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30 Commits

Author SHA1 Message Date
184f68b01b Коррекция расходы воды при обработке меди 2025-08-01 22:28:54 +03:00
edfa234e56 Merge branch 'master' of https://git.alex-lab.su/Aleksei-bird/Factorio-Paranoidal_mod 2025-07-13 14:58:27 +03:00
fb47a2f398 Добавил мод для упрощения обновления дронов 2025-07-13 14:57:00 +03:00
4b9d71d09c Добавил мод для упрощения обновления дронов 2025-06-20 23:13:13 +03:00
3e49fae3bc Увеличил выход железной и медной руд при очистике из кристаллов, иначе переизбыток вторичных руд 2025-06-10 22:10:49 +03:00
e2f1e685cd Скорректированы некоторые рецепты: сера, флюорит, медь и железо из промывки кристаллов, возможно что-то ещё 2025-06-10 20:12:32 +03:00
cb544aa8fc Изменение фильтрации воды для увеличение выхода флюорита 2025-05-11 18:11:55 +03:00
c3265f84b7 Снова небольшая коррекци расхода железа/меди 2025-05-01 23:24:58 +03:00
90e17fb049 Коррекция производства железа и меди 2025-03-02 15:09:15 +03:00
420819362e Коррекция баланса в части изготовления "Серной кислоты" 2025-02-02 19:30:40 +03:00
9da5fca304 Коррекция рецепта "Пачка железных прутов" 2024-11-24 22:03:09 +03:00
3013e73cfa Merge branch 'master' of https://git.alex-lab.su/Aleksei-bird/Factorio-Paranoidal_mod
# Conflicts:
#	angelssmelting/prototypes/override/smelting-override-iron.lua
2024-11-24 22:02:08 +03:00
9814c3803d Включен рецепт "Пачка железных прутов" 2024-11-24 21:59:48 +03:00
ecfbebdcdf Включен рецепт "Пачка железных прутов" 2024-11-20 22:08:53 +03:00
358ad9e8db Удаление всех скрытых сущностей из БИОиндустрии (#156)
Изменены зависимости банок минипогрузчиков

Изменены зависимости технологий минипрогрузчиков
Каждый тир минипогрузчиков требует банки уровнем выше, чем сами ленты. Не логично. Минипогрузчики уже "понерфлены" увеличенным потреблением электроэнергии. Из-за зависимостей от банок приходится строить нелогичные схемы в которые входят по 2 предыдущих минипогрузчика + разделитель (для объединения)

Финальная русификация сборки (#158)
* Рeмонт локализации WideChest
* Исправление локализации шестерёнок
* фикс локализации рулонов
* фикс расположения робоспота для транспорта
* прячем лишнюю жидкость
* Финальная русификация сборки
2024-10-04 15:55:11 +03:00
443fa6d4b1 Ещё одно обновление настроек модов 2024-09-13 21:36:45 +03:00
d68b29d487 Измененый настройки мода BigMonsters 2024-09-13 09:59:42 +03:00
c64cb69d50 Добавление изменение, которые "слетели" 2024-09-12 15:09:40 +03:00
487a0e6e16 Добавлены все обновления от сообщества, вплоть до #148 2024-09-12 14:31:00 +03:00
98159766c4 Обновлены размер пачек некоторых предметов 2024-08-21 16:50:25 +03:00
971d055046 Увеличена пачка жеод до 2000 2024-08-21 11:45:25 +03:00
f9ca86504b Удалён мод "DeleteEmptyChunks" 2024-08-20 20:15:23 +03:00
bcc501f9ad Исправлен рецепт взрывчатки третьего тира 2024-08-19 20:29:26 +03:00
bbe754bd61 Изменён выход "Химического исследовательского пакета" на 2шт 2024-08-18 17:35:22 +03:00
46d69f3a45 Исправлен мод heroturrets
Добавлен мод blueprint-sandboxes
Добавляет метку версии в zzzparanoidal (#72)
2024-08-16 10:59:17 +03:00
b5ed31105c Обновлены цены на снайперские туррели
Удаление лишних рыб из сборки (#85)
Фикс багов подбора у RPG (#89)
2024-08-02 19:14:25 +03:00
d63441e5fd Исправляет удаление лишнего окна GUI Unifier (#76) 2024-06-25 22:03:54 +03:00
c84ab187b6 #69 добавление табличек holographic_signs в технологию
#73 Вырезана механика потребления дополнительных конвееров и труб при размещении сверхдлинных конвееров и труб
    Вырезаны связанные с ней конфиги
    Убран флаг not-deconstructable со сверхдлинных конвееров и труб, что упрощает их использование с дронами
    Изменено английское описание сверхдлинных конвееров и труб (русское изменений не требует)
2024-06-07 19:00:04 +03:00
a1aa7138ce Merge branch 'master' of https://git.alex-lab.su/Aleksei-bird/Factorio-Paranoidal_mod 2024-05-26 19:44:39 +03:00
66ca187349 Внесены обновления комьюнити 66,68,70,71
Также внесены мои изменения в части стека руд и камня
2024-05-26 19:43:13 +03:00
8916 changed files with 29003 additions and 20938 deletions

