {}
local util = scripts.util
local gui = scripts["gui-tools"]
local templates = scripts["settings-gui.gui-templates"].templates
local helpers = scripts.helpers
local _ = helpers.on
function this.on_init()
for __,player in pairs(game.players) do
player = _(player)
if player:is("valid") then
this.destroyGUI(player)
this.buildButton(player)
end
end
end
this.on_configuration_changed = this.on_init
function this.on_player_created(event)
local player = _(game.players[event.player_index])
if player:is("valid") then
this.destroyGUI(player)
this.buildButton(player)
end
end
function this.on_runtime_mod_setting_changed(event)
if event.setting == "disable-distribute" or
event.setting == "disable-inventory-cleanup" then
local player = _(game.players[event.player_index])
if player:is("valid player") and gui.get(player, templates.settingsWindow) then
this.buildGUI(player)
end
end
end
function this.buildGUI(player)
gui.create(player, templates.settingsWindow, { })
end
function this.destroyGUI(player)
gui.destroy(player, templates.settingsWindow)
end
function this.buildButton(player)
gui.create(player, templates.settingsButton, { })
end
function this.destroyButton(player)
gui.destroy(player, templates.settingsButton)
end
return this