177 lines
7.9 KiB
Plaintext
177 lines
7.9 KiB
Plaintext
---------------------------------------------------------------------------------------------------
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Version: 1.0.0
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Changes:
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- Initial release with a simple Time Bar.
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Version: 1.0.1
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Changes:
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- Introduces Clock Combinator and time freeze, new buttons. Adds multiplayer compatibility.
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Version: 1.0.2
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Changes:
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- Adds locale for german (thanks to Apcnc) and french (my own language).
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Version: 1.0.3
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Changes:
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- Change remote interface to set current day and current clock separately.
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Version: 1.0.4
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Changes:
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- Improves multiplayer compatibility. Add a reset to the interface.
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Version: 1.0.5
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Changes:
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- Improves multiplayer compatibility when config changes.
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Version: 1.0.6
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Changes:
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- Memorize last speed for quick speed switching. Release stress on Combinator Clock refresh.
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Version: 1.0.7
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Changes:
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- No more limitation for the clock combinator to be in a logistic network. Can be placed and works everywhere.
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Version: 1.0.9
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Changes:
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- Update always_day if changed by another mod. Add interface frozen.
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Version: 1.0.11
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Changes:
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- Improved gui refresh. Reduced size in the top bar.
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Version: 1.0.12
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Changes:
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- 0.13 compatible (combinator does not work for the moment). rework of initialisation routines. Custom license. New way to approximate day in alwaysday mode.
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Version: 1.0.13
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Changes:
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- (coming next...) clock combinator fix.
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Version: 1.0.14
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Changes:
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- minor fixes
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Version: 1.0.15
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Changes:
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- normalize code to new binbinhfr basic structure, and fix a campaign incompatibility.
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Version: 1.0.16
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Changes:
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- add some migrations (destroy and rebuild bar before 1.0.16), and event player_join
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Version: 1.0.17
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Changes:
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- simplify gui, integrate sprite buttons
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Version: 1.0.18
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Changes:
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- better init of global.day when load existing map
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Version: 1.0.19
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Changes:
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- correct pb of bad alwaysday icon init on brand new map.
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Version: 1.0.20
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Changes:
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- interface allows enable/disable display of clock.
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- /c remote.call( "timetools", "on" )
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- /c remote.call( "timetools", "off" )
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Version: 1.0.21
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Changes:
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- corrects a migration version compare mistake
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Version: 1.0.22
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Changes:
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- problem with day icon not correctly initialised in MP, and also time color.
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Version: 1.0.23
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Changes:
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- change right arrow position to avoid missclick when goinf from x8 to x16 and reverse
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Version: 1.0.24
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Changes:
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- when always_day, display an approximation of hour/minute, using game.tick
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Version: 1.0.25
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Changes:
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- better init forces when installing on existing game.
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Version: 1.0.26
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Changes:
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- factorio 0.14 compatible
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Version: 1.0.27
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Changes:
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- adds an "always_day_enabled" option.
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Version: 1.0.28
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Changes:
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- factorio 0.15 compatible
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Version: 1.0.29
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Changes:
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- correction : surface.freeze_daytime is now a boolean...
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Version: 1.0.32
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Changes:
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- factorio 0.17 compatible
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Version: 1.0.33
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Changes:
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- fixed naming
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Version: 1.0.34
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Changes:
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- continuation of original TimeTools
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Version: 1.0.35
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Changes:
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- moved config to be settings per map instead
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Version: 1.0.36
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Changes:
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- Fixed Gui to be more in-line to previous factorio versions
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Version: 1.18.37
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Changes:
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- Only admins may change time
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Version: 1.18.38
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Date: 19. 07. 2020
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Translation:
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- Russian translation done by TheLastEagle
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Changes:
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- Added changelog.txt
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Version: 1.18.39
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Date: 19. 07. 2020
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Bugfixes:
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- Minor issue with new format_time() function
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Version: 2.0.40
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Date: 23. 08. 2020
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Changes:
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- Unified the branches
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Bugfixes:
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- Fixed bug where admin check was launched for buttons it shouldn't
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Version: 2.0.41
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Date: 23. 08. 2020
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Bugfixes:
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- Fixed migration fault and added defensive code to force rebuild
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Version: 2.1.42
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Date: 25. 11. 2020
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Changes:
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- Updated to 1.1.0 version of factorio
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Version: 2.1.43
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Date: 29. 11. 2020
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Changes:
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- New interface to set time compression eg. /c remote.call( "timetools", "setspeed", 2 )
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Version: 2.1.44
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Date: 16. 04. 2022
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Changes:
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- New Chinese translation by mlzxgzy |