464 lines
16 KiB
Lua
464 lines
16 KiB
Lua
local BioInd = require('common')('Bio_Industries')
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for var, name in pairs({
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BI_Bio_Fuel = "BI_Bio_Fuel",
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BI_Easy_Bio_Gardens = "BI_Easy_Bio_Gardens",
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BI_Game_Tweaks_Stack_Size = "BI_Game_Tweaks_Stack_Size",
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BI_Game_Tweaks_Recipe = "BI_Game_Tweaks_Recipe",
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BI_Game_Tweaks_Tree = "BI_Game_Tweaks_Tree",
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BI_Game_Tweaks_Player = "BI_Game_Tweaks_Player",
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BI_Solar_Additions = "BI_Solar_Additions",
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}) do
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BI.Settings[var] = BioInd.get_startup_setting(name)
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end
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--~ BioInd.show("data.raw.recipe[\"bi-sulfur\"]", data.raw.recipe["bi-sulfur"])
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BioInd.show("BI.Settings.BI_Easy_Bio_Gardens", BI.Settings.BI_Easy_Bio_Gardens)
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local ICONPATH = "__Bio_Industries__/graphics/icons/"
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----Update the Wood Pipe Images
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require("prototypes.Wood_Products.pipes")
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--~ --- Bridge Rail Remnants
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--~ require("prototypes.Wood_Products.update_bridge_rails_remnants")
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require("prototypes.Wood_Products.tint_rails_remnants_function")
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-- Concrete Rail
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---- Update Standard Rails to use and look like concrete
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set_tint_to_rails(
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{
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data.raw["straight-rail"]["straight-rail"],
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data.raw["curved-rail"]["curved-rail"]
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},
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{r = 183/255, g = 183/255, b = 183/255, a = 1}
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) -- concrete
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set_tint_to_remnants(
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{
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data.raw["rail-remnants"]["straight-rail-remnants"],
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data.raw["rail-remnants"]["curved-rail-remnants"]
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},
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{r = 183/255, g = 183/255, b = 183/255, a = 1}
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) -- concrete
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-- Damage Bonus to Ammo
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require("prototypes.Bio_Turret.technology-updates")
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-- Unlock recipes for Crushed Stone from concrete/hazard concrete
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thxbob.lib.tech.add_recipe_unlock("advanced-material-processing-2", "bi-crushed-stone-2")
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thxbob.lib.tech.add_recipe_unlock("advanced-material-processing-2", "bi-crushed-stone-3")
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thxbob.lib.tech.add_recipe_unlock("advanced-material-processing-2", "bi-crushed-stone-4")
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thxbob.lib.tech.add_recipe_unlock("advanced-material-processing-2", "bi-crushed-stone-5")
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--~ thxbob.lib.tech.add_prerequisite("advanced-material-processing-2", "concrete")
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--- Wood Floors
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-- Make wood placeable only if Dectorio isn't installed. Should leave existing flooring intact.
