344 lines
16 KiB
Plaintext
344 lines
16 KiB
Plaintext
---------------------------------------------------------------------------------------------------
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Version: 1.1.6
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Date: 01. 01. 2023
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Bugfixes:
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- Fixing accidental global variables #50
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Changes:
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- Added edited sounds for multiple entities #31
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- Added missing prerequisites #38
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- Added technology Radars 1 #72
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- Plasma turrets now have eight possible directions, up from four #77
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- Changed Artillery Wagon recipes to use higher tier ingredients #99
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---------------------------------------------------------------------------------------------------
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Version: 1.1.5
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Date: 06. 06. 2022
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Changes:
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- Tidied up technology prerequisites #12
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- Added tungsten gear wheel to rocket engine #12
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- Adjusted tech costs #18
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- Added mushroom cloud to atomic artillery shells #29
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Bugfixes:
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- Fixed mech brain ingredient fallback: Module case > Aluminium plate > Steel plate #4
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---------------------------------------------------------------------------------------------------
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Version: 1.1.3
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Date: 09. 04. 2021
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Changes:
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- Added combat robot brains and tools to productivity modules list
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- laser-shooting-speed now effects laser-rifle instead of weapon-shooting-speed.
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Bugfixes:
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- Fixed Napalm capsule and Laser robot capsule. Unknown key: "tooltip-category.shot"
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---------------------------------------------------------------------------------------------------
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Version: 1.1.2
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Date: 06. 12. 2020
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Changes:
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- Renamed combat robotics 4 to Laser robot.
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Bugfixes:
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- Fixed old technology name references.
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- Fixed Atomic artillery icon
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Features:
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- Spidertron recipe overhaul
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- Added Mech walker, a small spidertron with dual turrets
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- Added tankotron, a small deadly spidertron that shoots tank cannon shells.
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- Added Logitron, a Logistic spidertron.
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- Added Heavy spidertron, larger with more rocket launchers
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---------------------------------------------------------------------------------------------------
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Version: 1.1.1
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Date: 26. 11. 2020
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Changes:
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- Removed the old unused fire patch
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---------------------------------------------------------------------------------------------------
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Version: 1.1.0
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Date: 25. 11. 2020
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Info:
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- Updated to work with Factorio 1.1
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Changes:
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- Buffed Invar Cobalt-steel armor, it now has a resistance to all 10 damage types, and an immunity to impact (so, you shouldn't be able to get run over)
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- Buffed Titanium-Ceramic armor, it now has an immunity to impact and plasma (protection against being run over, and plasma turret friendly fire)
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Balancing:
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- Nerfed Plasma turrets and Plasma drone (60% damage and energy usage of previous)
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---------------------------------------------------------------------------------------------------
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Version: 1.0.0
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Date: 16. 08. 2020
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Changes:
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- Add Poison, Plasma and Pierce resistances to Spidertron.
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---------------------------------------------------------------------------------------------------
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Version: 0.18.6
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Date: 23. 05. 2020
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Balancing:
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- Added updated resistances to Artillery wagon.
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---------------------------------------------------------------------------------------------------
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Version: 0.18.5
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Date: 30. 04. 2020
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Changes:
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- Plastic as an ingredient to Artillery shells.
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Bugfixes:
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- Fixed icon mipmap log error messages
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Balancing:
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- adjusted explosives cost of Explosive artillery shell with explosive fluid to match explosives on other artillery shell types.
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- Added expensive mode recipe to Scatter cannon shells, and all my Artillery shells.
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- Removed Radar from Artillery shell, and set Explosive cannon shells to 3 down from 4.
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Features:
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- Added Atomic artillery shell. It's basically an Artillery launched Atomic Bomb.
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---------------------------------------------------------------------------------------------------
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Version: 0.18.4
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Date: 08. 04. 2020
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Changes:
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- Added new armors to the character animations, and charactor corpse animations lists. (This means you'll look upgraded when wearing armours added by this mod)
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---------------------------------------------------------------------------------------------------
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Version: 0.18.3
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Date: 25. 03. 2020
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Changes:
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- Increased heavy armor 3 resistances a little.
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Bugfixes:
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- Fixed tank graphics error in Factorio 0.18.16
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---------------------------------------------------------------------------------------------------
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Version: 0.18.2
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Date: 12. 03. 2020
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Changes:
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- Added science pack prerequisites to turret researches
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- Added science pack prerequisites to sniper turret technologies
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- Added military-science-pack prerequisite to nitroglycerin-processing
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- Added Tungsten Processing prerequisite to Rockets.
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- Added Artillery prerequisite to Tanks 2.
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- Removed utility science pack military 4 prerequisite from Artillery research.
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- Added military 4 prerequisite to artillery (Turret and wagon) 2 research.
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- Added zinc processing and gem processing 2 prerequisites to combat robot researches 2 and 3.
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- Update poison/plasma sticker damage tick.
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- Changed small poison cloud (used by poison rocket) to new format.
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- Updated Artillery poison cloud to new format.
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- Added utility science pack prerequisite to laser turrets 5 and Tanks 3.
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- Added prerequisite nitinol processing to combat robotics 4 if applicable.
