54 lines
1.2 KiB
Lua

data:extend({
{
type = "bool-setting",
name = "AbandonedRuins-enemy-not-cease-fire",
setting_type = "runtime-global",
default_value = true,
order = "a",
},
{
type = "int-setting",
name = "ruins-min-distance-from-spawn",
setting_type = "runtime-global",
default_value = 200,
minimum_value = 50,
maximum_value = 1000000,
order = "ab",
},
{
type = "double-setting",
name = "ruins-large-ruin-chance",
setting_type = "runtime-global",
default_value = 0.005,
minimum_value = 0.0,
maximum_value = 1.0,
order = "d",
},
{
type = "double-setting",
name = "ruins-medium-ruin-chance",
setting_type = "runtime-global",
default_value = 0.02,
minimum_value = 0.0,
maximum_value = 1.0,
order = "c",
},
{
type = "double-setting",
name = "ruins-small-ruin-chance",
setting_type = "runtime-global",
default_value = 0.04,
minimum_value = 0.0,
maximum_value = 1.0,
order = "b",
},
{
type = "string-setting",
name = "AbandonedRuins-set",
setting_type = "runtime-global",
allowed_values = {"base"},
default_value = "base",
order = "e",
}
})