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if not mods["Dectorio"] then
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data.raw.item["wood"].place_as_tile = {
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result = "bi-wood-floor",
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condition_size = 4,
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condition = { "water-tile" }
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}
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end
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--- Make it so that the Base game tile "grass" can't be placed in blueprints
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--- New as of 0.16
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for _, tile in ipairs{"grass-1", "grass-2", "grass-3", "grass-4"} do
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BI_Functions.lib.remove_from_blueprint(tile)
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end
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if mods["alien-biomes"] then
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BioInd.writeDebug("Removing AB tiles from blueprints")
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local patterns = {
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"frozen%-snow%-%d",
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"mineral%-aubergine%-dirt%-%d",
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"mineral%-aubergine%-sand%-%d",
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"mineral%-beige%-dirt%-%d",
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"mineral%-beige%-sand%-%d",
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"mineral%-black%-dirt%-%d",
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"mineral%-black%-sand%-%d",
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"mineral%-brown%-dirt%-%d",
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"mineral%-brown%-sand%-%d",
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"mineral%-cream%-dirt%-%d",
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"mineral%-cream%-sand%-%d",
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"mineral%-dustyrose%-dirt%-%d",
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"mineral%-dustyrose%-sand%-%d",
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"mineral%-grey%-dirt%-%d",
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"mineral%-grey%-sand%-%d",
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"mineral%-purple%-dirt%-%d",
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"mineral%-purple%-sand%-%d",
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"mineral%-red%-dirt%-%d",
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"mineral%-red%-sand%-%d",
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"mineral%-tan%-dirt%-%d",
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"mineral%-tan%-sand%-%d",
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"mineral%-violet%-dirt%-%d",
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"mineral%-violet%-sand%-%d",
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"mineral%-white%-dirt%-%d",
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"mineral%-white%-sand%-%d",
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"vegetation%-blue%-grass%-%d",
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"vegetation%-green%-grass%-%d",
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"vegetation%-mauve%-grass%-%d",
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"vegetation%-olive%-grass%-%d",
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"vegetation%-orange%-grass%-%d",
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"vegetation%-purple%-grass%-%d",
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"vegetation%-red%-grass%-%d",
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"vegetation%-turquoise%-grass%-%d",
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"vegetation%-violet%-grass%-%d",
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"vegetation%-yellow%-grass%-%d",
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"volcanic%-blue%-heat%-%d",
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"volcanic%-green%-heat%-%d",
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"volcanic%-orange%-heat%-%d",
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"volcanic%-purple%-heat%-%d",
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}
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for tile_name, tile in pairs(data.raw.tile) do
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for p, pattern in ipairs(patterns) do
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if tile_name:match(pattern) then
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BI_Functions.lib.remove_from_blueprint(tile)
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break
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end
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end
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end
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end
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--- Adds Solar Farm, Solar Plant, Bio Accumulator and Substation to Tech tree
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if BI.Settings.BI_Solar_Additions then
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--- Electric redo if Bob' Electric
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-- Huge Electric Pole
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if data.raw.item["tinned-copper-cable"] then
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thxbob.lib.recipe.remove_ingredient("bi-wooden-pole-huge", "wood")
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thxbob.lib.recipe.add_new_ingredient("bi-wooden-pole-huge", {
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type = "item",
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name = "tinned-copper-cable",
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amount = 15}
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)
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end
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-- Solar Farm
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if data.raw.item["solar-panel-large"] then
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thxbob.lib.recipe.remove_ingredient("bi-bio-solar-farm", "solar-panel")
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thxbob.lib.recipe.add_new_ingredient("bi-bio-solar-farm", {
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type = "item",
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name = "solar-panel-large-2", --DrD solar-panel-large
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amount = 10} --DrD 30
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)
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end
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-- Huge Sub Station
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if data.raw.item["substation-4"] then --DrD substation-3
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thxbob.lib.recipe.remove_ingredient("bi-large-substation", "substation")
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thxbob.lib.recipe.add_new_ingredient("bi-large-substation", {
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type = "item",
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name = "substation-4", --DrD substation-3
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amount = 12} -- --DrD 6
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)
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end
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if data.raw.item["gold-plate"] then --DrD change of electrum-alloy till end
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thxbob.lib.recipe.remove_ingredient("bi-large-substation", "steel-plate")
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thxbob.lib.recipe.add_new_ingredient("bi-large-substation", {
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type = "item",
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name = "gold-plate",
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amount = 100}
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)
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end
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-- Huge Accumulator
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if data.raw.item["large-accumulator-2"] then
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thxbob.lib.recipe.remove_ingredient("bi-bio-accumulator", "accumulator")
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thxbob.lib.recipe.add_new_ingredient("bi-bio-accumulator", {
