58 lines
1.3 KiB
Lua

function fillReplicatorsConfig(config)
if game.entity_prototypes["creatine"] then
config["creatine"] = {
type="resource-liquid",
minimum_amount=5000,
allotment=40,
spawns_per_region={min=1, max=1},
richness={min=5000, max=20000},
size={min=1, max=3},
starting={richness=20000, size=2, probability=1},
multi_resource_chance=0.50,
multi_resource={
["crude-oil"] = 2,
["iron-ore"] = 2,
['copper-ore'] = 2,
["coal"] = 2,
["stone"] = 2,
}
}
if config["crude-oil"] and config["crude-oil"].multi_resource then
config["crude-oil"].multi_resource["creatine"] = 2
end
end
config["rare-earth"] = {
type="resource-ore",
allotment=40,
spawns_per_region={min=1, max=1},
size={min=10, max=16},
richness=3000,
starting={richness=1000, size=10, probability=1},
multi_resource_chance=0.30,
multi_resource={
["iron-ore"] = 2,
['copper-ore'] = 2,
["coal"] = 3,
["stone"] = 1,
}
}
if game.entity_prototypes["creatine"] then
config["rare-earth"].multi_resource["creatine"] = 2
end
config["iron-ore"].multi_resource["rare-earth"] = 2
config["copper-ore"].multi_resource["rare-earth"] = 2
config["coal"].multi_resource["rare-earth"] = 2
config["stone"].multi_resource["rare-earth"] = 2
end