200 lines
7.8 KiB
JSON
200 lines
7.8 KiB
JSON
[
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{
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"name": "silent-belts-4",
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"title": "Silent Belts 4",
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"author": "Azias, Wakaba-chan, GotLag, Alan",
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"contact": "Mod portal or Github",
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"homepage": "https://github.com/aziascreations/Factorio-Silent-Belts-4",
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"description": [
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"Disables running sound for all belts, including modded ones.",
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"For those who get annoyed with that squeaking noise chasing you all over the base."
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]
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},
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{
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"name": "belt-legacy",
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"title": "Belt Legacy",
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"author": "fishycat",
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"description": [
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"Tired of accidentally replacing underground-belts and splitters with transport-belts?",
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"Then this small mod is for you. When activated they can't fast-replace each other anymore.",
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"For a safer bus building. For Vanilla and for Bob's basic, green and purple belt stuff."
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]
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},
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{
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"name": "SmallRobots",
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"title": "Small Robots - Just make the two robots a little smaller.",
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"author": "DellAquila, Kryzeth",
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"description": [
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"Logistic Robot and Construction Robot are 50% smaller.",
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"Better with mod More accurate player size compared to vehicles.",
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"Work with all modded robots. You can set the size you want for your robots Smaller or Bigger."
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]
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},
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{
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"name": "SmallFixes",
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"title": "SmallFixes",
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"author": "Choumiko",
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"description": "Small non game changing/breaking fixes"
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},
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{
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"name": "ShowBotsOnMap",
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"title": "Show Bots On Map",
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"author": "darkfrei",
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"description": "Now you can see your robots on the map"
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},
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{
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"name": "Squeak Through",
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"author": "Nommy, Lupin, & Supercheese",
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"homepage": "http://www.factorioforums.com/forum/viewtopic.php?f=91&t=16476",
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"description": [
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"Allows you to walk between what used to be obstacles such as directly adjacent",
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"solar panels, pipes, steam engines, mining drills, and chests. No more frustration when walking about your base!"
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]
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},
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{
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"name": "disable-decorations",
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"title": "Disable Decorations",
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"author": "Pithlit",
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"description": [
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"This mod prevents placement of decoration elements at terrain generation.",
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"Removing decorations will reduce the size of save-games. Other mods may place decoration elements manually.",
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"Decorations from existing games will not be removed"
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]
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},
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{
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"name": "Clean_Tree_Burning",
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"title": "Clean Tree Burning",
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"author": "Gegell",
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"description": "Burnt trees won't be left when burning forests "
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},
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{
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"name": "Noxys_Extra_Settings_Info",
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"version": "0.0.3",
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"title": "Noxys Extra Settings Info",
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"author": "Noxy"
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},
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{
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"name": "Noxys_QuickerStumpFade",
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"title": "Noxys Fading",
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"author": "Noxy",
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"homepage": "https://mods.factorio.com/user/_noxy_",
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"description": "Configurable fade away times for various corpse entities (like biters, tree stumps, destroyed buildings)."
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},
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{
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"name": "RealisticReactorGlow",
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"title": "Realistic Reactor Glow",
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"author": "<NO_NAME>",
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"description": "The glow of working nuclear reactor has the proper color now!"
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},
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{
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"name": "Dont_lose_in_progress_ingredients",
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"title": "Don't lose in progress ingredients",
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"author": "Bilka",
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"license": "unlicense",
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"description": "Fixes that ingredients of in-process crafting would be lost when changing recipe/mining the machine."
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},
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{
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"name": "IondicatorsClassic",
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"title": "\"Iondicators\", Classic",
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"author": "KingIonTrueLove",
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"license": "MIT",
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"homepage": "https://www.reddit.com/r/factorio/comments/6bu03m/since_i_started_playing_this_game_i_realized_that/",
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"description": "Pretty inserter indicators. Pretty bad name."
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},
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{
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"name": "LessUnplugged",
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"title": "Ion's UI Tweaks: Less Unplugged",
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"author": "KingIonTrueLove",
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"license": "MIT",
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"description": "Does that giant icon flashing in your face when you are building get annoying? Well I have the solution for you!"
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},
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{
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"name": "EnhancedFlashlight",
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"title": "Enhanced Flashlight",
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"author": "grfwoot",
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"description": "Replaces the default flashlight with a better, more realistic version"
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},
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{
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"name": "LightCone",
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"title": "Light Cone",
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"author": "darkfrei",
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"description": "Changes standart light cone of flashlight"
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},
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{
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"name": "fireproof-trains",
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"title": "Fireproof Trains",
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"author": "Alnet",
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"date": "2018-05-18",
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"homepage": "http://mods.factorio.com/mods/alnet/fireproof-trains",
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"description": "Allow trains to drive through fire without taking damage. Should work with modded train types."
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},
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{
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"name": "Shinys-fireproof-signals",
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"title": "Shinys fireproof signals",
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"author": "ShinyAfro",
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"description": "Makes train signals fire-proof"
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},
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{
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"name": "Smokeless",
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"author": "can00336",
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"description": "Removes UPS-hogging smoke from the game."
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},
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{
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"name": "MultiConcrete",
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"title": "MultiConcrete",
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"license": "MIT",
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"author": "darkfrei",
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"description": "Concrete and Hazard Concrete is the same thing, just rotate it before placement"
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},
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{
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"name": "UnGirthyBorders",
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"title": "Ion's UI Tweaks: Smaller Borders",
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"author": "KingIonTrueLove",
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"license": "MIT",
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"description": "Reduces the size of the borders around menus and the toolbar, giving you more screen space. Also centers those darn arrows on the quickbar!"
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},
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{
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"name": "Brighten cells",
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"title": "[Z] Brighten cells",
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"author": "ZlovreD",
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"homepage": "https://forums.factorio.com/viewtopic.php?f=144&t=45154",
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"description": "Makes gui cells for inventory, technology, toolbars a little lighter (like as before)"
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},
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{
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"name": "longer-belts-redux",
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"title": "Longer Underground Belt (Aligned) ",
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"author": "Peppe",
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"homepage": "https://www.reddit.com/r/factorio/comments/53wjk1/the_longer_underground_belt_mod_that_gets_it_right/",
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"description": "Extends underground belt distance based on their speed. Fixed optional mod bob's logistics. Credit Schmendrick, Loren1350, for past versions"
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},
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{
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"name": "VehicleGrid",
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"title": "Vehicle Grid",
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"author": "Optera",
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"contact": "https://forums.factorio.com/memberlist.php?mode=viewprofile&u=21729",
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"description": [
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"Adds an equipment grid to any base or modded vehicle without grid.",
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"cars 8x8, tanks 12x10, locomotives 10x8, wagons 10x6"
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]
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},
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{
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"name": "NoArtilleryMapReveal",
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"title": "NoArtilleryMapReveal",
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"author": "JohnTheCF",
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"description": "Make artillery projectiles to not reveal map."
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},
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{
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"name": "freenetworkwiring",
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"title": "Free Network Wiring",
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"author": "Vas",
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"homepage": "https://mods.factorio.com/mod/freenetworkwiring",
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"description": [
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"With the circuit network already being annoying as is,",
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"no one wants to have to pay for thousands of wires! Not to mention,",
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"blueprints give you the wires for free, so this mod makes the red and green wires free,",
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"and is compatible with nearly any mod that alters those wires.",
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"I'll add compatibility to other modded wires too if someone ever makes any other color wires."
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]
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}
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]
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