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type = "item",
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name = "large-accumulator",
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amount = 30}
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)
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end
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if data.raw.item["aluminium-plate"] then
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thxbob.lib.recipe.remove_ingredient("bi-bio-accumulator", "copper-cable")
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thxbob.lib.recipe.add_new_ingredient("bi-bio-accumulator", {
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type = "item",
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name = "aluminium-plate",
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amount = 80} --DrD 50
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)
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end
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-- Solar Boiler / Plant
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if data.raw.item["angels-electric-boiler"] then
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thxbob.lib.recipe.remove_ingredient("bi-solar-boiler-hidden-panel", "boiler")
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thxbob.lib.recipe.add_new_ingredient("bi-solar-boiler-hidden-panel", {
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type = "item",
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name = "angels-electric-boiler",
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amount = 1}
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)
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--~ thxbob.lib.recipe.remove_ingredient ("bi-solar-boiler", "boiler")
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--~ thxbob.lib.recipe.add_new_ingredient ("bi-solar-boiler", {type = "item", name = "angels-electric-boiler", amount = 1})
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end
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end
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require("prototypes.Bio_Farm.compatible_recipes") -- Bob and Angels mesh
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-- Blacklist bioreactor in Assembler Pipe Passthrough
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if mods["assembler-pipe-passthrough"] then
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appmod.blacklist['bi-bio-reactor'] = true
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end
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if settings.startup["angels-use-angels-barreling"] and settings.startup["angels-use-angels-barreling"].value then
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data.raw.technology["bi-tech-fertilizer"].prerequisites = {
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"bi-tech-bio-farming",
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-- AND (
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"water-treatment", -- sulfur
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-- OR
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"angels-fluid-barreling", -- barreling (needed 'water-treatment' as prerequisites)
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-- )
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}
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end
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----- Angels Merge ----
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if mods["angelspetrochem"] then
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data.raw.item["pellet-coke"].icon = "__angelspetrochem__/graphics/icons/pellet-coke.png"
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data.raw.item["pellet-coke"].icon_size = 32
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data.raw.item["pellet-coke"].fuel_acceleration_multiplier = 1.1
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data.raw.item["pellet-coke"].fuel_top_speed_multiplier = 1.2
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data.raw.recipe["pellet-coke"].category = "biofarm-mod-smelting"
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thxbob.lib.tech.remove_recipe_unlock ("angels-coal-processing-2", "pellet-coke")
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thxbob.lib.tech.add_recipe_unlock("angels-coal-cracking", "pellet-coke")
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end
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local ICONPATH = BioInd.modRoot .. "/graphics/icons/"
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-- We only want to create nitrogen if it doesn't exist yet. We then also need to create
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-- liquid air.
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if not data.raw.fluid["nitrogen"] then
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data:extend({
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{
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type = "fluid",
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name = "nitrogen",
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icon = ICONPATH .. "nitrogen.png",
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icon_size = 64,
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icons = {
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{
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icon = ICONPATH .. "nitrogen.png",
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icon_size = 64,
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icon_mipmaps = 1,
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}
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},
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default_temperature = 25,
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gas_temperature = -210,
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max_temperature = 100,
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heat_capacity = "1KJ",
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base_color = {r = 0.0, g = 0.0, b = 1.0},
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flow_color = {r = 0.0, g = 0.0, b = 1.0},
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pressure_to_speed_ratio = 0.4,
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flow_to_energy_ratio = 0.59,
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order = "a[fluid]-b[nitrogen]"
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},
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})
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--~ BI_Functions.lib.allow_productivity("bi-nitrogen")
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BioInd.writeDebug("Made recipe for \"nitrogen\".")
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if not data.raw.fluid["liquid-air"] then
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data:extend({
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{
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type = "fluid",
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name = "liquid-air",
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icon = ICONPATH .. "liquid-air.png",
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icon_size = 64,
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icons = {
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{
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icon = ICONPATH .. "liquid-air.png",
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icon_size = 64,
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icon_mipmaps = 1,
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}
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},
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default_temperature = 25,
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gas_temperature = -100,
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max_temperature = 100,
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heat_capacity = "1KJ",
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base_color = {r = 0, g = 0, b = 0},
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flow_color = {r = 0.5, g = 1.0, b = 1.0},
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pressure_to_speed_ratio = 0.4,
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flow_to_energy_ratio = 0.59,
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order = "a[fluid]-b[liquid-air]"
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},
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})
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--~ BI_Functions.lib.allow_productivity("bi-liquid-air")
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BioInd.writeDebug("Made recipe for \"liquid-air\".")
