179 lines
6.9 KiB
Plaintext
179 lines
6.9 KiB
Plaintext
---------------------------------------------------------------------------------------------------
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Version: 0.5.15
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Date: 04. 05. 2023
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Bugfixes:
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- Fixed load error introduced in the last version when using the "repair" option.
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Version: 0.5.14
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Date: 04. 05. 2023
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Bugfixes:
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- Fixed "CRC mismatch" error when joining a server with a different "repair" mod setting.
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Locale:
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- Added Japanese translation thanks to YAMATO_Hajime.
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Version: 0.5.13
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Date: 26. 12. 2022
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Bugfixes:
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- Fixed bot crashes losing item-with-entity data (e.g. spidertron colors or equipment grids inside items).
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- Fixed robots always dying in pairs. Average bots lost over time is unchanged.
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- Fixed crash when using the "repair" option, if another mod deleted a bot corpse after Robot Attrition marked it for deconstruction.
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- Fixed bots with absurd speed (e.g. Editor Extensions) causing all bots to instantly die for the rest of the game when chosen for attrition.
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Compatibility:
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- The "repair" option is now compatible with a wider range of modded bots, including those that might be missing remnants or dying effects (e.g. Bob's Logistics).
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- Repair and recombine recipes will attempt to use a repair pack of matching level to the bot's level.
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Locale:
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- Added Turkish translation thanks to superbnoobster.
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Version: 0.5.12
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Date: 08. 01. 2022
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Bugfixes:
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- Fixed problem loading if a mod added robots with icons in a specific format.
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Version: 0.5.11
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Date: 12. 07. 2021
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Changes:
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- Dropped cargo now goes to a deconstructable container instead of items on the ground.
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- If you use the repair option, the collectible item is a deconstructable remnant instead of an item on the ground.
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Version: 0.5.10
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Date: 14. 05. 2021
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Locale:
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- Added Russian translation thanks to Shadow_Man.
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Version: 0.5.9
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Date: 29. 01. 2021
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Bugfixes:
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- Fix crash if a bot became invalid during the processing loop.
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Version: 0.5.8
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Date: 18. 01. 2021
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Bugfixes:
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- Fix that crashed robots could be deployed as working robots.
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Version: 0.5.7
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Date: 13. 12. 2020
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Bugfixes:
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- Fix for layered robot icons and the repair recipes.
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---------------------------------------------------------------------------------------------------
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Version: 0.5.6
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Date: 13. 12. 2020
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Changes:
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- Updated repair recipe to have % secondary products if not all of 1 ingredient is needed.
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- Added 2nd restoration recipe for robot recombination.
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Version: 0.5.5
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Date: 07. 12. 2020
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Compatibility:
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- Creative mod test bots don't cause a crash during loading.
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Version: 0.5.3
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Date: 07. 12. 2020
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Bugfixes:
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- Fixed problem with robot repair activating.
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Version: 0.5.2
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Date: 04. 12. 2020
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Changes:
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- Added option for robot repair.
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Bugfixes:
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- Fixed swarm safety levels not being applied correctly.
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---------------------------------------------------------------------------------------------------
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Version: 0.5.1
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Date: 24. 11. 2020
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Info:
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- Updated for Factorio 1.1.
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Version: 0.4.5
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Date: 22. 11. 2020
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Changes:
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- UPS improvement for games with lots of surfaces (400x faster in some cases).
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Version: 0.4.4
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Date: 24. 07. 2020
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Changes:
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- Added explosion reduction technology for increasing logistic swarm sizes (500 per level).
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- Uses a faster method to drop items to the ground (thanks to Mylon).
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Version: 0.4.3
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Date: 31. 05. 2020
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Locale:
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- Added chinese translation thanks to Frost.
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Version: 0.4.2
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Date: 07. 02. 2020
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Info:
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- Updated for Factorio 0.18.4.
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---------------------------------------------------------------------------------------------------
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Version: 0.4.1
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Date: 27. 01. 2020
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Info:
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- Updated for Factorio 0.18.
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---------------------------------------------------------------------------------------------------
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Version: 0.3.8
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Changes:
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- Code optimizations.
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Version: 0.3.7
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Changes:
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- Fixed remote interface call.
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Version: 0.3.6
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Changes:
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- Attrition can now be altered per-surface by mods, this can multiply or override the mod setting.
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- Surfaces with attrition rates of 0.001 and below do not process attrition at all (saves UPS).
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- Further UPS optimisations.
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- Fixed bots dropping items on belts.
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Version: 0.3.5
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Changes:
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- Code optimizations.
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---------------------------------------------------------------------------------------------------
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Version: 0.3.4
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Changes:
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- Updated description.
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- Minimum attrition multiplier is now 0.001.
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---------------------------------------------------------------------------------------------------
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Version: 0.3.3
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Changes:
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- Re-worked the code for continuous processing instead of batches on longer interval. (Reduces UPS stutters).
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- Default attrition factor is now 1 instead of 10 to match the new code structure (actual crash rate is slightly lower).
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- Minimum attrition multiplier is now 0.01.
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---------------------------------------------------------------------------------------------------
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Version: 0.3.2
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Changes:
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- Changed robots creating fire on death to robots doing weak AOE explosion damage (fire did not make sense in space).
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---------------------------------------------------------------------------------------------------
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Version: 0.3.1
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Info:
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- Updated for Factorio 0.17.
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