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Version: 0.3.17
Date: 2022-12-21
Bugfixes:
- Fixed issue with changing small detonation material
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Version: 0.3.16
Date: 2022-11-06
Bugfixes:
- Fixed SE disabling acheivements from satelite view (badly)
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Version: 0.3.15
Date: 2022-11-01
Localisation:
- Added German translations
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Version: 0.3.14
Date: 2022-10-23
Bugfixes:
- Fixed some issues between SE and other mods
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Version: 0.3.13
Date: 2022-10-14
Bugfixes:
- Fixed some K2 techs being waaay to hard
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Version: 0.3.12
Date: 2022-10-07
Bugfixes:
- Fixed Kovarex being a hidden tech tree requirement (again)
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Version: 0.3.11
Date: 2022-10-06
Bugfixes:
- Fixed Kovarex being a hidden tech tree requirement
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Version: 0.3.10
Date: 2022-10-03
Bugfixes:
- Added option to disable crater
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Version: 0.3.9
Date: 2022-09-30
Bugfixes:
- Fixed another crash
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Version: 0.3.8
Date: 2022-09-29
Bugfixes:
- Fixed another crash when certain weapons disabled
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Version: 0.3.7
Date: 2022-09-29
Bugfixes:
- Fixed crash when certain weapons disabled
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Version: 0.3.6
Date: 2022-09-27
Bugfixes:
- Fixed crash on SE bio weapons
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Version: 0.3.5
Date: 2022-09-26
Features:
- Achievements!!!
- Mod now tells you what tests need to be done when research is selected
Bugfixes:
- Lots of cases where void tiles are turned to craters
- Range related issues fixed
- Wrong pickup for fusion test building
- Optimisations if SE isn't there
- Added missing odds and ends from migrations
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Version: 0.3.4
Date: 2022-09-17
Features:
- Set up researches for SE to be more reasonable/attainable.
Bugfixes:
- Fixed possible issues when nuclear tests are disabled
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Version: 0.3.3
Date: 2022-09-16
Bugfixes:
- Removed fast kills for complex entities
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Version: 0.3.2
Date: 2022-09-15
Bugfixes:
- Fixed issue with SE tiles being detected where there aren't any
- Allowed productivity modules to be used on advanced enrichment
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Version: 0.3.1
Date: 2022-09-12
Bugfixes:
- Fixed issue with migrations causing crash
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Version: 0.3.0
Date: 2022-09-11
Features:
- Moved to Warhead based system
- Added more support for nuclear fuel cycle mods
- Added lots more nukes and variations of current nukes
- Added K2, SE support
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Version: 0.2.13
Date: 2022-07-31
Features:
- Changed craft times for weapons to try and make more sense
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Version: 0.2.12
Date: 2022-07-05
Bugfixes:
- Fixed compatibility issue with Kombat_Drones
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Version: 0.2.11
Date: 2022-07-03
Bugfixes:
- Fixed issue with crater tiles generating naturally
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Version: 0.2.10
Date: 2022-06-02
Bugfixes:
- Actually fixed Angels compatibility
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Version: 0.2.9
Date: 2022-06-02
Bugfixes:
- Fixed Angels compatibility
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Version: 0.2.8
Date: 2022-04-21
Features:
- Added material type selection and custom setting to allow manual override to material settings - this might not work to allow extra compatibility, but might help. Please feel free to ask for a material change to be implemented in the mod.
Bugfixes:
- Added compatibility with Nuclear Fuels and Clowns-AngelBob-Nuclear.
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Version: 0.2.7
Date: 2022-01-25
Bugfixes:
- Added raise_destroy to all destroy calls apart from those on trees and base-game enemies. If anyone is tracking either, please start a thing in the discussion page of the mod portal.
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Version: 0.2.6
Date: 2022-01-16
Bugfixes:
- Fixed crash when surface disappears
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Version: 0.2.5
Date: 2021-12-29
Features:
- Added basic compatibility with APM nuclear
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Version: 0.2.4
Date: 2021-12-28
Bugfixes:
- Fixed Crash on detonating 1Mt from building
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Version: 0.2.3
Date: 2021-12-14
Features:
- Limited max polution from nukes to 500000, as more is just excess lag.