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end
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-- Recipes for "bi-liquid-air" and "bi-nitrogen" aren't needed!
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else
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-- Remove recipe unlocks
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thxbob.lib.tech.remove_recipe_unlock("bi-tech-fertilizer", "bi-liquid-air")
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thxbob.lib.tech.remove_recipe_unlock("bi-tech-fertilizer", "bi-nitrogen")
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BioInd.writeDebug("Removed recipe unlocks for \"bi-liquid-air\" and \"bi-nitrogen\"")
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-- Replace liquid air with oxygen (from Krastorio/K2) in recipes for Algae Biomass 2 and 3
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if data.raw.fluid.oxygen then
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thxbob.lib.recipe.replace_ingredient("bi-biomass-2", "liquid-air", "oxygen")
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thxbob.lib.recipe.replace_ingredient("bi-biomass-3", "liquid-air", "oxygen")
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BioInd.writeDebug("Replaced \"liquid-air\" with \"oxygen\" in recipes \"bi-biomass-2\" and \"bi-biomass-3\"")
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-- Perhaps there is no oxygen? But there's nitrogen for sure, so we fall back to that!
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elseif data.raw.fluid.nitrogen then
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thxbob.lib.recipe.replace_ingredient("bi-biomass-2", "liquid-air", "nitrogen")
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thxbob.lib.recipe.replace_ingredient("bi-biomass-3", "liquid-air", "nitrogen")
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BioInd.writeDebug("Replaced \"liquid-air\" with \"nitrogen\" in recipes \"bi-biomass-2\" and \"bi-biomass-3\"")
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end
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-- Remove recipes for these fluids
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data.raw.recipe["bi-liquid-air"] = nil
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data.raw.recipe["bi-nitrogen"] = nil
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BioInd.writeDebug("Removed recipes for \"nitrogen\" and \"liquid air\".")
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end
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-- Moved here from data-final-fixes.lua for 0.18.34/1.1.4! (Fixes https://mods.factorio.com/mod/Bio_Industries/discussion/5ff570bd916993002371332a)
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---- Game Tweaks ---- Recipes
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if BI.Settings.BI_Game_Tweaks_Recipe then
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--- Concrete Recipe Tweak
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thxbob.lib.recipe.remove_ingredient("concrete", "iron-ore")
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thxbob.lib.recipe.add_new_ingredient("concrete", {type = "item", name = "iron-stick", amount = 2})
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--- Stone Wall
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thxbob.lib.recipe.add_new_ingredient("stone-wall", {type = "item", name = "iron-stick", amount = 1})
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--- Rail (Remove Stone and Add Crushed Stone)
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if data.raw.item["stone-crushed"] then
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thxbob.lib.recipe.remove_ingredient("rail", "stone")
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thxbob.lib.recipe.add_new_ingredient("rail", {type = "item", name = "stone-crushed", amount = 6})
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end
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-- vanilla rail recipe update
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thxbob.lib.recipe.add_new_ingredient("rail", {type = "item", name = "concrete", amount = 6})
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end
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--- Enable Productivity in Recipes
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for recipe, r in pairs(data.raw.recipe) do
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for p, pattern in ipairs({
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"bi%-acid",
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"bi%-battery",
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"bi%-biomass%-%d",
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"bi%-biomass%-conversion%-%d",
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"bi%-cellulose%-%d",
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"bi%-crushed%-stone%-%d",
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"bi%-liquid%-air",
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"bi%-logs%-%d",
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"bi%-nitrogen",
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"bi%-plastic%-%d",
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"bi%-press%-wood",
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"bi%-resin%-pulp",
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"bi%-resin%-wood",
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"bi%-seed%-%d",
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"bi%-seedling%-%d",
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"bi%-stone%-brick",
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"bi%-sulfur",
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"bi%-sulfur%-angels",
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"bi%-wood%-from%-pulp",
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"bi%-woodpulp",
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-- Added for 0.17.49/0.18.17
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"bi%-basic%-gas%-processing",
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}) do
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if recipe:match(pattern) then
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BI_Functions.lib.allow_productivity(recipe)
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break
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end
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end
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end
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------------------------------------------------------------------------------------
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-- Add resistances to our hidden entities
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------------------------------------------------------------------------------------
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-- Make resistances for each damage type
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local resistances = {}
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for damage, d in pairs(data.raw["damage-type"]) do
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resistances[#resistances + 1] = {
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type = damage,
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percent = 100
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}
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end
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-- Add resistances to prototypes
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-- (h_type is not guaranteed to be a prototype type -- it's the short handle that we
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-- use compound_entities.hidden!)
