66 lines
1.6 KiB
Lua

function fillBobEnemies(config)
local enemyConfig = config["enemy-base"]
enemyConfig.bases["bob-biter-spawner"]={
allotment = 30,
allotment_distance_factor = 1.05,
max_allotment_distance_factor = 2
}
enemyConfig.bases["bob-spitter-spawner"]={
allotment = 30,
allotment_distance_factor = 1.05,
max_allotment_distance_factor = 2
}
if game.entity_prototypes["bob-super-spawner"] then
enemyConfig.bases["bob-super-spawner"]={
allotment = 10,
allotment_distance_factor = 1.1,
max_allotment_distance_factor = 10
}
end
enemyConfig.sub_spawns["bob-big-explosive-worm-turret"]={
min_distance=6,
allotment=100,
allotment_distance_factor=1.2,
max_allotment_distance_factor = 4,
clear_range = {2, 2},
}
enemyConfig.sub_spawns["bob-big-fire-worm-turret"]={
min_distance=6,
allotment=100,
allotment_distance_factor=1.2,
max_allotment_distance_factor = 4,
clear_range = {2, 2},
}
enemyConfig.sub_spawns["bob-big-poison-worm-turret"]={
min_distance=6,
allotment=100,
allotment_distance_factor=1.2,
max_allotment_distance_factor = 4,
clear_range = {2, 2},
}
enemyConfig.sub_spawns["bob-big-piercing-worm-turret"]={
min_distance=6,
allotment=100,
allotment_distance_factor=1.2,
max_allotment_distance_factor = 4,
clear_range = {2, 2},
}
enemyConfig.sub_spawns["bob-big-electric-worm-turret"]={
min_distance=6,
allotment=100,
allotment_distance_factor=1.2,
max_allotment_distance_factor = 4,
clear_range = {2, 2},
}
enemyConfig.sub_spawns["bob-giant-worm-turret"]={
min_distance=8,
allotment=80,
allotment_distance_factor=1.3,
max_allotment_distance_factor = 8,
clear_range = {4, 4},
}
end