Bugfixes:
- Fixed performance leak - I wasn't clearing a table properly
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Version: 0.2.2
Date: 2021-12-05
Features:
- Added command to finalise all flowing water by filling all craters with water: /c remote.call("True-Nukes Scripts", "clearAllCraters", game.player.surface)
Bugfixes:
- Made code to not use new tiles actually work.
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Version: 0.2.1
Date: 2021-09-26
Optimisations:
- Reduced redundant API calls in water flow code - about 2x faster now
Bugfixes:
- Fixed edge-of-crater problem for larger nukes in water
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Version: 0.2.0
Date: 2021-09-24
Optimisations:
- Added chunk-based damage loading, so the bigger nukes (>=100kt) don't load any map, instead apply damage to map as it is generated. This reduces memory usage to near-zero, and is only slow for big factories. Inspired by the changes made by RealisticFusionWeaponry.
Features:
- Even bigger nukes: 5Mt, 10Mt, 50Mt, 100Mt and 1Gt (and to be honest, the potential for unlimited yield - these are only the ones I have implemented).
- Added remote call interface for useful functions
- Instead of removing decoratives in the fireball, it now replaces them with more dead looking ones
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Version: 0.1.17
Date: 2021-08-18
Bugfixes:
- Fixed migration scripts (I hope again)
- Fixed missing locale entries
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Version: 0.1.16
Date: 2021-08-15
Bugfixes:
- Fixed migration scripts (I hope)
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Version: 0.1.15
Date: 2021-08-12
Features:
- Added some hopefully performance saving changes, including spreading some calculations across a few ticks after the initial blast
Bugfixes:
- Added migration scripts for new weapons
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Version: 0.1.14
Date: 2021-07-28
Features:
- Some excellent new sprites for the artillery shells by wretlaw120 (https://mods.factorio.com/user/wretlaw120) who actually contributed all these changes! Thanks!
- A small rearangement moving 4t and 8t rockets behind Very dangerous high-yield atomic weapons
Bugfixes:
- Fixed an internal spelling error (well spotted)
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Version: 0.1.13
Date: 2021-07-22
Features:
- Increased range on small rocket-nukes
- Changed icons for 20t, 500t and 1kt artillery nukes
- The mod now changes the rocket to grey if there any small atomic-rockets (2t, 4t, 8t) enabled - to avoid confusion
Bugfixes:
- Fixed wrong ranges on cannon shells
- Fixed ordering issues on 20t atomic artillery shell
Optimisations:
- Fixed massive inefficiencies for crater system - not as likely to crash for really big nukes (1Mt, 100kt)
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Version: 0.1.12
Date: 2021-07-20
Features:
- Added glow effects to all nukes and nuke-related items (e.g. Californium, Tritium)
- Changes to graphics for small atomic artillery shell
- Added new smaller atomic artillery shell (20t)
- Added new smaller atomic rockets (2t, 4t, 8t) - sorry that the 2t looks like the basic rocket, I couldn't think of anything else
- Added option for a more aggressively optimised detonation system, but this might not actually save all that much, so is off by default (in Settings->Mod settings->Map Settings->Use more optimised detonation system (BETA))
Bugfixes:
- Fixed wrong pictures for items on ground
- Increased range of cannon shells to full intended range
- Decreased stack size of High yield atomic cannon shells to intended levels
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Version: 0.1.11
Date: 2021-07-17
Bugfixes:
- Made weapon disablement options more compatible with other mods (again)
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Version: 0.1.10
Date: 2021-07-16
Bugfixes:
- Made weapon disablement options more compatible with other mods
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Version: 0.1.9
Date: 2021-07-14
Features:
- Added settings to disable catagories of weapons (I haven't been able to test every combination, so bugs may be lurking here - please report them if you find them)
- Added pollution output to Nukes
- Updated technology icons
- Added nuke related menu simulations (there is an option to disable these, as they may be slow/annoying)
Bugfixes:
- Fixed Crater Mound transitions
- Fixed unfinished localisations for some settings
- Fixed Changelog (again)
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Version: 0.1.8
Date: 2021-04-25
Features:
- Added setting to preserve resources in craters - this might not be too pretty depending on how the tile transitions happen.