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- Added new technologies to unlock scatter cannon shells, and my artillery ammos.
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Bugfixes:
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- Minor laser turret fix.
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- Fix cobalt processing prerequisite on Sniper turrets 2 should now be applied correctly.
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- Fix moved Emerald to combat robot weapon 3 instead of 2.
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- fixed Vehicle flamethrower and tank cannon wrong icons.
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- Fixed plasma turrets 5 prerequisites battery 3 and nitinol processing.
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---------------------------------------------------------------------------------------------------
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Version: 0.18.1
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Date: 28. 01. 2020
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Bugfixes:
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- Fixed Artillery wagon technology icon.
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- Fixed Gun and Robot sounds.
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---------------------------------------------------------------------------------------------------
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Version: 0.18.0
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Date: 23. 01. 2020
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Info:
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- Updated to work with Factorio 0.18
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Bugfixes:
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- Fixed Combat robot brain 4 name
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- Updated Plasma Explosion to use particle_name tag.
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- Fixed icons (Mines, Artillery shells, scatter cannon shell, radars, turrets, gate, Artillery wagon)
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Changes:
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- Changed Distractor Artillery shell to use distractor drone shadow.
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Features:
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- Added fast_replaceable_group to Artillery turrets
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---------------------------------------------------------------------------------------------------
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Version: 0.17.11
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Date: 08. 08. 2019
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Changes:
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- Change all recipe enabled = "false" lines to enabled = false
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- Added immune_to_rock_impacts = true to tanks.
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- Reverse some 0.17.60 changes
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---------------------------------------------------------------------------------------------------
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Version: 0.17.10
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Date: 17. 06. 2019
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Changes:
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- Plasma turrets are now directional with a 120 degree firing arc (like flamethrower turrets)
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- increase plasma resistance on some armours.
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- increased plasma and acid resistances on tanks.
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- Increased plasma explosion scale to 400% to reflect damage area.
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- Added solder to robot brain recipes.
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Bugfixes:
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- Fixed ammo alien fire fluid quantities.
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Features:
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- Added plasma weapons
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---------------------------------------------------------------------------------------------------
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Version: 0.17.9
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Date: 03. 06. 2019
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Bugfixes:
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- Increased the max length of laser drone's weapon to stop the at max range beam flicker error.
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- Fixed power armor MK3's prerequisite of power armor MK2
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- Added lead_target_for_projectile_speed to plasma turrets.
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Balancing:
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- increased small poison cloud damage rate
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- reduced plasma blast radius from 11 to 8
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- Sniper turret 2 now costs cobalt-steel gear wheels and bearings.
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Features:
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- Changed plasma projectile's laser damage type to new damage type plasma, made it the highest damage type, and creates a plasma sticker.
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- some fire weapons now deal fire sticker and base game's fire patch.
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- added poison sticker triggered by some poison damage weapons, including poison capsule/artillery shell.
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- Added Napalm capsule and Artillery shell.
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- Added plasma resistances to vehicles
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---------------------------------------------------------------------------------------------------
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Version: 0.17.8
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Date: 27. 05. 2019
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Changes:
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- Replaced Glycerol icon.
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- Increased size of Nitroglycerin icon.
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- Tank dies into tank remnants, gun and sniper turrets die into gun turret remnants, laser and plasma turrets die into laser turret remnants.
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- Updated tank colours, purple for MK2, green for MK3.
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- Replaced robot pew pew lasers with beams.
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- Updated Tank fuel effectivity.
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Bugfixes:
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- Fixed the missing graphics on my Artillery Ammo.
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Features:
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- Added Robotic gun drone.
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- Added Robotic flamethrower drone.
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- Added Robotic plasma drone.
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---------------------------------------------------------------------------------------------------
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Version: 0.17.7
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Date: 12. 05. 2019
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Bugfixes:
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- Re-added missing laser beams definitions.
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---------------------------------------------------------------------------------------------------
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Version: 0.17.6
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Date: 11. 05. 2019
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Changes:
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- Increased my Artillery turret health by 1000.
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- Removed personal equipment to move them to their own new mod.
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- Changed icons of Artillery ammo to make them more obvious, and added them to artillery technologies.
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Features:
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- Added plasma turrets, similar to the equipment in Vehicle Equipment mod.
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---------------------------------------------------------------------------------------------------
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Version: 0.17.5
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Date: 01. 05. 2019
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Changes:
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- updated bob-power-armor-3 prerequisites for 0.17.35 changes
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Version: 0.17.4
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Date: 22. 04. 2019
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Bugfixes:
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- Fixed battery-equipment and energy-shield-equipment technologies locale entries
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- Removed upgrade from non-effect technologies
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Version: 0.17.3
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Date: 29. 03. 2019
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Bugfixes:
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- Renamed battery-equipment technologies to bob-battery-equipment to fix the Factorio 0.17.23 non-contiguous technology name issue.
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- Renamed energy-shield-equipment technologies to bob-energy-shield-equipment to fix the Factorio 0.17.23 non-contiguous technology name issue.
