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Version: 1.0.0
Changes:
- Initial release with a simple Time Bar.
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Version: 1.0.1
Changes:
- Introduces Clock Combinator and time freeze, new buttons. Adds multiplayer compatibility.
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Version: 1.0.2
Changes:
- Adds locale for german (thanks to Apcnc) and french (my own language).
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Version: 1.0.3
Changes:
- Change remote interface to set current day and current clock separately.
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Version: 1.0.4
Changes:
- Improves multiplayer compatibility. Add a reset to the interface.
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Version: 1.0.5
Changes:
- Improves multiplayer compatibility when config changes.
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Version: 1.0.6
Changes:
- Memorize last speed for quick speed switching. Release stress on Combinator Clock refresh.
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Version: 1.0.7
Changes:
- No more limitation for the clock combinator to be in a logistic network. Can be placed and works everywhere.
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Version: 1.0.9
Changes:
- Update always_day if changed by another mod. Add interface frozen.
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Version: 1.0.11
Changes:
- Improved gui refresh. Reduced size in the top bar.
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Version: 1.0.12
Changes:
- 0.13 compatible (combinator does not work for the moment). rework of initialisation routines. Custom license. New way to approximate day in alwaysday mode.
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Version: 1.0.13
Changes:
- (coming next...) clock combinator fix.
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Version: 1.0.14
Changes:
- minor fixes
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Version: 1.0.15
Changes:
- normalize code to new binbinhfr basic structure, and fix a campaign incompatibility.
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Version: 1.0.16
Changes:
- add some migrations (destroy and rebuild bar before 1.0.16), and event player_join
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Version: 1.0.17
Changes:
- simplify gui, integrate sprite buttons
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Version: 1.0.18
Changes:
- better init of global.day when load existing map
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Version: 1.0.19
Changes:
- correct pb of bad alwaysday icon init on brand new map.
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Version: 1.0.20
Changes:
- interface allows enable/disable display of clock.
- /c remote.call( "timetools", "on" )
- /c remote.call( "timetools", "off" )
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Version: 1.0.21
Changes:
- corrects a migration version compare mistake
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Version: 1.0.22
Changes:
- problem with day icon not correctly initialised in MP, and also time color.
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Version: 1.0.23
Changes:
- change right arrow position to avoid missclick when goinf from x8 to x16 and reverse
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Version: 1.0.24
Changes:
- when always_day, display an approximation of hour/minute, using game.tick
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Version: 1.0.25
Changes:
- better init forces when installing on existing game.
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Version: 1.0.26
Changes:
- factorio 0.14 compatible
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Version: 1.0.27
Changes:
- adds an "always_day_enabled" option.
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Version: 1.0.28
Changes:
- factorio 0.15 compatible
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Version: 1.0.29
Changes:
- correction : surface.freeze_daytime is now a boolean...
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Version: 1.0.32
Changes:
- factorio 0.17 compatible
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Version: 1.0.33
Changes:
- fixed naming
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Version: 1.0.34
Changes:
- continuation of original TimeTools
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Version: 1.0.35
Changes:
- moved config to be settings per map instead
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Version: 1.0.36
Changes:
- Fixed Gui to be more in-line to previous factorio versions
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Version: 1.18.37
Changes:
- Only admins may change time
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Version: 1.18.38
Date: 19. 07. 2020
Translation:
- Russian translation done by TheLastEagle
Changes:
- Added changelog.txt
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Version: 1.18.39
Date: 19. 07. 2020
Bugfixes:
- Minor issue with new format_time() function
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Version: 2.0.40
Date: 23. 08. 2020
Changes:
- Unified the branches
Bugfixes:
- Fixed bug where admin check was launched for buttons it shouldn't
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Version: 2.0.41
Date: 23. 08. 2020
Bugfixes:
- Fixed migration fault and added defensive code to force rebuild
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Version: 2.1.42
Date: 25. 11. 2020
Changes:
- Updated to 1.1.0 version of factorio
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Version: 2.1.43
Date: 29. 11. 2020
Changes:
- New interface to set time compression eg. /c remote.call( "timetools", "setspeed", 2 )
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Version: 2.1.44
Date: 16. 04. 2022
Changes:
- New Chinese translation by mlzxgzy