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@@ -61,7 +61,6 @@ return
{"stone-wall", {x = -14.5, y = -4.5}, {}},
{"stone-wall", {x = -14.5, y = -3.5}, {}},
{"tree-04", {x = -12.5, y = -3.5}, {}},
{"offshore-pump", {x = 12.5, y = -4.5}, {dir = "south", fluids = {water = 100}, }},
{"stone-wall", {x = 14.5, y = -3.5}, {}},
{"stone-wall", {x = -14.5, y = -1.5}, {}},
{"tree-04", {x = 8.5, y = -1.5}, {}},

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@@ -5,7 +5,6 @@ return
{"storage-tank", {x = -1.5, y = -1.5}, {dir = "east", dmg = {dmg = {type = "random", min = 40, max = 150}}, dead = 0.3}},
{"pipe", {x = -2.5, y = 1.5}, {dmg = {dmg = {type = "random", min = 0, max = 50}}}},
{"pipe", {x = -2.5, y = 0.5}, {dmg = {dmg = {type = "random", min = 0, max = 50}}}},
{"offshore-pump", {x = -1.5, y = 1.5}, {dir = "east"}},
},
tiles =
{

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@@ -148,7 +148,7 @@ for p=1,#global.player_forces do
local pforce = game.forces[global.player_forces[p]]
if surface and the_event and pforce and (not surfacename or surface.name==surfacename) and (not forcename or pforce.name==forcename) then
--DRD
if surface.peaceful_mode then
if (surface.peaceful_mode or surface.map_gen_settings.autoplace_controls["enemy-base"].size == 0) and not settings.global["bm-events-when-peaceful"].value then
break
end
--DRD
@@ -315,10 +315,10 @@ end
function get_pos_near_enemy_nest(surface,spawn,pforce)
local enemy = surface.find_nearest_enemy{position=spawn, max_distance=500, force=pforce}
local enemy = surface.find_nearest_enemy{position=spawn, max_distance=3000, force=pforce}
if enemy then
local f = enemy.force
local nests = surface.find_entities_filtered{type='unit-spawner', position=enemy.position, radius=300, force=f, limit=5}
local nests = surface.find_entities_filtered{type='unit-spawner', position=enemy.position, radius=300, force=f}
if #nests>0 then
spawn = get_random_pos_near(nests[math.random(#nests)].position,30)
spawn = surface.find_non_colliding_position('assembling-machine-1', spawn, 0, 1)
@@ -329,7 +329,7 @@ end
function Create_Position_Event(the_event, surface, position, pforce)
--DRD
if surface.peaceful_mode then
if (surface.peaceful_mode or surface.map_gen_settings.autoplace_controls["enemy-base"].size == 0) and not settings.global["bm-events-when-peaceful"].value then
return
end
--DRD

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@@ -62,6 +62,7 @@ bm-volcano=This volcano spread fire streams all around. These eruptions will las
[mod-setting-name]
bm-events-when-peaceful=Enabled in peaceful mode
bm-big-enemy-hp-multiplier=Big enemies HP multiplyer
bm-big-enemy-hp-variant=Big enemies HP variant
bm-worm-enemy-hp-multiplier=Worms HP multiplyer
@@ -99,6 +100,7 @@ bm_camera_size=Camera size
[mod-setting-description]
bm-events-when-peaceful=If enabled, events will occur even in peaceful mode
bm-event-days=How often the attacks will happen (1 game day = 7 minutes). Values 0-20 (Zero = disable all)
bm-enable-silo-attack=If enabled, you will be seriously attacked after the Rocket-Silo is built
bm-big-enemy-hp-multiplier=0.2-10.0 (default 1)

