177 lines
7.5 KiB
Plaintext
177 lines
7.5 KiB
Plaintext
---------------------------------------------------------------------------------------------------
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Version: 1.1.5
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Date: 2022-01-02
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Features:
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- Added 9 small ruins.
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- Added 9 medium ruins.
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- Added 5 large ruins.
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Changes:
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- Reduced the amount of power poles in ruins.
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- Removed 4 small ruins that were broken.
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- Updated russian translation (by Shadow_Man).
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- Decreased default spawn changes of small ruins to 4% (from 5%).
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Bugfixes:
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- Fixed that oil pumpjack ruins would spawn oil patches.
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---------------------------------------------------------------------------------------------------
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Version: 1.1.4
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Date: 2021-04-01
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Minor Features:
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- Added custom on_entity_force_changed_event for mod compatibility, see end of control.lua.
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---------------------------------------------------------------------------------------------------
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Version: 1.1.3
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Date: 2021-02-25
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Minor Features:
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- Added support for fluid spawning.
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Bugfixes:
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- Fixed inserting items with 0 count.
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---------------------------------------------------------------------------------------------------
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Version: 1.1.2
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Date: 2021-02-15
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Changes:
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- Added minimum and maximum values to the "Minimum distance from spawn" setting.
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---------------------------------------------------------------------------------------------------
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Version: 1.1.1
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Date: 2021-02-01
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Bugfixes:
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- Fixed desync when spawning ruins that had already been spawned previously.
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- Fixed crash when claiming ruins due to weird mod interaction.
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---------------------------------------------------------------------------------------------------
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Version: 1.1.0
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Date: 2021-01-27
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Features:
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- Updated to Factorio 1.1.
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- Added Finnish translation (by Sigma-One).
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- Larger ruins can only be found at a larger distance from spawn (minimum distance multiplied by 2.5 and 5 respectively).
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Bugfixes:
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- Fixed that the ruins cease_fire status for forces that were created during gameplay was missing.
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---------------------------------------------------------------------------------------------------
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Version: 1.0.4
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Date: 2020-10-19
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Changes:
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- Replaced un-minable non-terrain tiles in ruins with minable tiles.
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- Hold Shift while using the "Claim ruin" tool to remove all remnants (corpses of structures) in the area.
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Bugfixes:
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- Fixed a crash when a ruin was spawned with a invalid recipe.
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- Fixed that the claim ruin control had no locale.
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---------------------------------------------------------------------------------------------------
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Version: 1.0.3
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Date: 2020-09-28
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Bugfixes:
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- Fixed a crash when using a mod-provided ruin set and the rso mod is enabled.
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---------------------------------------------------------------------------------------------------
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Version: 1.0.2
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Date: 2020-09-25
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Changes:
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- Ruins are no longer deconstructable by default.
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- Instead you have to claim them with a selection tool obtained with Shift + C or from the shortcut bar.
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- After claiming a ruin, you can deconstruct it.
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---------------------------------------------------------------------------------------------------
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Version: 1.0.1
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Date: 2020-09-24
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Features:
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- Added 15 more ruins.
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- Added russian translation (by Shadow_Man).
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---------------------------------------------------------------------------------------------------
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Version: 1.0.0
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Date: 2020-09-23
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Features:
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- Updated to Factorio 1.0.
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- Completely new ruin spawning algorithm and data structure.
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- Added 27 more ruins.
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- Added a setting to make ruin defenses non-hostile.
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- Added a setting to select which ruin set to use.
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- Added the ability for other mods to add their own ruin sets.
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- Added scenario that spawns all ruins, for mod debug.
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Changes:
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- Ruins in forests are now less overgrown.
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Scripting:
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- Added a remote interface to disable ruin spawning.
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- Added a remote interface to exclude surfaces from ruin generation.
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- Added a remote interface for ruin sets.
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Bugfixes:
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- Fixed that ruins could spawn in space in the Space Exploration mod (again).
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- Fixed that my uses of set_tiles and entity.destroy were not raising events.
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- Fixed that the military fort ruin sometimes spawned without concrete.
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- Fixed that ruins could not be deconstructed (still wont show entities as selected during dragging).
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---------------------------------------------------------------------------------------------------
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Version: 0.2.9
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Date: 08. 05. 2020
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Minor Features:
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- When all spawn chances are set to 1, now all types of ruins will spawn, instead of just small ruins.
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- Code cleanup.
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---------------------------------------------------------------------------------------------------
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Version: 0.2.8
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Date: 28. 04. 2020
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Minor Features:
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- Added license file.
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- Added changelog file.
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Version: 0.2.7
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Date: 25. 01. 2020
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Minor Features:
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- Updated for 0.18.
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Version: 0.2.6
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Date: 03. 11. 2019
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Minor Features:
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- Better compatibility with mods, including AAI vehicles.
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---------------------------------------------------------------------------------------------------
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Version: 0.2.5
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Date: 27. 04. 2019
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Bugfixes:
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- Fixed that ruins could spawn in space when using the Space Exploration mod.
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---------------------------------------------------------------------------------------------------
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Version: 0.2.4
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Date: 30. 03. 2019
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Minor Features:
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- Added more small ruins.
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- Changed entity building to raise events.
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Version: 0.2.3
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Date: 12. 03. 2019
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Minor Features:
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- Added thumbnail.
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---------------------------------------------------------------------------------------------------
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Version: 0.2.2
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Date: 12. 03. 2019
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Major Features:
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- Updated to 0.17.
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---------------------------------------------------------------------------------------------------
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Version: 0.2.1
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Date: 25. 12. 2017
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Bugfixes:
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- Fixed crash related to cliffs.
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---------------------------------------------------------------------------------------------------
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Version: 0.2.0
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Date: 25. 12. 2017
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Major Features:
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- Updated for 0.16
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- Name changed to AbandonedRuins
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- Maintenance now done by Bilka (original mod by Gangsir)
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---------------------------------------------------------------------------------------------------
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Version: 0.1.4
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Date: 10. 08. 2017
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Minor Features:
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- Added polish translation of settings
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- Ruin spawning is now consistent with map seed
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---------------------------------------------------------------------------------------------------
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Version: 0.1.2
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Date: 13. 06. 2017
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Minor Features:
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- Smarter system for spawning ruins, each ruin is in their own file
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- Made adjustments to code to be a little more cohesive
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- Added a few more medium ruins and large ruins.
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Bugfixes:
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- Removed ruins that spawn biters, as these do not respect "no biters" settings.
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- Small ruins no longer destroy trees and can be overgrown.
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---------------------------------------------------------------------------------------------------
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Version: 0.1.1
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Date: 11. 06. 2017
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Bugfixes:
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- Quick update to remove some debug code. I know how to mod.
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---------------------------------------------------------------------------------------------------
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Version: 0.1.0
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Date: 11. 06. 2017
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Major Features:
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- Mod created.
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