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Version: 0.1.7
Date: 2021-04-06
Features:
- Added new crater system (and option to go back to old system, which may be signifacntly higher performance, old system enhanced by mandelbrodt on github - thanks)
- Added crater filling with more dynamic water, so that it flows in from lakes etc.
- Also made the nukes vapourise any water inside their fireball
- Added new tiles to allow new crater system - this may break other mods, so there is an option to remove these, but this will make maps with them in not load properly
Bugfixes:
- Removed use-tritium setting, as this was never implemented (and, presumably, never used, as I never got a bug report!!!)
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Version: 0.1.6
Date: 2021-02-24
Features:
- Added Megaton nukes
- Added nuclear weapon building
- Added tritium production chain
Optimisations:
- Made the game pre-load the map where the nuke will hit, so as to reduce the time the game is frozen for
- Made the game time-slice the blast wave, so that it can slow down to maintain frame-rate
- Increased the jump radius of the blast wave, to compensate for the slower proccessing rate
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Version: 0.1.5
Date: 2020-12-31
Bugfixes:
- Fixed crash for entities with resistances, but without fire resistance (properly this time)
- Removed other explosion effect from thermobaric rocket
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Version: 0.1.4
Date: 2020-12-30
Bugfixes:
- Fixed crash for entities with resistances, but without fire resistance
- Fixed Changelog
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Version: 0.1.3
Date: 2020-12-29
Bugfixes:
- Fixed crash for entities without position
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Version: 0.1.2
Date: 2020-12-28
Features:
- Removed collision boxes for the cannon shells, meaning they never detonate early
- Made atomic ammo clamp firing distance, so it can be easily fired at full range
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Version: 0.1.1
Date: 2020-11-29
Features:
- Enabled 100kt nukes
- Added significant performance optimisations when destroying large numbers of trees
- Added Bob's compatable recipies (electronics and plates/intermediates)
- Incorperated MushroomCloud graphics and sounds into the mod, so that they work by default
- Moved to factorio 1.1
- Added different flash effects for the different nukes, and added them to all nukes
- Added different sound ranges for different nukes, adding sounds to those that didn't have it before
- Added better graphics to thermobaric weapons.
- Disabled 'lots of small fires' for both 15kt and 100kt nukes
- Added ordering to mod settings.
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Version: 0.1.0
Date: 2020-11-24
Features:
- Added extra nukes for compatability with Schall's Tank Platoon
- Added californium, and smaller nuclear weapons
- Added fire shield
- Added high yield rockets
- Added upgraded versions of atomic tank shells and ammunition
- Increased range of most nuclear weapons, and decreased fire-rate in some cases
- Added more performance settings
- Fixed migration script
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Version: 0.0.7
Date: 2020-11-08
Features:
- Fixed issue regarding incompatibility with Make Artillery Great Again
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Version: 0.0.6
Date: 2020-08-24
Features:
- Fixed version error in Changelog (oops...)
- Changed crater to use nuclear ground
- Added thermobaric weaponry
- Made fires around nuclear detonations last longer
- Added short lived fires after nuclear detonations
- Fixed spelling error in Atomic Bomb description
- Changed graphics for technologies
- Added descriptions to settings, and more settings
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Version: 0.0.5
Date: 2020-08-16
Features:
- Updated to use Factorio 1.0.0
- Updated graphics to use nuke-explosion if MushroomCloud not present, and to use it anyway for the tank shell.
- Made Spidertron 'immune' to thermal element of nuclear blast (by not applying it)
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Version: 0.0.4
Features:
- Fixed crash on spidertron being destroyed by nuclear weapon.