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---------------------------------------------------------------------------------------------------
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Version: 0.17.2
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Date: 21. 03. 2019
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Balancing:
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- Changed ammo stack sizes to 200 to match base game. (Gun, Shotgun, Rocket and Tank ammos)
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Changes:
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- Removed armor durability
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---------------------------------------------------------------------------------------------------
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Version: 0.17.1
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Date: 11. 03. 2019
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Changes:
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- Adjust exoskeleton equipment tiers
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Bugfixes:
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- All laser rifle batteries damage amount fixed.
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---------------------------------------------------------------------------------------------------
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Version: 0.17.0
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Date: 26. 02. 2019
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Info:
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- Updated to work with Factorio 0.17
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Changes:
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- Personal laser defence now shoot beams
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- Laser turrets now shoot beams
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- Laser rifle now shoots beams
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- My artillery projectiles are now true artillery projectiles.
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Version: 0.16.7
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Date: 10. 06. 2018
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Changes:
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- Added immune_to_tree_impacts to Tank MK2 and 3.
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- Added water_connection_patch to reinforced concrete wall
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Bugfixes:
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- Fixed wall and gate orders.
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---------------------------------------------------------------------------------------------------
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Version: 0.16.6
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Date: 30. 03. 2018
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Balancing:
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- Fixed an issue where infinite research for gun turrets has the bonus set too low.
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---------------------------------------------------------------------------------------------------
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Version: 0.16.5
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Date: 12. 03. 2018
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Bugfixes:
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- removed pushable flags from tanks
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---------------------------------------------------------------------------------------------------
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Version: 0.16.4
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Date: 20. 02. 2018
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Balancing:
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- Added darkness_to_turn_on to nightvision. MK3 should come on as it starts to get dark for a never ending daytime feeling.
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Features:
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- Added fuel value of 1.46MJ to glycerol. (for future use)
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- Added Uranium shotgun shells.
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---------------------------------------------------------------------------------------------------
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Version: 0.16.3
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Date: 09. 02. 2018
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Changes:
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- Added clamp_position = true to all artillery ammo. This should fix the min_range issue.
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- Also removed artillery projectile smoke from my artillery ammo, and added map reveal mechanics.
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---------------------------------------------------------------------------------------------------
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Version: 0.16.2
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Date: 28. 01. 2018
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Changes:
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- Decreased collision box of radar so it is possible to walk between it and other entities.
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- Increased range of radar long range scan by 1 per tier.
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Features:
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- Added Artillery wagon 2 and 3 (locale entry auto-translates to the base game artillery wagon of your own locale)
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- Added Artillery turret 2 and 3 (Same as above)
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---------------------------------------------------------------------------------------------------
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Version: 0.16.1
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Date: 21. 01. 2018
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Changes:
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- Removed production science pack from follower robot count 7+
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- Removed minimum range from artillery ammo
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- added direction_deviation = 0 and range_deviation = 0 to artillery ammo
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- Reduced artillery ammo stacksizes to 20
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- increase base game artillery shell stack size to 20
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- Increase artillery ammo damage from 400 to 1000 (and robots from 6 to 15)
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- Increased artillery ammo recipe costs.
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- Increased artillery turret ammo stack size from 15 to 50
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- Increase range of tank artillery weapon from 0 to 35 to 8 to 96
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- Reduced tank artillery firing speed
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- removed artillery speed upgrades, there's a basegame version now.
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---------------------------------------------------------------------------------------------------
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Version: 0.16.0
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Date: 19. 12. 2017
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Info:
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- Updated to work with Factorio 0.16
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Changes:
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- perimeter -> radius name change for AOE damage
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- Added icon_size tags
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- updated tank graphics
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- updated radar graphics
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- Changed uranium bullet to be crafted the same as my enhanced bullets.
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---------------------------------------------------------------------------------------------------
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Version: 0.15.3
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Date: 31. 05. 2017
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Changes:
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- Added a vehicle flamethrower to tanks MK2+3 (note, order changed, you might need to shuffle ammo)
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---------------------------------------------------------------------------------------------------
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Version: 0.15.2
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Date: 21. 05. 2017
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Bugfixes:
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- fixed Tank Artillery Shooting Speed 5
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- Fixed mines, they no longer crash the game
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---------------------------------------------------------------------------------------------------
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Version: 0.15.1
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Date: 10. 05. 2017
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Changes:
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- Added radius_minimap_visualisation_color tag to radars.
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- Added high tech science pack to combat robotics 4.
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Bugfixes:
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- removed conditional require: multiplayer checksum fix
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- Power armor mk4 now uses the correct grid
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---------------------------------------------------------------------------------------------------
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Version: 0.15.0
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Date: 06. 05. 2017
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Info:
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- Updated to work with Factorio 0.15
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Changes:
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- All technology files updated, science packs adjusted, some sciences removed as they're now in base game, added infinite damage research to my list of damage research technologies.
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- Updated all the recipes to remove alien artifacts from the mandatory lists and make them optional with a new fallback of processing units.
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Balancing:
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- Updated night vision to be 2x2 and conform to new specification. with MK3 you can barely even tell it's night!
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- Updated laser defence, 2x2, uses twice the energy and deals 15 times the damage!
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- Adjusted pretty much all damage values
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