76 lines
2.7 KiB
Markdown
76 lines
2.7 KiB
Markdown
[](https://ko-fi.com/raiguard)
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[](https://crowdin.com/project/raiguards-factorio-mods)
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[](https://mods.factorio.com/mod/BottleneckLite)
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# Bottleneck Lite
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Bottleneck Lite is a mod for Factorio that helps you find bottlenecks in your
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factory. It is inspired by the
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[Bottleneck](https://mods.factorio.com/mod/Bottleneck) mod, but takes advantage
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of newer API features to eliminate _all_ runtime overhead and improve
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responsiveness.
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[Download on the Mod Portal.](https://mods.factorio.com/mod/BottleneckLite)
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## Features
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Bottleneck Lite adds "indicators" to every crafting machine and mining drill,
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allowing you to quickly determine its status.
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The indicators will be colored according to these statuses:
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- Disabled (red)
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- Full output (yellow)
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- Idle (red)
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- Insufficient input (red)
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- Low power (yellow)
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- No minable resources (red)
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- No power (red)
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- Working (green)
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The colors are freely customizable in the mod settings menu. To hide an
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indicator entirely, set Alpha (A) to zero. Other settings include indicator
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size, whether or not they will glow in the dark, and whether or not they will
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be drawn on mining drills.
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**NOTE:** Because of the way the mod works, all settings are under the
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`Startup` tab in the mod settings menu, and any changes require restarting
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Factorio to take effect.
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## Features
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## Compared to [Bottleneck](https://mods.factorio.com/mod/Bottleneck)
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Bottleneck Lite, in comparison to Bottleneck, has _no runtime scripting_. The
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indicators are added to the actual sprites of each entity, and are tinted based
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on the working visualisations property. This means that Bottleneck Lite can
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scale infinitely, and will instantly respond to changes in entity status
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regardless of how many entities there are.
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### Pros
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- Zero runtime overhead
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- Instant responsiveness regardless of scale
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- Indicators can glow in the dark
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- Significantly fewer settings (some might consider this a con)
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### Cons
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- Changing settings requires restarting Factorio
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- No hotkey to toggle the indicators - enabling/disabling them is a setting,
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and so requires a restart
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- Only one style of indicator (no alert, cross, stop, minus, or 3D variants)
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- No indicators on labs
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## Compatibility
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For mod authors - if you don't want an indicator to show on your entity for
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some reason, add `bottleneck_ignore = true` to its prototype and BNL will
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ignore it.
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## Screenshots
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