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local h_type
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for h_key, h_names in pairs(BI.hidden_entities.types) do
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h_type = BioInd.HE_map[h_key]
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for h_name, h in pairs(h_names) do
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--~ BioInd.writeDebug("h_type: %s\th_name: %s\th:%s", {h_type, h_name, h})
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data.raw[h_type][h_name].resistances = resistances
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BioInd.writeDebug("Added resistances to %s (%s): %s",
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{h_name, h_type, data.raw[h_type][h_name].resistances})
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end
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end
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------------------------------------------------------------------------------------
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-- Omnifluid will be confused by our bi-solar-boiler (the compound boiler + solar
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-- plant entity). Let's blacklist it if the mod is active!
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BioInd.show("Omnifluid is active", mods["omnimatter_fluid"] or "false")
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BioInd.show("forbidden_boilers", forbidden_boilers)
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if mods["omnimatter_fluid"] then
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forbidden_boilers = forbidden_boilers or {}
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forbidden_boilers["bi-solar-boiler"] = true
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end
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BioInd.writeDebug("OMNIFLUID Test! forbidden_boilers = %s", {forbidden_boilers})
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------------------------------------------------------------------------------------
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-- If the Py-Suite is installed, we move our coal-processing unlocks to their techs!
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local check, set
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if mods["pyrawores"] then
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-- Are all techs there?
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check = true
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for i = 1, 3 do
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if not data.raw.technology["coal-mk0" .. i] then
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check = false
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break
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end
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end
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if check then
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set = true
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local unlocks = require("prototypes.Bio_Farm.coal_processing")
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for i = 1, 3 do
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for u, unlock in ipairs(unlocks[i]) do
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thxbob.lib.tech.add_recipe_unlock("coal-mk0" .. i, unlock.recipe)
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BioInd.writeDebug("Added recipe %s to unlocks of %s", {unlock.recipe, "coal-mk0" .. i})
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end
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end
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end
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end
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-- PyRawOres has priority!
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if mods["pycoalprocessing"] and not set then
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-- Are all techs there?
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check = true
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for i = 1, 3 do
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if not data.raw.technology["coal-processing-" .. i] then
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check = false
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break
|
|
end
|
|
end
|
|
|
|
if check then
|
|
set = true
|
|
local unlocks = require("prototypes.Bio_Farm.coal_processing")
|
|
for i = 1, 3 do
|
|
for u, unlock in ipairs(unlocks[i]) do
|
|
thxbob.lib.tech.add_recipe_unlock("coal-processing-" .. i, unlock.recipe)
|
|
BioInd.writeDebug("Added recipe %s to unlocks of %s", {unlock.recipe, "coal-processing-" .. i})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if set then
|
|
for i = 1, 3 do
|
|
data.raw.technology["bi-tech-coal-processing-" .. i] = nil
|
|
BioInd.writeDebug("Removed technology " .. "bi-tech-coal-processing-" .. i)
|
|
end
|
|
end
|
|
|
|
------------------------------------------------------------------------------------
|
|
-- Add icons to our prototypes
|
|
BioInd.BI_add_icons() |