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Version: 0.16.2
Date: 2019-08-20
Major Features:
- Changed Ratio of smelting from 4/3 (1.33) to 5/4 (1.25)
- So that with productivity (1.5) ratio of iron to steel is 2 to 3.
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Version: 0.16.3
Date: 2019-08-20
Major Features:
- Made high temperature oil disabled by default (even though the recipe couldn't be used)
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Version: 0.16.4
Date: 2019-08-20
Major Features:
- Added productivity to Oil
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Version: 0.16.5
Date: 2019-08-20
Major Features:
- Now should work with all mods ^-^
- Nuclear fuel
- 1 u235 = 1.21gj
- Uranium fuel cell
- 1 u235 = 10 cells or 14 with prod
- 1 cell = 8gj
- 1 cycle with +300% neighbor bonus = 4x
- 1 u235 = 14 * 8 * 4 = 448gj
- 370x more power per u235 than nuclear fuel.
- Reduced uranium fuel output from 10 to 1
- therefore this means its 37x more energy.
- It also means that instead of 1 fuel cell crafter producing enough for 140 reactors.
- It produces enough for 14 reactors... (with prod)
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Version: 0.16.6
Date: 2019-08-20
Major Features:
- Fixed issue with recipes that have expensive and normal prototypes. Steel now has 1.2 productivity in both normal and marathon mode.
- Boosted nuclear fuel production back up to 5 compared to 10 considering requirements for large bases.
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Version: 0.16.7
Date: 2019-08-20
Major Features:
- Changed refining ratios with help from Lordktor since most products that are required is petrol and then light oil.
- Decreased light oil from 50 -> 40 increased petrol from 65 -> 70
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Version: 0.17.0
Date: 2019-08-20
Major Features:
- Updated to 0.17
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Version: 0.17.1
Date: 2019-08-20
Major Features:
- Changed nuclear recipes to only grab recipes that aren't hidden
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Version: 0.17.2
Date: 2019-12-22
Major Features:
- Fixed recipes not accepting productivity