168 lines
7.1 KiB
Plaintext
168 lines
7.1 KiB
Plaintext
---------------------------------------------------------------------------------------------------
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Version: 1.2.0
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Date: 22. 12. 2023
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Bugfixes:
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- Fixed giant fire spitter changing colour when attacking #137
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- Added Russian locale (thanks Eldrinn-Elantey!) #149
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Version: 1.1.6
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Date: 01. 01. 2023
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Bugfixes:
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- Fixing accidental global variables #50
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Version: 1.1.5
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Date: 06. 06. 2022
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Changes:
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- Hid small alien artifact when not used #12
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Version: 1.1.1
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Date: 26. 11. 2020
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Changes:
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- Removed the old unused fire patch
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Version: 1.1.0
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Date: 25. 11. 2020
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Info:
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- Updated to work with Factorio 1.1
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Changes:
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- Added a change for build_base_evolution_requirement when harder enemies spawn sooner is enabled.
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- Changed all spitter and worm attacks to use streams (like in base)
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Version: 1.0.0
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Date: 17. 08. 2020
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Info:
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- Updated to 1.0 with no changes
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Version: 0.18.5
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Date: 23. 05. 2020
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Changes:
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- Removed Stickers (Damage over Time effects) from Giant Fire/Poison biters.
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Version: 0.18.4
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Date: 24. 04. 2020
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Changes:
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- Added a few missing lines to enemies code from base game.
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Balancing:
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- Increased regular Alien artifact drop rate from Elemental(The ones added by this mod) biters/spitters with all coloured artifacts turned on. (and other minor loot change tweaks)
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Version: 0.18.3
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Date: 22. 03. 2020
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Changes:
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- Fixed Alien artifact crafting recipes so that crafting coloured artifacts from basic aren't disabled when you turn off small artifacts.
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Version: 0.18.2
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Date: 12. 03. 2020
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Changes:
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- Update poison sticker damage tick.
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- Changed small poison cloud to new format.
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- Fire and Poison spitters/worms no longer cause Poison/Fire stickers.
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- Badass Behemoths cause poison sticker instead of fire sticker.
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Version: 0.18.1
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Date: 28. 01. 2020
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Bugfixes:
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- Fixed Worm, Biter and Spitter sounds.
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Version: 0.18.0
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Date: 23. 01. 2020
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Info:
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- Updated to work with Factorio 0.18
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Bugfixes:
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- Fixed icons (you only see them in map editor mode)
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Balancing:
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- Reduced pollution_to_join_attack on all enemies.
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- Elemental nests will absorb pollution faster
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Version: 0.17.7
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Date: 03. 06. 2019
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Changes:
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- Added build_base_evolution_requirement to spawners.
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- Giant Biters and above can deal fire/poison sticker too.
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Bugfixes:
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- Fixed giant worm's hole size.
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Features:
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- Added damage type Plasma
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- Added poison sticker (DOT) to some poison damage weapons
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Balancing:
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- Adjusted all biter/spitter resistances a little.
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- Reduced Liviathan health a fair bit if the health boost option is turned off. (A quater for biters, a fifth for spitters)
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- Increased small poison cloud damage rate
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Version: 0.17.6
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Date: 25. 05. 2019
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Bugfixes:
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- Fixed odd looking biter and spitter corpses.
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Version: 0.17.5
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Date: 22. 05. 2019
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Changes:
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- Changed spawner colours to make them more unique.
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- Increased my worm turret prepare distance
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Bugfixes:
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- Fixed odd looking worms.
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Version: 0.17.4
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Date: 11. 04. 2019
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Bugfixes:
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- Fixed crash when health overhaul was enabled and super nest disabled.
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Version: 0.17.3
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Date: 11. 04. 2019
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Changes:
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- Changed Bob's spawner enemy spawns to be more in line with new base game.
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- Bob's nests spawn further out from the starting area.
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- Spitters and Worms will now target their spit to a position ahead of you and not home like 0.17 base game spit projectiles.
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Features:
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- Added option to choose Leviathan spawn frequency (at Evolution Factor 1.0)
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- Added option to allow harder enemies to spawn at a lower Evolution Factor level
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- Added option to increase the health of most bob enemies between huge and behemoth
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- Added option to add a higher tier spawner
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Version: 0.17.2
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Date: 14. 03. 2019
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Bugfixes:
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- fix for 0.17.12 pollution changes
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---------------------------------------------------------------------------------------------------
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Version: 0.17.1
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Date: 26. 02. 2019
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Bugfixes:
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- Colours fix
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Version: 0.17.0
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Date: 26. 02. 2019
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Info:
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- Updated to work with Factorio 0.17
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Changes:
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- Change artifacts to enabled by default
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---------------------------------------------------------------------------------------------------
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Version: 0.16.0
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Date: 19. 12. 2017
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Info:
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- Updated to work with Factorio 0.16
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- perimeter -> radius on AOE damage
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- icon_size tags added.
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---------------------------------------------------------------------------------------------------
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Version: 0.15.2
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Date: 09. 05. 2017
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Changes:
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- removed conditional require: multiplayer checksum fix
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- Base game nests should now drop alien artifacts
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- full stat rebalance to match base game changes
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- Leviathan health multiplied by 10 to make them more of a boss
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Version: 0.15.1
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Date: 28. 04. 2017
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Features:
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- Added the ability to use 1 coloured artifact and 5 normal to make 5 coloured artifacts.
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Version: 0.15.0
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Date: 27. 04. 2017
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Info:
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- Updated to work with Factorio 0.15
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Changes:
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- Had to update 1 base game function call.
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- Re-added base game artifacts.
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- Artifacts are disabled by default.
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Features:
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- Added config option for biters/spitters dropping small artifacts.
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