Aleksei-bird 7c9c708c92 Первый фикс
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2024-03-01 20:54:33 +03:00

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Max Rate Calculator mod for Factorio
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Provides a selection tool (default hotkey is ctrl-n), which when used to select a set of machines, calculates the maximum
possible rate of items consumed and produced by those machines. These rates are displayed in a GUI window on the left
side of the Factorio window, in items per second, and items per minute.
# Changelog - for version # > 3.0, see changelog.txt
### 0.0.1
* Initial release - only handles assemblers, chemical plants, refineries, centrifuges.
### 0.0.2
* Fixed default hotkey (CONTROL-N not CTRL-N). Fixed en locale strings
### 0.0.3
* Fixed calculation bug when mixed set of modules in an assembler
### 0.1.4
* Calculates production/consumption for furnaces (but not fuel)
* Beacon effectivity no longer hardcoded
### 1.0.5
* Dropdown list lets user select rate units
* Rate per machine and surplus/deficit number of machines calculated
### 1.0.6
* Fix red belt calculation
* Add warning if assemblers/furnaces have no recipe
### 1.1.7
* Adds calculations in terms of inserters
* Tooltip on item icons shows num of machines using/producing the item in the selection
### 1.2.8
* Vertical scroll bars if too many items
* Don't show rates of fluids on belts, in inserters
* Added rate calculations for train wagons per minute and per hour
* Items are sorted alphabetically
### 1.2.9
* Use LuaEntityPrototype::fluid_capacity for fluid-wagon (surfaced in 0.15.32) rather than hardcoded 75000
* Use beacon.prototype.distribution_effectivity rather than hardcoded 0.5 (also from 0.15.32)
### 1.2.10
* Fixed to work with modded versions of beacons, such as Creative Mode's Super Beacon.
* Speed cost won't go lower than 20%
### 1.2.11
* Fixed bug with new games getting fatal error when hotkey pressed for first time
### 2.0.12
* Added in-game four function calculator, accessed via hotkey or toggle button on Max Rate Calculator window
* Values in MRC window, when clicked on, appear in the calculator
### 2.0.13
* Added missing locale string for calc hotkey
### 2.0.14
* Fixed bug with text entry in other mods crashing
### 2.0.15
* Fixed bug recipes (like uranium processing) that have % chance causing crash
* Added fix for possible uninitalized variable (marc_selected_units) crash reported in mod portal. Could not reproduce this, but added defensive code.
### 2.0.18
Fix for crash on player death when using selection tool
Calculates rates for mining drills and pumpjacks (however, not sulfuric acid consumption for uranium mining)