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@@ -4,14 +4,23 @@ data:extend({
type = "int-setting",
name = "bm-event-days",
setting_type = "runtime-global",
default_value = 6,
default_value = 100, --drd
minimum_value = 0,
maximum_value = 20,
maximum_value = 365, --drd
order = "a"
},
},
-- skp, drd
{
type = "bool-setting",
name = "bm-events-when-peaceful",
setting_type = "runtime-global",
default_value = false,
order = "a"
},
-- skp, drd
{
type = "double-setting",
name = "bm-invasion-min_evo",
@@ -300,7 +309,7 @@ data:extend({
type = "double-setting",
name = "bm-tree-events-chance",
setting_type = "runtime-global",
default_value = 1.0,
default_value = 0.0, --drd
minimum_value = 0.0,
maximum_value = 100,
order = "w"

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@@ -147,9 +147,9 @@ BioInd.show("Need to check these tables in global", compound_entity_tables)
BioInd.writeDebug("Removed %s invalid entries from global[%s]!",
{result, compound_tab})
-- Restore missing hidden entities
result = BioInd.restore_missing_entities(compound_name)
BioInd.writeDebug("Checked %s compound entities and restored %s missing hidden entries for global[\"%s\"]!",
{result.checked, result.restored, compound_tab})
-- result = BioInd.restore_missing_entities(compound_name)
-- BioInd.writeDebug("Checked %s compound entities and restored %s missing hidden entries for global[\"%s\"]!",
-- {result.checked, result.restored, compound_tab})
end
end
-- Search all surfaces for unregistered compound entities
@@ -253,7 +253,7 @@ BioInd.writeDebug("Entered function On_Built with these data: " .. serpent.block
if base then
-- Make sure we work with a copy of the original table! We don't want to
-- remove anything from it for real.
local hidden_entities = util.table.deepcopy(base_entry.hidden)
-- local hidden_entities = util.table.deepcopy(base_entry.hidden)
BioInd.writeDebug("%s (%s) is a compound entity. Need to create %s", {base.name, base.unit_number, hidden_entities})
BioInd.show("hidden_entities", hidden_entities)
@@ -296,7 +296,7 @@ BioInd.show("hidden_entities", hidden_entities)
-- We must call create_entities even if there are no hidden entities (e.g. if
-- the "Easy Gardens" setting is disabled and no hidden poles are required)
-- because the compound entity gets registered there!
BioInd.create_entities(global[base_entry.tab], base, hidden_entities)
-- BioInd.create_entities(global[base_entry.tab], base, hidden_entities)
BioInd.writeDebug("Stored %s in table: %s",
{BioInd.print_name_id(base), global[base_entry.tab][base.unit_number]})
end
@@ -462,15 +462,15 @@ Event.register(Event.pre_remove_events, On_Pre_Remove)
-- FIND LOCAL VARIABLES THAT ARE USED GLOBALLY --
-- (Thanks to eradicator!) --
------------------------------------------------------------------------------------
setmetatable(_ENV, {
__newindex = function (self, key, value) --locked_global_write
error('\n\n[ER Global Lock] Forbidden global *write*:\n'
.. serpent.line{key = key or '<nil>', value = value or '<nil>'} .. '\n')
end,
__index = function (self, key) --locked_global_read
if not (key == "game" or key == "mods") then
error('\n\n[ER Global Lock] Forbidden global *read*:\n'
.. serpent.line{key = key or '<nil>'} .. '\n')
end
end
})
-- setmetatable(_ENV, {
-- __newindex = function (self, key, value) --locked_global_write
-- error('\n\n[ER Global Lock] Forbidden global *write*:\n'
-- .. serpent.line{key = key or '<nil>', value = value or '<nil>'} .. '\n')
-- end,
-- __index = function (self, key) --locked_global_read
-- if not (key == "game" or key == "mods") then
-- error('\n\n[ER Global Lock] Forbidden global *read*:\n'
-- .. serpent.line{key = key or '<nil>'} .. '\n')
-- end
-- end
-- })

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