35 lines
2.4 KiB
Markdown
35 lines
2.4 KiB
Markdown
# FTweaks
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Various options and tweaks.
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Primary Features:
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Option for larger stack sizes (200) of base materials (ore, plates, circuits, etc)
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Option for bobplates-style cheaper steel (2 plates and 50% faster)
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Option to make the rocket silo and the rockets/satellites require far more research and infrastructure (includes BobMod integration)
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Option to gate nuclear reactors behind far more research, and make centrifuges use more electric power
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Option to make rocket launches greatly upset the enemies, triggering large attacks and evolution factor increase
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Makes loader technologies require each previous tier if present
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Increases max range for green/purple Bob belts if present
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Increases green (Tier 3) assembler from 1.25x to 1.5x speed, as if the four speed modules inside actually worked
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Changes spawners' damage resistance to explosions from 5/15% to negative, as big bubbly things are not known for shockwave resilience, and there is otherwise no realistic way to destroy spawners pre-oil
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KSPower windmills are made somewhat cheaper
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Big Brother expanded-area radars now scan further but only monitor a little more than the normal area
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Adds option to make each tier of armor require the last, to avoid waste and/or forgoing armor until lategame
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Adds option to decrease tree selection box size, for easier building
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Secondary Features:
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Automatically reloads recipes and technologies when the game is reloaded, to keep up to date with mod changes
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Small/Medium Powerpoles can now fast-replace each other
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Lamps and rail signals use basic circuits instead of ones with components if BobElectronics is installed
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Fixes some fluid-in-pipe colors, especially for the three oil products, to match the icons
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Makes flight technology slightly harder and more sensible
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Electric Energy II (Substations) needs Advanced Electronics I
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Increases max speed for top-tier Bob Locomotives if present
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Makes BobElectronics solder faster to craft if present
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Adds a few conversion recipes for crafting low-tier machines into high-tier ones
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Construction robots are now fire-resistant to prevent mass death in forest fires
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Steam Turbine and Uranium Centrifuge now have their own sounds instead of sounding like steam engines and assemblers
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Fluid Spills (mod) no longer prevent building placement
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Accumulators are now somewhat quieter
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Walking through water (if enabled by another mod) now makes splashing sounds
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Increases helicopter speed and acceleration to be competitive with trains |